Events & Games
Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script
41 files
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Endless Tower Instance with Difficulties
A small tweak on Endless Tower Instance.
Increases Monsters HP, Attack, Def/Mdef, Flee and Hit per difficulty.
Rewards Instance Points Easy, Vet, Nightmare, Hell & Torment.
Generates Alias to monsters if you're on different difficulty.
Added Emistry's Currency Shop
Note: You are going to experience this since there's a limit on setunitdata.
The workaround to this is:
find this in setunitdata (src/map/script.c)
case UDT_STR: case UDT_AGI: case UDT_VIT: case UDT_INT: case UDT_DEX: case UDT_LUK: case UDT_STATPOINT: case UDT_ATKRANGE: case UDT_ATKMIN: case UDT_ATKMAX: case UDT_MATKMIN: case UDT_MATKMAX: case UDT_AMOTION: case UDT_ADELAY: case UDT_DMOTION: //setunitdata_check_bounds(4, 0, USHRT_MAX); <---comment out then add setunitdata_check_min(4, 0); break; case UDT_DEF:
EndlessTower.txt
6 downloads
0 comments
Updated
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Baron of Cards
By Hyroshima
By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common.
Important: I was unable to upload the illustration images (always returns error -200), they are just images to use in cutin, here directly from my domain: (3mb):
https://hyroshima.com/files/Card_illust.zip
VirusTotal Rash: 59bd666490e2258c62c367200d3079d36a05f6e67349d5331a6f8987d36a65ca
OBS: It is necessary to add the functions to manipulate arrays and found here:
https://www.youtube.com/watch?v=BIfQYpXqsPg
16 downloads
0 comments
Updated
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Infinite Space
By Alayne
Hello peoples,
I've been asked recently to create instances that aren't release on rathena yet, so I decided to merge them to Hercules too.
So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
187 downloads
Updated
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Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
By Aeromesi
Devil Square [Nightmare-Mode]
(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
=============================================================================================================
Description:
In this version of Devil's Square, once the amount of players have joined, that's it.
You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
If no players enter in the timeframe, it will cancel out the event.
Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
=============================================================================================================
Difference in Type 2:
Description:
In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
New Additions to Revision 5 (For Type 1 And Type 2):
Created commands:
@disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
@repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
@editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
Made the script to be flexible and totally configurable!
Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
NOTE: Not every Treasure Chest is the same either!
559 downloads
Updated
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[Event] Treasure Hunter
By Aeromesi
So, what exactly is my Treasure Hunter Event?
All begins with '@treasurehunt' command. Able to start off by creating Treasure Hunter Event settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
When setting up you input:
Input map for Treasure Hunter Event:
Normal Treasure Chest that give nothing.
Special Treasure Chest that gives x item and y amount of Reward that you configure via during setup
Last player to find the last Treasure Chest gets the Secret Treasure Chest that has best reward! Which you also configure reward in the setup also.
'@repeathunt' - Allows you the GM to repeat the previous Treasure Hunt setup you made!
'@joinhunt' - Allow player to warp to the designated map where event is being held.
3 Simple commands to control the whole Treasure Hunter Event.
Enjoy <3 (Download Attachment)
Here's some screenshots btw:
For player to click Treasure Hunter to see if event is active and what details you put:
What it shows when you finish/disable or even while still active your options with '@treasurehunt'.
271 downloads
Submitted
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Slot Machine
By GmOcean
This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
/* =============================================================
/* NOTE - If using soundeffects you must add the ".wav" files
/* provided in the ".rar" file to your: data/wav folder located
/* in either your: ( Ragnarok folder ) OR ( .grf file )
/* =============================================================
I've included the PSD file, so you can edit it as you like.
1960 downloads
Updated
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LMPQ - Ludi Maze Party Quest
By Emistry
Introduction:
This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO.
However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons.
But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday.
Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier!
So, if anyone willing to help me with custom maps/client side edit, let me know . Sometime collaborating with others could make great contents for release to other member.
How it work:
The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it.
Mirror Link : Pastebin
36 downloads
0 comments
Submitted
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Faceworm Nest
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
183 downloads
Submitted
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[Instance] Instanced Farming Zones
By Aeromesi
Instanced Farming Zones
So what exactly is my Instanced Farming Zones?
Specifications:
Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight.
Example: //=====================================================/* [Farm Zone] Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) *///=====================================================
365 downloads
Updated
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event [Event] Wheel of fortune
By Habilis
Wheel of fortune
Fun event, this particular version is set to accept Zeny as a payment for gambling.
Would like to thank a lot @Myriad for Improving my code!
Package contains:
data.zip data folder to put into your GRF file or straight into data folder.
wheel_of_fortune.txt the script itself.
WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like.
This event can be configured to run automatically
OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script,
at what time you want the script to run.
Or, a GM can start this event by running this command :
@wheel_of_fortune start
As a reference,
This is a version of the script using event points as a payment (in case you would like to take a look)
https://pastebin.com/wN6ZjxM0
2069 downloads
0 comments
Updated
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script Fire Area
By luizragna
Hello guys!
This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
Main configurations: (I'm using the last version of hercules)
//Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations:
//Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english...
Enjoy it
OBS: If do you use @reloadscript in this script, reload your character.
105 downloads
0 comments
Updated
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Endless Cellar
By Alayne
Hello peoples,
I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
202 downloads
0 comments
Submitted
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Temple of Demon God
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
250 downloads
0 comments
Updated
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Room Of Consciouness
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
131 downloads
0 comments
Submitted
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Morse Cave
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
207 downloads
0 comments
Updated
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Devil Tower
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
161 downloads
0 comments
Submitted
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Charleston Crisis
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
165 downloads
0 comments
Updated
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Sarah And Fenrir
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
186 downloads
0 comments
Updated
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Airship Assault
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
This is a version of Airship Assault instance, corrected from Ziu initial script.
It has been fully translated to english, reworked to be more clean and tested.
You'll find everything needed in the rar, including instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
129 downloads
0 comments
Submitted
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Poring Village
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too.
So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
217 downloads
0 comments
Updated
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Sky Fortress
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. SO I decided to merge them to Hercules too.
So here's my version of Sky Fortress instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
168 downloads
0 comments
Updated
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Last Room
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet. I've then decided to merge them to hercules too.
So here's my version of Last Room instance, based over infos took here and there, videos and divine-pride database.
In the rar, you'll find all you need, including Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please, leave the credits and do not claim my work as yours.
94 downloads
0 comments
Updated
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Quest NPC ( Instance Base )
By AsurielRO
Good day !!!
this is my new quest NPC ( instance base script )
why i called it instance base ?
because you need to do some quest by entering instance first and find the monster need to kill to finish this quest
i insert all modifications and scripts needed on this NPC script
i also insert Shadow boxes lua file modification on this script
Take note : please read all read me text first to do all procedures properly
thank you guys
190 downloads
0 comments
Updated
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Horror Toy Factory
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
Therefor, I've decided to modify or create those for hercules too.
In the rar, you'll find all you need:
Instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
182 downloads
0 comments
Submitted
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Poring Summoner
By Mystery
Hey everyone,
I thought I should re-introduce my Poring Summoner event script from back in the eAthena days... however, I took down the script in eAthena for certain reasons but when rAthena came along... I decided to re-introduce it again... but then, again, I removed it D:
Anyways, I'm here once again to release it to Hercules and I think it'll stay now for the Public.
You can find it on eAthena (only if you're a moderator):
http://www.eathena.ws/board/index.php?showtopic=236779
Or, see the commotion from rAthena when I took it down:
http://rathena.org/board/topic/62248-mysterious-collection/?hl=+poring++summoner#entry100805
Anyways, here is some information regarding this lovely event!
Description:
Basically the event is on an hour-based schedule, you can change the time you wish for the event to start in the script.
The game basically is controlled by the server staff.
Staff put a certain amount of Special* Porings and Normal Porings
* Special Porings drop the prize set by the staff
The map chosen is hard-coded in the script and can't be controlled VIA NPC In-game
Known Issues:
There's an issue where there's no set number of special and normal porings when the script is loaded... thus, if you don't set the number of special porings and normal porings before the event starts, the script won't summon anything.
Also, there's no set prize when the script is loaded.
Don't forget to set these when you load the script!
Optimization:
I know there are ways to optimize the script and fix the above issues, but the above issues isn't such a big concern so I didn't really bother to adjust it
Redistribution:
If you wish to redistribute the file, please be polite and let me know where you plan on doing so ;3
You may not redistribute this file for selling purposes.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
372 downloads
0 comments
Updated