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Showing content with the highest reputation on 07/02/19 in all areas

  1. 1 point
    Ridley

    June Digest 2019

    May Digest 2019 The following digest covers the month of June 1st - June 30th 2019 Team Changes @Asheraf is now Core Developer. Added Added Stat Reduction Potions to the Renewal item DB. (#2483) Added the constant `MAX_NPC_PER_MAP` to the script engine. (part of #2474) Added the `cap_value()` script command, to cap a value between a minimum and maximum. (#2472) Added the `mesclear()` script command, to clean an NPC message dialog without user interaction. (#2471) Added a script for simplified installation on Windows development machines. (#2222) Added/updated packets, encryption keys and message tables for clients up to 2019-05-30. (#2468, #2490) Added support for multiple hotkeys sets (two 'tabs' on the RE clients). The constant `MAX_HOTKEYS_DB` represents the maximum amount of hotkeys saved to the database. This requires a database migration. (part of #2468) Added the `delitemidx()` script command, to delete an item by its inventory index. (#2394) Added the `getguildonline()` script command, to return the amount of online guild members. (#2290) Added the `nostorage` and `nogstorage` mapflags, disallowing storage usage on the affected maps. The `bypass_nostorage` permission is also provided, to bypass those mapflags. (#2221) Added/updated packets, encryption keys and message tables for clients up to 2019-06-05. (#2491) Added support for the new shortcuts packets in the Zero clients. (part of #2491) Added support for the Summoner class in `stylist.txt`. (part of #2357, issue #2356) Implemented the new `setfavoriteitemidx()` and `autofavoriteitem()` script commands. (#2427) Implemented the new `@reloadnpc` atcommand, to reload a single script file. (#2476) Implemented the new `identify()` and `identifyidx()` script commands and `@identifyall` atcommand. (#2487) Changed Moved the questinfo data from map to npc data, allowing the use of multiple `questinfo()` blocks. (#2433, issue #2431) Removed code duplication from the map data cleanup functions. (part of #2433) Allow to read negative values from `input()`. The minimum value is still set to 0 in the default configuration, but it can be overridden globally by editing `input_min_value` or locally by specifying the `min` and `max` arguments to `input()`. (#2375) Extended the `getmapinfo()` command to return the total number of NPCs in a map (`MAPINFO_NPC_COUNT`). (#2474) Updated the pre-renewal Byorgue summon slave delay to match the official value, increased before renewal to prevent farming exploits. (#2456) Changed the `"all"` special value used by `killmonster()` to be lowercase and case sensitive, for consistency with other script commands. (#2380) Updated and simplified the Windows installation instructions. (part of #2222) Updated some NPC/name translations to match the official ones or the official intent. Cougar -> Kuuga Gai, Gaebolg -> Geoborg, Family -> Clan, Magic Gear -> Mado Gear (#2457) Updated the Mado Gear rental NPC to sell Mado Gear Box and Cooling Device. (part of #2457) Changed the `expandinventoryack()`, `expandinventoryresult()`, `expandinventory()` and `getinventorysize()` script commands to be lowercase, for consistency. (#2374) Suppressed unnecessary ShowWarning messages related to the `nosave`, `adjust_unit_duration` and `adjust_skill_damage` mapflags when using `@reloadscript`. (#2410, issue #2347) Updated the Rune Knight, Guillotine Cross and Ranger shops with missing items. (#2343) Fixed Fixed the `failedremovecards()` command, to only remove the carts when `type` is set to 1, as described in its documentation. (#2477, issue #2469) Fixed a crash when using `npcspeed()`, `npcwalkto()`, `npcstop()`, `unitwalk()`, `unitwarp()`, `unitstop()` on a floating NPC without a sprite. (#2430) Fixed a stats calculation regression. (#2482) Fixed a version check for the `ZC_PING` packet. (part of #2468) Fixed errors caused by missing Option DB and Option Drop Groups DB data when the map server loads the mob database in minimal mode. (#2486, related to issue #2484) Fixed monster spawns disregarding the custom names specified. (#2496, #2491, issue #2495) Fixed the style range in `stylist.txt`, now starting from 1 instead of 0. (part of #2357, issue #2356) Deprecated Deprecated use of `"All"` with `killmonster()`. Use `"all"` instead. (part of #2380) Deprecated the mixed case version of the `expandInventoryAck()`, `expandInventoryResult()`, `expandInventory()` and `getInventorySize()` script commands. Use the lowercase variants instead. (part of #2374) Special thanks to @Haru @4144 @KirieZ @bWolfie @Emistry @AnnieRuru
  2. 1 point
    View File Corrected Head Summoners + Kamishi's 34 hair palette (Rework) Enables to use kamishi's hair palette pack and ignores the color of the eye and ... some of the fur 20 hair styles (10 male and 10 female) If there are any issues with my work feel free to notify me leave a like if you like my work (helps me motivate and share :3) Submitter AshiHanna Submitted 06/30/19 Category Sprites & Palettes  
  3. 1 point
    4144

    Some new hercules features

    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries For set icon in some way need get bl_id of npc, mob etc and call function: Set icon setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp Where GID is bl id of being, ID is icon id. Example for npc: setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image: data/texture/유저인터페이스/group/group_3.bmp Set group setunittitle(GID, group_name); Where group_name is any name what you want assign to group Example for npc: setunittitle(getnpcid(), "Hercules"); Sample images Works from versions: ragexe from 20180207, ragexeRE from 20171129, ragexe_zero from 20171130
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