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Showing content with the highest reputation on 07/06/17 in all areas

  1. 2 points
    malufett

    Official VIP System

    Hi everybody.. sorry for being in hiatus mode..I just got busy in real life this past years for me having hard time to insert RO dev thingy on my schedule.. I'm sad since I became busy, Herc RE development(SRC) halted upon my leave...so I guess should come back? however if I come back I will only implement this in partial meaning only basic features (due to this reason "Its sole purpose is to monetize (which certainly isn't what players are looking for).")...
  2. 1 point
    contact me on facebook! join discord for freebies! welcome to my paid services. below you can find a variety of things I can do to make your server stand out! if you need anything else, just ask. Logo 25$* Patcher 20$* Animated Banner 10$* Advertising Banner 10$* Loading Screen 2$* Login Screen 5$* Facebook Banner + Profile 10$* Forum Skin 30$* Wiki Skin 20$* Interface Skin 20$* Website 30$* Icons 2$* *Please note that prices listed are for re-sellers and come without PSD. *For exclusive graphics with or without PSD please ask for a quote. Advertising 10$/week* Wiki Editor 20$/week* Support GM 20$/week* Event GM 20$/week* Fast Refresh Client 50$* Normal Client 10$* FluxCP Setup 10$* Scripts 5$* Singature 5$* well, that was pretty much all I could think of. for a preview of my works please check the second post below! if you need anything else, just ask.
  3. 1 point
    meko

    Skill level above 10 in mob_skill_db.txt?

    UPDATE: This was introduced by bbaf869 (& fixed in 77c4315) in response to Herc#5085
  4. 1 point
    meko

    Skill level above 10 in mob_skill_db.txt?

    Mobs have a different max skill level than players. Currently it's set to 100 by default EDIT: it seems level 48 is a special case: it gets the rate benefit but has the same duration as level 10 ...and this is only true for this one specific skill. Seems like a dirty hack that was added because someone was too lazy to add a new option to mob skill db
  5. 1 point
    faltam os arquivos com os ícones e as descrições das skills, na pasta lua files.
  6. 1 point
    npc->event_doall_id( "OnTradeEvent", sd->bl.id ); npc->event_doall_id( "OnTradeEvent", tsd->bl.id ); // Save char RID of exchanger into @trader variable pc->setreg(sd,script->add_str("@trader"),tsd->status.account_id); pc->setreg(tsd,script->add_str("@trader"),sd->status.account_id); - script TradeTest FAKE_NPC,{ OnTradeEvent: mes "Has exchanged with the player "+rid2name(@trader); close; }
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