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Showing content with the highest reputation on 08/28/20 in all areas
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1 pointyes you doing it wrong. Read instructions again. You cant patch downloader script. you must download client exe first.
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1 point
hey! just so you know, I get an HTTP ERROR 500 on your signature link xD
Ridley reacted to evilpuncker for a status update
hey! just so you know, I get an HTTP ERROR 500 on your signature link xD -
1 point
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1 point
I miss Ind :'(
evilpuncker reacted to Yommy for a post in a topic
If you read this, please email or message me. I miss you lots <3 -
1 point
[System/Function] Town Reputation
evilpuncker reacted to Oxxy for a post in a topic
Script that I made a while ago, was thinking about creating somekind of reputation system. For example, if you complete quests in Prontera town, you add "Prontera reputation" and then you can make interesting scripts. Its up to your imagination. // ==== Author: Oxxy // ==== Version: 1.0.1 // ==== Changelog: // ==== Version 1.0.0: First Release. // ==== Version 1.0.1: Fixed script little bit. // ==== Increases Player's <Town> reputation by <value> // ==== Syntax is: CallFunc("getRep", "<Town>", <value>); function script getRep { .@Town$ = getarg(0); .@rep = getarg(1); setd(.@Town$+"_rep"), getd(.@Town$+"_rep") + .@rep; return; } // ==== Check if player meets <value> reputation requirement of <Town> reputation. // ==== Syntax is: CallFunc("CheckRep", "<Town>", <value>); // ==== Returns 0 if Town's name reputation lower than required reputation. // ==== Returns 1 if Town's name reputation greater or equal to required rep. function script checkRep { .@Town$ = getarg(0); .@neededRep = getarg(1); set @townRep$, getd(.@Town$+"_rep"); if(@townRep$ < .@neededRep) return 0; if(@townRep$ >= .@neededRep) return 1; return; } // ==== Decreases Player's <Town> reputation // ==== First argument is Town's name (i.e Prontera) // ==== Second argument is the amount of town's reputation you want to decrease by. // ==== Third argument means if you want to delete all the reputation of the town <Town>, to delete all the reputation set it to 1. // ==== Syntax is: CallFunc("delRep", "<Town>", <value>, "<1:0>"); function script delRep { .@Town$ = getarg(0); .@amount = getarg(1); .@del_all = getarg(2); if(.@del_all) setd(.@Town$+"_rep"), 0; else setd(.@Town$+"_rep"), getd(.@Town$+"_rep") - .@amount; if(getd(.@Town$+"_rep") - .@amount < 0) setd(.@Town$+"_rep"), 0; return; } // ==== Shows Player's <Town> reputation // ==== Syntax is: CallFunc("showRep", "<Town>"); function script showRep { .@Town$ = getarg(0); .@townRep = getd(.@Town$+"_rep"); dispbottom "Your "+.@Town$+" town reputation is "+.@townRep; return; } -
1 point
how to use bSubSkill
evilpuncker reacted to Dastgir for a post in a topic
@@Frost does any official server use this? if so , it might be good to add this kind of bonus to repo.. -
1 point
Odin Server side manner
evilpuncker reacted to Dastgir for a post in a topic
great xD hemagx week = a month.. -
1 point
bonus bCoolDownRate,<x>;
evilpuncker reacted to Ind for a post in a topic
File Name: bonus bCoolDownRate,<x>; File Submitter: Ind File Submitted: 18 Oct 2013 File Category: Plugins HPM Plugin. Implements the 'bCoolDownRate' item bonus, demonstrates how to implement a item bonus through a plugin. works like bDelayRate example: - cooldown is 10000 (10s) --'bonus bCoolDownRate,50;' = 15000 (15s) (+50%) --'bonus bCoolDownRate,-50;' = 5000 (5s) (-50%) How to Install Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin Contribute / Customize Its available at our Staff Plugins Repo, pull requests are more than welcome. Click here to download this file