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2555 questions in this forum

  1. 0 votes
    5 answers
  2. Hello, please help

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    6 answers
  4. itemInfo.lua converter

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  5. Suche Hilfe

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    1 answer
  6. some issue with mercenary

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  7. item_db2.conf not detected

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    6 answers
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    16 answers
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    3 answers
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    1 answer
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    1 answer
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    2 answers
  13. What is C-Code ? clipboard

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  14. Provoke bug and server logs

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  15. 0 votes
    4 answers
  16. Need help for dye cloth color

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    2 answers
  17. SG's Running and GM Hide

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    3 answers
  18. i have a bug to report?

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  19. can't find certain config options

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    2 answers
  20. previous cell when using sit/skill

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  21. map and char servers error

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    3 answers
  22. 0 votes
    6 answers
  23. 0 votes
    1 answer
  24. Champion Mobs

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  25. attributes

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    • Hello Everyone ☺️ I hope you are doing well I am currently working on a server that is private and learning about how to customize game mechanics to improve the user experience. As I start on this trip, I am looking for advice and ideas from the community; particularly those who have already undertaken similar initiatives. I have a background in software development and have been attracted by gaming dynamics for some time. After researching other private server frameworks; I chose herculean because of its flexibility and the strong community behind it. My goal is to produce a distinct gaming experience that keeps the core of the original while providing new aspects to keep players interested.     I want to improve NPC interactions to make them more dynamic. What are the best practices for altering NPC scripts to provide more diverse chat options or unique quests? Are there any special functions or scripts in Herculean that help with this? Finding the correct balance between game mechanics is critical for keeping players engaged. I would love to hear your ideas on how to handle this. Are there any specific measurements or player feedback tactics you would propose implementing to adequately assess balance? I am thinking about introducing seasonal events and special in game activities. How can I use Herculean event system to generate intriguing, limited time content?. What are some successful events you have used in your projects? I understand how important player input is for a successful server. How do you collect and analyse input from your player base? How will you prioritise modifications or updates based on this feedback? As I add new features, I want to make sure that performance remains ideal. Are there any unique tools or approaches you employ to profile and optimise performance on a Herculean based server?     Also I explored some topics related to this https://board.herc.ws/topic/22865-new-custom-item-sprite-powerbicourse-not-appearing-when-worn/#comment-122062 but I did not get the sufficient solution of my query so I would really want to get some help from a more experienced person   I am excited to learn from the experiences and perspectives of this community. Any tips; resources; or examples you can provide would be extremely helpful. I am particularly interested in learning about your struggles and triumphs; as well as any mistakes to avoid during the development process. Thanks in advance for your assistance I look forward to receiving your replies and, possibly, cooperating with some of you as I continue on this exciting project.😊😊
    • Hey guys, I want to inform you all that Horizon is now a private software. I am very confident that this will be one of the more powerful emulators out there and something like this shouldn't be kept "free" or "public" software because of a few reasons - We can't depend on open source developers for competent software. As an industry developer I find that open source work is way below the software quality of an enterprise or leader in the industry. The software needs to resemble leadership in many ways and I vouch for it. Keeping up with industry professionals so that I can continue to develop and contribute to the project for all its life. Issues with licensing and legality of software in reference to Gravity and their copyrights. We can't deal with the legal issues, so we want to keep things private. The community needs to start giving back to the contributors so I think this would be one method of doing so. I hope that you agree and continue to support me. If you want access to Horizon visit the sponsors page. Upon sponsoring the project with $1000 per month or more you will directly receive access to the repository.
    • 이번 패치 노트 정말 흥미롭네요. 특히 "아울 바이카운트" 몬스터의 추가와 등장 확률 조정이 눈에 띕니다. 시계탑 나이트메어 던전에서 더 많은 도전을 경험할 수 있을 것 같아요. 또한 부스터 프로모션 덕분에 신규 캐릭터를 빠르게 키울 수 있는 기회가 생긴 것도 좋은 소식이네요. 경험치 증가 이벤트까지 더해지니 이번 기회에 부스터 캐릭터를 신청해보고 싶습니다. 그리고 새로운 아이템과 이벤트들, 특히 진 시리즈 아이템의 거래 가능 변경이나 신규 헤어스타일 추가도 흥미롭습니다. 다양한 콘텐츠가 추가되어서 게임의 즐거움이 더 커질 것 같아요!
    • Mods may please close this topic. Thank you. Issue Resolved over at the rAthena Forums for anyone interested/looking for the same information: https://rathena.org/board/topic/142858-2012-client-files/
    • Hello everyone 😊   I am Oriana, a tech enthusiast who enjoys discovering new tools and technologies. I'm excited to join the herc .ws community and contribute my thoughts on software development; hardware projects, and more. I look forward to engaging discussions and learning from everyone of you  
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