Luffy 14 Posted April 5, 2015 (edited) i setup this script but it seems nothing happen if i loaded it on server. - script GMCONTROL -1,{OnInit:set $gmcontrol,90;end;}- script bmevent -1,{OnWhisperGlobal:if(getgmlevel() >= $gmcontrol) {mes "^3399FF[BringMeEvent]^000000"; mes "Hello GameMaster!";mes "What do you want to do?";switch(select("Start Event:Stop Event:Nothing")){ case 1: { next; mes "^3399FF[BringMeEvent]^000000"; mes "Please confirm by typing START."; input .@confirm$; if (.@confirm$ == "START") { donpcevent "Announcer2::OnGMStart"; close; } mes "Confirmation failed"; close; break; } case 2: { next; mes "^3399FF[BringMeEvent]^000000"; mes "Please confirm by typing STOP."; input .@confirm$; if (.@confirm$ == "STOP") { donpcevent "Announcer2::OnGMStop"; close; } mes "Confirmation failed"; close; break; } case 3: { next; mes "^3399FF[BringMeEvent]^000000"; mes "Good bye"; close; }}}}//====================ANNOUNCER======================- script Announcer2 -1,{OnGMStart: announce "(BringMeEvent) : A Gamemaster started a Bring Me Event now.",0; sleep 3000; announce "(BringMeEvent) : If you want to join, come at the middle of Prontera",0; enablenpc "BringMeEvent"; sleep 2000; announce "(BringMeEvent) : Prize: will be TCG and 1x Elite Siege Supply Box",0; sleep 2000; announce "(BringMeEvent) : Hurry Now!.",0; sleep 2000; announce "(BringMeEvent) : GAME STARTED.",0; end; OnGMStop: announce "A Gamemaster has stopped the Bring Me Event",0; disablenpc "BringMeEvent"; end;}prontera,150,150,0 script BringMeEvent 100,{ if (countitem(.@item) < .@amount) { mes "You don't have my requirements"; close; } delitem .@item, .@amount; getitem .p, .a; announce "Yayks! " + strcharinfo(0) + " won the event",0; disablenpc "BringMeEvent"; end; .@i = rand( getarraysize(@BringMeItems) ); .@item = @BringMeItems[ .@i ]; .@amount = rand(1,100); announce "Bring me " + .amount + "x " + getitemname( .item ),0; enablenpc "BringMeEvent"; end; OnInit: setarray @BringMeItems[0],501,7227,4001,7005,909,512,714; set @arraysize,getarraysize(@BringMeItems); .p = 7227; .a = 5; disablenpc "BringMeEvent"; end; } Edited April 5, 2015 by Luffy Quote Share this post Link to post Share on other sites
0 Litro 45 Posted April 7, 2015 try change this.. getvariableofnpc(.item,"BringMeEvent") into this.. getitemname(getvariableofnpc(.item,"BringMeEvent")) Quote Share this post Link to post Share on other sites
0 Litro 45 Posted April 6, 2015 Try this, to start type '@startbme', to stop type '@stopbme' //====================ANNOUNCER======================- script Announcer2 -1,{OnGMStart: announce "(BringMeEvent) : A Gamemaster started a Bring Me Event now.",0; sleep 3000; announce "(BringMeEvent) : If you want to join, come at the middle of Prontera",0; enablenpc "BringMeEvent"; sleep 2000; announce "(BringMeEvent) : Prize: will be TCG and 1x Elite Siege Supply Box",0; sleep 2000; announce "(BringMeEvent) : Hurry Now!.",0; sleep 2000; announce "(BringMeEvent) : GAME STARTED.",0; end; OnGMStop: announce "A Gamemaster has stopped the Bring Me Event",0; disablenpc "BringMeEvent"; end;OnInit: bindatcmd "startbme",strnpcinfo(3)+"::OnGMStart",90,99; bindatcmd "stopbme",strnpcinfo(3)+"::OnGMStop",90,99; end;}prontera,150,150,0 script BringMeEvent 100,{ if (countitem(.item) < .amount) { mes "You don't have my requirements"; close; } delitem .item, .amount; getitem .p, .a; announce "Yayks! " + strcharinfo(0) + " won the event",0; disablenpc "BringMeEvent"; end; .@i = rand( getarraysize(.BringMeItems) ); .item = .BringMeItems[.@i]; .amount = rand(1,100); announce "Bring me " +.amount+ "x " +getitemname(.item ),0; enablenpc "BringMeEvent"; end;OnInit: setarray .BringMeItems[0],501,7227,4001,7005,909,512,714; .arraysize, getarraysize(.BringMeItems); .p = 7227; .a = 5; disablenpc "BringMeEvent"; end;} Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted April 6, 2015 (edited) got an error on --> .arraysize and also this Edited April 6, 2015 by Luffy Quote Share this post Link to post Share on other sites
0 Ehwaz 8 Posted April 6, 2015 (edited) @BringMeItems[0] @arraysize if you logout two variable above will be remove. try to use: .BringMeItems[0] .arraysize and .arraysize, getarraysize(.BringMeItems); to set .arraysize, getarraysize(.BringMeItems); Edited April 6, 2015 by Hirist Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted April 6, 2015 (edited) @BringMeItems[0] @arraysize if you logout two variable above will be remove. try to use: .BringMeItems[0] .arraysize and .arraysize, getarraysize(.BringMeItems);to set .arraysize, getarraysize(.BringMeItems); still got this error when clicking the NPC Edited April 6, 2015 by Luffy Quote Share this post Link to post Share on other sites
0 Garr 117 Posted April 6, 2015 (edited) How do you want it to work, everyone gets the same item, or each player gets his own? Main problem lies here: if (countitem(.@item) < .@amount) { mes "You don't have my requirements"; close; } delitem .@item, .@amount; getitem .p, .a; announce "Yayks! " + strcharinfo(0) + " won the event",0; disablenpc "BringMeEvent"; end; Both .@item and .@amount are not set within the script before being called here, so they are 0. That's why you're getting errors. I'd fix it, but I'm a bit unsure on how you want this event to run. ETA: Also, a side question, isn't it a bit strange to ask for item 7227 in the amount of 1~100, and reward with 5 of same item? Sounds like a fraud to me ._. Edited April 6, 2015 by Garr Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted April 6, 2015 (edited) How do you want it to work, everyone gets the same item, or each player gets his own? Main problem lies here: if (countitem(.@item) < .@amount) { mes "You don't have my requirements"; close; } delitem .@item, .@amount; getitem .p, .a; announce "Yayks! " + strcharinfo(0) + " won the event",0; disablenpc "BringMeEvent"; end;Both .@item and .@amount are not set within the script before being called here, so they are 0. That's why you're getting errors. I'd fix it, but I'm a bit unsure on how you want this event to run. ETA: Also, a side question, isn't it a bit strange to ask for item 7227 in the amount of 1~100, and reward with 5 of same item? Sounds like a fraud to me ._. the thing is i want it to be a usual Bring me Event, but you can set the items to be bring brought on the npc with random amount,and also im trying to make it 5 to 10 rounds before the event end. and the result is this, im pretty mess up on this. XD haha im really noob on the arrays or and something. still learning , hope you understand XD Sorry on the 7227 its just a testing purposes. will be remove it work. Edited April 6, 2015 by Luffy Quote Share this post Link to post Share on other sites
0 Litro 45 Posted April 7, 2015 (edited) got an error on --> .arraysize and also this 1. .arraysize var is not used so i remove it 2. as @@Garr said, so i make it set when npc got started Both .@item and .@amount are not set within the script before being called here, so they are 0. That's why you're getting errors. 3. Added rounds setting as requested //====================ANNOUNCER======================- script Announcer2 -1,{OnGMStart: announce "(BringMeEvent) : A Gamemaster started a Bring Me Event now.",0; sleep 3000; announce "(BringMeEvent) : If you want to join, come at the middle of Prontera",0; .@i = rand( getarraysize(.BringMeItems) ); set getvariableofnpc(.item,"BringMeEvent"), .BringMeItems[.@i]; set getvariableofnpc(.amount,"BringMeEvent"), rand(1,100); set getvariableofnpc(.Round,"BringMeEvent"), 1; enablenpc "BringMeEvent"; announce "(BringMeEvent) : Bring me "+getvariableofnpc(.amount,"BringMeEvent")+"x "+getvariableofnpc(.item,"BringMeEvent"),0; sleep 2000; announce "(BringMeEvent) : Prize: will be TCG and 1x Elite Siege Supply Box",0; sleep 2000; announce "(BringMeEvent) : Hurry Now!.",0; sleep 2000; announce "(BringMeEvent) : GAME STARTED.",0; end;OnGMStop: announce "A Gamemaster has stopped the Bring Me Event",0; disablenpc "BringMeEvent"; end;OnNextRound: .@i = rand( getarraysize(.BringMeItems) ); set getvariableofnpc(.item,"BringMeEvent"), .BringMeItems[.@i]; set getvariableofnpc(.amount,"BringMeEvent"), rand(1,100); announce "(BringMeEvent) : Bring me "+getvariableofnpc(.amount,"BringMeEvent")+"x "+getvariableofnpc(.item,"BringMeEvent"),0; sleep 2000; announce "(BringMeEvent) : Prize: will be TCG and 1x Elite Siege Supply Box",0; sleep 2000; announce "(BringMeEvent) : Hurry Now!.",0; end;OnInit: setarray .BringMeItems[0],501,7227,4001,7005,909,512,714; bindatcmd "startbme",strnpcinfo(3)+"::OnGMStart",90,99; bindatcmd "stopbme",strnpcinfo(3)+"::OnGMStop",90,99; end;}prontera,150,150,0 script BringMeEvent 100,{ if (countitem(.item) < .amount) { mes "You don't have my requirements"; close; } delitem .item, .amount; getitem .p, .a; announce "Yayks! "+strcharinfo(0)+" won the "+.Round+" round event",0; .Round++; if (.Round > .Rounds) disablenpc "BringMeEvent"; else donpcevent "Announcer2::OnNextRound"; end;OnInit: .Rounds = 10; // Set how many round you want here .p = 7227; .a = 5; disablenpc "BringMeEvent"; end;} Edited April 7, 2015 by Litro 1 Luffy reacted to this Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted April 7, 2015 got an error on --> .arraysize and also this 1. .arraysize var is not used so i remove it 2. ass @@Garr said, so i make it set when npc got started Both .@item and .@amount are not set within the script before being called here, so they are 0. That's why you're getting errors. 3. Added rounds setting as requested Wow Thank you, i didnt know that getvariableofnpc hehe thumbs up, BTW one questionhow can i announce it in Words not in ID number of the item. " + getitemname( .item )+" doesnt work it shows Null. Quote Share this post Link to post Share on other sites
0 Angelmelody 221 Posted April 7, 2015 I think the set / get npc variable should put after enablenpc "BringMeEvent" or it would not work Quote Share this post Link to post Share on other sites
0 Luffy 14 Posted April 7, 2015 @@Litro , thanks , i owe you one! (y) Quote Share this post Link to post Share on other sites
i setup this script but it seems nothing happen if i loaded it on server.
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