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3 points
Truly - Free Full Map Collection
luizragna and 2 others reacted to Truly for a post in a topic
Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire. Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~ -
1 pointView File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!) Devil Square [Nightmare-Mode] (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) ============================================================================================================= Description: In this version of Devil's Square, once the amount of players have joined, that's it. You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed. All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in. If no players enter in the timeframe, it will cancel out the event. Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people! Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset. ============================================================================================================= Difference in Type 2: Description: In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again. NOTE: You WILL have to REPAY the amount of Zeny to re-enter. Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins. New Additions to Revision 5 (For Type 1 And Type 2): Created commands: @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!) @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!) @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square. Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors. Made the script to be flexible and totally configurable! Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list. Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want! When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`. NOTE: Not every Treasure Chest is the same either! Submitter Aeromesi Submitted 07/28/16 Category Events & Games
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1 point
Version 1.0.0
419 downloads
Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire. Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~ -
1 pointYou can believe, you can not believe, but the idea for my next map was found by randomly clicking on Google maps in search of inspiration! So there was Navagio - an incredible beach on the coast of Zakynthos, in Greece, hidden between the rocks with a mysterious ship in the middle of it. I fell in love with it at first sight .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. Navayo Please rate it if the map is good enough
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1 pointNo offence to the creator Smoke, as he did a great effort putting this all together, but there are outstanding issues which make it not possible to use in a production server. Being curious, just did some more testing with it, and the guild system (I believe that's what causes it) actually creates this issue where sometimes the sword cursor doesn't appear (need to refresh to get it to show, seems random chance it actually appears), meaning your players would need to have /ns activated all the time to play. So please, any future posters - unless you know how to edit the plugin (and therefore source code) itself, don't download it. And nobody request support as nobody is going to help you.