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Showing content with the highest reputation on 06/27/17 in Posts

  1. 1 point
    Sephus

    Compatibility

    Hi They are not.
  2. 1 point
    Thanks to @Myriad now emergency call show remaining time Here is changes: skill.c message.conf clif.c Everything working fine except one compilation warning map\skill.c(8111): warning C4244: 'function': conversion from 'time_t' to 'int', possible loss of data Can someone help me to fix that. using latest hercules revision.
  3. 1 point
    You can find some in the Downloads section Hercules also provides its own basic set of scripts in the /npc/ folder
  4. 1 point
    meko

    Monster Guild

    You could add to the mob database a new pacific monster (one that does not attack if not provoked) and give it Assist mode. Then you would spawn a few of those in the map with the monster() command (to get the GID) and use unitattack() to force them to attack non-guild members. And since they would have Assist, every nearby mob would join the fray and attack too.
  5. 1 point
    Thanks to @Smoke I made a source edit which will send a clif->message stating how long until ecall can be used again. Unfortunately I couldn't figure out how to send an announcement once the timer is up. PM me on herc discord if you are interested.
  6. 1 point
    kisuka

    New life for RO

    While I really want this to succeed I have my doubts. I've been involved with this community for many, many years (since 2005 / 12+ years). I've seen so many "new RO client", "custom RO client", "client rewrite", "open source client" projects, and absolutely none of them have succeeded. They all get to at least this stage: Map Viewer Chat Character creation / rendering Then they stop being interested in developing it, get burnt out and then quit. Biggest issue they all have? So far, out of the 5 or 6 projects I've seen pop up since 2005, only one of them ever shared their source code. If you're going to actively pursue this goal, share the code. Open source it and invite in more developers. Having it closed source + paid / donations to get access is going to get you in deep legal shit with Gravity. Do not think "oh they can't" or "they don't know who I am" or "they can't find me", believe me it's not hard. They know who pretty much everyone is irl that has massive contributions within the athena community. Open source it as an educational project, do not advertise it as an "RO Client". Like with athena, advertise it as an "MMORPG Client". Make a solid core framework that you can then extend with RO specifics to build a client capable of running RO. There are many old school athena developers who would join this project if you simply opened it up and had some serious noticeable progress on it. Do not make the same mistake as all those other dead projects.
  7. 1 point
    evilpuncker

    itemInfo.lua [semi-traduzido]

    última atualização: 13/04/2016 chega de guardar as coisas só pra mim, tá ai galera créditos: GRAVITY PS: o que tem traduzido nos arquivos do bRO estão traduzidos aqui, o que falta no bRO está em inglês aqui. itemInfo.zip
  8. 1 point
    bla bla bla escrevi um monte de coisa e o chrome deu crash e perdi tudo, apenas baixe e seja feliz! atualizado dia: 05/03/2015 créditos: GRAVITY luafiles05032015.zip
  9. 1 point
    sbk_

    Away System

    Aqui um tópico mais para apuramento de dúvidas do tópico original para os meus companheiros Brasileiros sobre este comando. Uma breve explicação dos comandos: @away <mensagem> Permite que o jogador fique away, exibindo o headgear de afk no equipamento para cabeça e sentado, e caso alguém envie uma MP ele responde com a mensagem que o jogador digitou, o jogador permanece conectado com o cliente no server e monstros podem atacá-lo, evitando exploits em MvP's e etc caso o jogador esteja morrendo, lembrando que o jogador não pode se movimentar. @away2 <mensagem> Permite que o jogador fique away, exibindo o headgear de afk no equipamento para cabeça e sentado, e caso alguém envie uma MP ele responde com a mensagem que o jogador digitou, o jogador é desconectado e entra em modo de auto-trade, mais sem o trade claro, e monstro podem atacá-lo mesmo neste estado. Demais informações: Estes comandos não pode ser utilizado em mapas de PvP, GvG ou BattleGround. Demais informações da versão 1.1: Bem, agora o jogador não pode mesmo levantar, utilizar npcs, utilizar itens, desequipar itens, equipar itens, dropar itens. Adicionais que podem ser bem vindo na próxima versão: Adicionar mais bloqueios direto no núcleo, vamos chegar lá Download v1.1: Clique aqui Download v1.0: Clique aqui @ParaoPessoalInteressado Podem encontrar mods meus, scripts seguindo a página do facebook /sbkmod, tem scripts free, vale apena conferir.
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