ShadowLight 0 Posted February 13, 2015 (edited) Hey guys, I follow the wiki and added the following: db/pre-re: 5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100 npcidentity.lua: ["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000 jobname.lua: [jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE" But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing? Thanks in advance, ShadowLight Edited February 13, 2015 by ShadowLight Quote Share this post Link to post Share on other sites
0 Garr 117 Posted February 13, 2015 When you launch server, does it give you any warnings about the line where that fabre is? Did you do server restart/@reloadmobdb? Quote Share this post Link to post Share on other sites
0 ShadowLight 0 Posted February 13, 2015 No errors and I restarted my whole server. [Status]: Done reading '40' entries in 'mob_chat_db.txt'.[Status]: Done reading '1006' entries in 'db/pre-re/mob_db.txt'. Quote Share this post Link to post Share on other sites
0 Garr 117 Posted February 13, 2015 (edited) Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3 // Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000 Edited February 13, 2015 by Garr 1 ShadowLight reacted to this Quote Share this post Link to post Share on other sites
0 ShadowLight 0 Posted February 13, 2015 Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3 // Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000 It works! But for some reason it shows up as poring and I couldn't hit it. Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted February 13, 2015 Hey guys, I follow the wiki and added the following: db/pre-re: 5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100 npcidentity.lua: ["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000 jobname.lua: [jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE" But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing? Thanks in advance, ShadowLight 500 is not a range for monsters. Monsters have range from 1000-3999 (Depends upto client, 2013 ones have till 3999) and the new client than 2013(2014 and up) have mobs range starting from (1000-3999 and 25000-2xxxx), not sure about till what they go. 2 ShadowLight and Tio Akima reacted to this Quote Share this post Link to post Share on other sites
0 thanna 11 Posted March 13, 2019 On 2/13/2015 at 5:58 PM, ShadowLight said: It works! But for some reason it shows up as poring and I couldn't hit it. did someone solve this problem with 2015 client? Quote Share this post Link to post Share on other sites
0 Kuroe 5 Posted March 13, 2019 6 hours ago, thanna said: did someone solve this problem with 2015 client? Try adding the sprite in jobidentity.lub too Quote Share this post Link to post Share on other sites
Hey guys,
I follow the wiki and added the following:
db/pre-re:
npcidentity.lua:
But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing?
Thanks in advance,
ShadowLight
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