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Crash in Custom Weapon

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I followed this tutorial:

 

http://herc.ws/wiki/index.php?title=Custom_weapons&diff=974&oldid=973#Example

 

But, when I attack a monster with custom weapon gives error in client.

 

At this time the weapon appears, but soon after comes the crash.

 

2dbosvl.png

 

 

See my settings:

 

 

item_db2.conf

 

 

 

{	Id: 13456	AegisName: "longsword"	Name: "Long Sword"	Type: 4	Buy: 20	Weight: 1350	Atk: 135	Range: 1	Slots: 1	Job: 0x000654E2	Loc: 2	WeaponLv: 4	EquipLv: 5	View: 2	Script: <"		bonus bAtk,pow(min(getrefine(),15),2);	">},

 

 

 

iteminfo.lub

 

 

 

[13456] = {		unidentifiedDisplayName = "Long Sword",		unidentifiedResourceName = "longsword",		unidentifiedDescriptionName = {			"test.",			"test"		},		identifiedDisplayName = "Long Sword",		identifiedResourceName = "longsword",		identifiedDescriptionName = {			"test.",			"test"		},		slotCount = 2,		ClassNum = 98	},

 

 

 

Sprite:

 

 

1zxw0w7.png

 

 

 

weapontable.lub

 

 

 

WEAPONTYPE_longsword = 98 [Weapon_IDs.WEAPONTYPE_longsword] = "_longsword" [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD

 

 

 

 

The sprites are inserted correctly. Just missing this part of the crash because the rest is working.

Edited by Jolteo

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Maybe weapon/monster have some wav played upon victory/death? And you miss that was?

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Maybe weapon/monster have some wav played upon victory/death? And you miss that was? 

 

You are missing add some wav? 

What you suggest I try?

Edited by Jolteo

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I followed this tutorial:

 

http://herc.ws/wiki/index.php?title=Custom_weapons&diff=974&oldid=973#Example

 

But, when I attack a monster with custom weapon gives error in client.

 

At this time the weapon appears, but soon after comes the crash.

 

2dbosvl.png

 

 

See my settings:

 

 

item_db2.conf

 

 

 

{	Id: 13456	AegisName: "longsword"	Name: "Long Sword"	Type: 4	Buy: 20	Weight: 1350	Atk: 135	Range: 1	Slots: 1	Job: 0x000654E2	Loc: 2	WeaponLv: 4	EquipLv: 5	View: 2	Script: <"		bonus bAtk,pow(min(getrefine(),15),2);	">},

 

 

 

{

Id: 13456

AegisName: "longsword"

Name: "Long Sword"

Type: 4

Buy: 20

Weight: 1350

Atk: 135

Range: 1

Slots: 1

Job: 0x000654E2

Loc: 2

WeaponLv: 4

EquipLv: 5

View: 2 ( change the value into 98 )

Script: <"

bonus bAtk,pow(min(getrefine(),15),2);

">

},

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I followed this tutorial: http://herc.ws/wiki/index.php?title=Custom_weapons&diff=974&oldid=973#Example But, when I attack a monster with custom weapon gives error in client. At this time the weapon appears, but soon after comes the crash. 2dbosvl.png See my settings: item_db2.conf

 

{	Id: 13456	AegisName: "longsword"	Name: "Long Sword"	Type: 4	Buy: 20	Weight: 1350	Atk: 135	Range: 1	Slots: 1	Job: 0x000654E2	Loc: 2	WeaponLv: 4	EquipLv: 5	View: 2	Script: <"		bonus bAtk,pow(min(getrefine(),15),2);	">},

 {

Id: 13456

AegisName: "longsword"

Name: "Long Sword"

Type: 4

Buy: 20

Weight: 1350

Atk: 135

Range: 1

Slots: 1

Job: 0x000654E2

Loc: 2

WeaponLv: 4

EquipLv: 5

View: 2 ( change the value into 98 )

Script: <"

bonus bAtk,pow(min(getrefine(),15),2);

">

},

Noo. Not really , view for weapons are all clientside.

Serverside view for weapon tell its type, whether its bow/sword/dagger/etc.

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 {

Id: 13456

AegisName: "longsword"

Name: "Long Sword"

Type: 4

Buy: 20

Weight: 1350

Atk: 135

Range: 1

Slots: 1

Job: 0x000654E2

Loc: 2

WeaponLv: 4

EquipLv: 5

View: 2 ( change the value into 98 )

Script: <"

bonus bAtk,pow(min(getrefine(),15),2);

">

},

Noo. Not really , view for weapons are all clientside.

Serverside view for weapon tell its type, whether its bow/sword/dagger/etc.

 

 

 

maybe the weapon itself that causing the sprite error, sometimes i experienced custom mob sprite error same as in custom weapon sprite

Edited by Zhao Chow

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I followed this tutorial:

 

http://herc.ws/wiki/index.php?title=Custom_weapons&diff=974&oldid=973#Example

 

But, when I attack a monster with custom weapon gives error in client.

 

At this time the weapon appears, but soon after comes the crash.

 

2dbosvl.png

 

 

See my settings:

 

 

item_db2.conf

 

 

 

{	Id: 13456	AegisName: "longsword"	Name: "Long Sword"	Type: 4	Buy: 20	Weight: 1350	Atk: 135	Range: 1	Slots: 1	Job: 0x000654E2	Loc: 2	WeaponLv: 4	EquipLv: 5	View: 2	Script: <"		bonus bAtk,pow(min(getrefine(),15),2);	">},

 

 

 

{

Id: 13456

AegisName: "longsword"

Name: "Long Sword"

Type: 4

Buy: 20

Weight: 1350

Atk: 135

Range: 1

Slots: 1

Job: 0x000654E2

Loc: 2

WeaponLv: 4

EquipLv: 5

View: 2 ( change the value into 98 )

Script: <"

bonus bAtk,pow(min(getrefine(),15),2);

">

},

 

 

friend, no worked! :(

something else to try?

 

if you want to test the sprite: https://mega.co.nz/#!8xdkVZSD!e1OkEjSIABRZSfzBzVhkm8jAnF7nJJTObcxqhTVYMQM

 

 

 

I followed this tutorial: http://herc.ws/wiki/index.php?title=Custom_weapons&diff=974&oldid=973#Example But, when I attack a monster with custom weapon gives error in client. At this time the weapon appears, but soon after comes the crash. 2dbosvl.png See my settings: item_db2.conf

 

{	Id: 13456	AegisName: "longsword"	Name: "Long Sword"	Type: 4	Buy: 20	Weight: 1350	Atk: 135	Range: 1	Slots: 1	Job: 0x000654E2	Loc: 2	WeaponLv: 4	EquipLv: 5	View: 2	Script: <"		bonus bAtk,pow(min(getrefine(),15),2);	">},

 {

Id: 13456

AegisName: "longsword"

Name: "Long Sword"

Type: 4

Buy: 20

Weight: 1350

Atk: 135

Range: 1

Slots: 1

Job: 0x000654E2

Loc: 2

WeaponLv: 4

EquipLv: 5

View: 2 ( change the value into 98 )

Script: <"

bonus bAtk,pow(min(getrefine(),15),2);

">

},

Noo. Not really , view for weapons are all clientside.

Serverside view for weapon tell its type, whether its bow/sword/dagger/etc.

 

 

something else to try?

if you want to test the sprite: https://mega.co.nz/#!8xdkVZSD!e1OkEjSIABRZSfzBzVhkm8jAnF7nJJTObcxqhTVYMQM

 

I will try with another weapon...

Edited by Jolteo

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item_db2.conf :   Slots: 1
iteminfo.lub : slotCount = 2  
change both to 2. 
 
 
 
 [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD change to 
 [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WEAPONTYPE_SWORD

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item_db2.conf :   Slots: 1
iteminfo.lub : slotCount = 2  
change both to 2. 
 
 
 
 [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD change to 
 [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WEAPONTYPE_SWORD

 

 

thank so much, very nice, it's working. :) :) :)

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Hello @ can i see your weapons directory? I am having trouble with this

data/sprite/<job dependent folder>/<job dependent prefix>_<gender><weapon suffix>.spr on the custom weapons guide

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Hello @ can i see your weapons directory? I am having trouble with this

data/sprite/<job dependent folder>/<job dependent prefix>_<gender><weapon suffix>.spr on the custom weapons guide

 

It is thus!

 

1zxw0w7.png

 

and weapontable.lub it is thus:

 

 

WEAPONTYPE_longsword = 98 [Weapon_IDs.WEAPONTYPE_longsword] = "_longsword" [Weapon_IDs.WEAPONTYPE_longsword] = Weapon_IDs.WEAPONTYPE_SWORD
Edited by Jolteo

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