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Akaneharuka

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  1. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka
     
    try this one
    English Translate is Beginner_Mark
    i already merge it and ready to use
     
    data.rar
  2. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka get it in the GRF file, collection, item and sprites
  3. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka
    accessoryid = is the sprite view ID
    accname = sprite name ( ºñ±â³Ê¸¶Å© )
     
    ACCESSORY_Beginner_Chat = 2500,
    [ACCESSORY_IDs.ACCESSORY_Beginner_Chat] = "_ ºñ±â³Ê¸¶Å©",
     
    ACCESSORY_ºñ±â³Ê¸¶Å© = 20307  wrong
     
    item_db2.conf
    { Id: 20307 AegisName: "Beginner_Chat" Name: "Beginner Chat" Type: 5 Buy: 20 Weight: 100 Job: 0xFFFFFFFF Loc: 1 Refine: false View: 2500 Script: <" ">},  
    iteminfo
    [20307] = { unidentifiedDisplayName = "Beginner Chat", unidentifiedResourceName = "ºñ±â³Ê¸¶Å©", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Beginner Chat", identifiedResourceName = "ºñ±â³Ê¸¶Å©", identifiedDescriptionName = { "DESCRIPTION HERE", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Lower^000000", "Weight :^777777 10^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 0, ClassNum = 2500 },
  4. Upvote
    Akaneharuka reacted to Winterfox in Are there anyway to import and make this item ?   
    @@Zhao Chow @@Akaneharuka
     
     [衣装] ビギナー帽 translates to [Costume] Beginner Cap. So i think that would be a bit better:
    ACCESSORY_Beginner_Hood = 2500,[ACCESSORY_IDs.ACCESSORY_Beginner_Hood] = "_ ºñ±â³Ê¸¶Å©", AegisName: "Beginner_Hood"Name: "Beginner Hood" unidentifiedDisplayName = "Beginner Hood",identifiedDisplayName = "Beginner Hood",
  5. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka you can rename the item sprite and texture from korean in whatever you want to name it, but you can do it like this
    { Id: 20307 AegisName: "ITEM_NAME" Name: "ITEM NAME" Type: 5 Buy: 20 Weight: 100 Job: 0xFFFFFFFF Loc: 1 Refine: false View: 56 Script: <" ">},  
  6. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka
    [ITEM_ID_HERE(same as in item_db.conf or item_db2.conf] = { unidentifiedDisplayName = "Beginner Chat", unidentifiedResourceName = "SPRITE_NAME_HERE", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Beginner Chat", identifiedResourceName = "SPRITE_NAME_HERE", identifiedDescriptionName = { "DESCRIPTION HERE", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Lower^000000", "Weight :^777777 10^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 0, ClassNum = based_on_accessoryid.lub_oraccessoryid.lua },
  7. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka get the item inventory image in ITEM folder, its located at the texture folder
  8. Upvote
    Akaneharuka reacted to Kuya Jeo in Are there anyway to import and make this item ?   
    @@Akaneharuka you need to get all the files of the item, texture(collection and item) and sprite ( Drop and Display ) put it in your iteminfo.lub/lua and put the desire ID of the item in lua files ( accname and accessoryid )
  9. Upvote
    Akaneharuka reacted to Winterfox in Are there anyway to import and make this item ?   
    { // =================== Mandatory fields =============================== Id: 50000 AegisName: "Beginner Item" Name: "Beginner Item" // =================== Optional fields ================================ Type: Item Type (int, defaults to 3 = etc item) Buy: Buy Price (int, defaults to Sell * 2) Sell: Sell Price (int, defaults to Buy / 2) Weight: Item Weight (int, defaults to 0) Atk: Attack (int, defaults to 0) Matk: Magical Attack (int, defaults to 0, ignored in pre-re) Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) WeaponLv: Weapon Level (int, defaults to 0) EquipLv: Equip required level (int, defaults to 0) EquipLv: [min, max] (alternative syntax with min / max level) Refine: Refineable (boolean, defaults to true) View: View ID (int, defaults to 0) BindOnEquip: true/false (boolean, defaults to false) ForceSerial: true/false (boolean, defaults to false) BuyingStore: true/false (boolean, defaults to false) Delay: Delay to use item (int, defaults to 0) KeepAfterUse: true/false (boolean, defaults to false) Trade: { (defaults to no restrictions) override: GroupID (int, defaults to 100) nodrop: true/false (boolean, defaults to false) notrade: true/false (boolean, defaults to false) partneroverride: true/false (boolean, defaults to false) noselltonpc: true/false (boolean, defaults to false) nocart: true/false (boolean, defaults to false) nostorage: true/false (boolean, defaults to false) nogstorage: true/false (boolean, defaults to false) nomail: true/false (boolean, defaults to false) noauction: true/false (boolean, defaults to false) } Nouse: { (defaults to no restrictions) override: GroupID (int, defaults to 100) sitting: true/false (boolean, defaults to false) } Stack: [amount, type] (int, defaults to 0) Sprite: SpriteID (int, defaults to 0){ Script: <"bonus bHit, 30; bonus bMaxHP, 1000; bonus bMaxSP, 200; skill 28, 1; skill 70, 1; skill 231, 1; skill 2051, 1; skill 2043, 1;"> OnEquipScript: <" OnEquip Script (can also be multi-line) "> OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">}}, It is important to give that item a high enough id so it doesn't collide with normal items. the important part for what you want is this:
    Script: <"bonus bHit, 30; bonus bMaxHP, 1000; bonus bMaxSP, 200; skill 28, 1; skill 70, 1; skill 231, 1; skill 2051, 1; skill 2043, 1;">
     
    bonus bHit, x; gives x additional hit.
    bonus bMaxHP, x; gives x additional hp.
    bonus bMaxSP, 200; gives x additional hp.
    skill x, y; gives skill x with level y.
     
    28 is heal, 70 is sanctuay, 231 is potion pitcher, 2051 is highness heal and 2043 is culoceo heal.
  10. Upvote
    Akaneharuka reacted to Kuya Jeo in which ragexe have genetic and homunculus class ?   
    @@Akaneharuka use 08-07-2013 
  11. Upvote
    Akaneharuka reacted to Kuya Jeo in I have a problem with the item name   
    @@Akaneharuka
     
    here use this iteminfo.lub that i used, this is a pre-renewal iteminfo.lub
     
     
    itemInfo.zip
  12. Upvote
    Akaneharuka reacted to Kuya Jeo in I have a problem with the item name   
    @@Akaneharuka did you put the attach files in your GRF? still in korean?
  13. Upvote
    Akaneharuka reacted to Kuya Jeo in I have a problem with the item name   
    @@Akaneharuka 2012-04-18 cannot read iteminfo.lua or iteminfo.lub
    it reads
    1. idnum2itemdesctable
    2. idnum2itemdisplaynametable
    3. idnum2itemresnametable
    4. itemslotcounttable
    5. num2itemdesctable
    6. num2itemdisplaynametable
    7. num2itemresnametable
     
    here use this one and put it on the english.grf
    itemdescription.zip
  14. Upvote
    Akaneharuka reacted to Miengo in I have a problem with the item name   
    yes
  15. Upvote
    Akaneharuka reacted to Dastgir in I have a problem with the item name   
    The name in system folder is itemInfo.lua, because we insist that you use Load Custom itemInfo diff and change name of file(if you use default name and you update the kRO, it might overwrite your changes)
  16. Upvote
    Akaneharuka reacted to Dastgir in I have a problem with the item name   
    You also need system folder(outside GRF)That's needed for client >=2012-04-18
    From that client, System/itemInfo.lub contains item name/description
  17. Upvote
    Akaneharuka reacted to Dastgir in 2014-04-16aRagexe map load error   
    there's new prontera which cannot be loaded in 2014 clients.
    so use http://herc.ws/board/files/file/182-old-prontera/
  18. Upvote
    Akaneharuka reacted to evilpuncker in 2014-04-16aRagexe map load error   
    you need the new prontera files if you are not using kRO, just use search
  19. Upvote
    Akaneharuka reacted to zackdreaver in Guide setting up 2013+ Client for Hercules   
    Hello community,
    I want to share BASIC guide for setting up Client date 2013+
    (custom items, jobs, weapons, etc, go away)

    This is a compact list that you can follow to setup your client, let's start:

    [1]. Download latest kRO Installer from :
    [*] https://www.nickyzai.com/?p=kro [*]http://herc.ws/board/topic/10666-release-2012-04-10-ragexere-full-client/ [*]Torrent : https://kickass.to/ragnarok-online-06-06-2014-kro-client-folder-t9211110.html

    I will update when I found the other links.

    [2]. Choose which client date you want use, list clients date (Ragexe) that available in Hercules:
    [*] 2014 : 2014-01-15, 2014-02-05, 2014-03-05, 2014-04-02, 2014-04-16, 2014-10-16, 2014-10-22  [*]2013 : 2013-03-20, 2013-05-14, 2013-05-22, 2013-05-29, 2013-06-05, 2013-06-12, 2013-06-18, 2013-06-26, 2013-07-03, 2013-08-07, 2013-08-14, 2013-12-18, 2013-12-23, 2013-12-30

    The recomended and stable clients are bolded

    [3]. Download UNPACKED Ragexe from :
    [*]2013 : http://k3dt.eu/Ragexe/unpacked/ [*]2014 : https://github.com/ThemonChan/2014-Ragexe-Client [*]Fixed 2014 April client, Link by @Lilystar : https://mega.co.nz/#!alM3kRyC!9z7xDPmFU3J9UFg4hXjNcv9XnLZxG5AL87iNksjpSiM

    [4]. Use NEMO patcher to diff your client
    [*] http://herc.ws/board/topic/2905-nemo-client-patcher/ , Use the git link, not the zip file. [*]Extract your client then open NEMO.exe [*]Browse and select your client. [*]Click "Load Client" button [*]Click "Select Recomended" button (Its checked all basic diffs) [*]Checked "Load Custom lua file instead of iteminfo.lub" Patch, and fill it with "System/iteminfo.lua" [*]Then click "APPLY SELECTED" button. (Default result will like this : yyyy-mm-ddbRagexe_patched.exe) [*]Move your patched.exe to your Ragnarok folder.

    [5]. Now you got the patched exe, next is to edit your Hercules so it accept your client date
    [*]go to srccommon and open "mmo.h" [*]scroll down to #define PACKETVER [*]then changed "#define PACKETVER yyyymmdd" to your client date (eg: #define PACKETVER 20140416) [*]Add "//" before "#define ENABLE_PACKETVER_RE" , because we use Ragexe [*]Save then compile your hercules. (choose "release", not "debug")

    Compiling guide: http://herc.ws/wiki/Compiling
    Setting up server guide: http://herc.ws/board/topic/968-guide-how-to-setup-hercules/
     
    [6]. Now everything is ready to play, but you don't want to play with korean/unknown letter right?
    [*]Ok, now go to http://herc.ws/board/topic/398-client-translation-project/ [*]Download it, after that, copy the "data" folder to other folder (case sensitive). [*]Add your clientinfo.xml inside it (in folder data), then make a GRF from this. (Use GRF editor http://herc.ws/board/files/file/138-grf-editor/) [*]Save and name it "english.grf". [*]Move it to your Ragnarok folder. [*]Open your DATA.ini, if you don't have it, open your patched.exe, that should create one. [*]Add this line "1=english.grf" below "[Data]", without quote. so it will be like this : [*][Data]1=english.grf2=data.grf [*]Copy all files inside "SystemFont" folder of client translation, then paste it to Ragnarok "SystemFont" [*]Lastly copy "itemInfo.lua" and "Towninfo.lub" from client translation project to your ragnarok "system" folder [*]That's it! run Hercules's "run-server.bat" and open your patched.exe and play.

    [7]. Updating your KRO
    To make sure your KRO fully up to date, download RO patcher by Ai4rei , http://nn.nachtwolke.com/dev/rsu/ Put rsu-kro-rag-lite.exe to your ragnarok folder, run it until the patch is complete , then close it.

     
    P.S : Experimental client like 2014-10-22bRagexe and 2015-05-13aRagexe are NOT RECOMENDED to be used as client for your server.
    many broken feature inside them (like missing packets or unimplemented feature)
    as Developer still working on it (with no exact date), use it at your own risk

    ===============================================
    ===================  F . A . Q  ===================
    ===============================================




    All credits goes to Community
  20. Upvote
    Akaneharuka reacted to REKT in [Guide] How to setup hercules   
    Yes as long as the Hercules provided the until that date 2009,2010,2013 then go for it. but in my opinion i would go for 2010 majority of people go for it.
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