Hello Hercules members!
Well it's been a while since I started using this board, and I've corrected a bunch of problem thanks to peoples here.
Therefor, I've decided it was time for me to share some of my work. I'll release some contents from time to time, and once I'll found them clear enough to get used / shared.
So basically, here's a showcase of the first release I'll made.
It's not allready completely cleared now, but it'll soon be, so I'll start here with a showcase.
So please, let me present you: Scaled Yggdrasil
(I'm really a dumbass for banner and other picture editing so, sorry...No banner for my release ^^)
Scaled Yggdrasil was initially created for a server which never really started, PYRO. It's basically a giant dungeon based over Sword Art Online, and adapted to Ragnarok and the North mythology.
Basically, it's a 45 floors dungeons, which requires players to clear a floor to access to the following. There's a bit more than "simply" that, but it's the main idea.
The dungeon itself count 45 floors, 9 town, and a total of 123 maps. All of them are bounded to free maps, or to existing ones. Therefor, you'll have to install 80 maps. I know it's really big, but that's the way I built it.
I do not own any of those maps, and I greatly thanks all people who provide these maps to the community.
Let's talk a bit more about the process itself.
To start, you'll just have to speak to the Scientist, in prontera. He'll give you some explanations about the whole process, and, more than anything, will allow you to choose a game mode.
Two modes are available: Easy and Hard. On Easy mode, you can visit any floor that has already been cleared by other players. On Hard mode, you'll have to clear each floor yourself to gain access to it. Of course, the final reward will be greater on hard mode.
Once you'll accept to enter, you'll get warped to the Entrance area. There, the Cardinal System will explain you a bit more about how the dungeon works.
Basically, the dungeon is constructed as a scaled version of Yggdrasil. You'll have to clear the 9 worlds to be known, each one counting 5 floors.
For each floor (which can count several maps, and have it's own monsters), you'll have to fullfill a condition to grant access to a Power Stream. The Power Stream allows you to access to the Maze, the entry of the Floor Guardian place.
By using it, you'll access to a map, where the System can bring you to the boss area.
By killing it, you'll free the floor and grant access to the following one.
Every step is explained through a tutorial, on the entrance map.
Once the tutorial is complete (if the player choose to follow it), the real climbing starts.
There's a lot more of things to talk about, but with this, the main system is defined.
If peoples are interested into this release, I'll add more pictures and explain secondary contents (Teleportation system, death stone, crystals...)