Lord Ganja
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Lord Ganja last won the day on April 17 2015
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About Lord Ganja
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Rank
Advanced Member
- Birthday 06/17/1992
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Gender
Male
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Location:
Ganja World
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3539 profile views
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Kyoya G reacted to a question: get rid of less than overcharged selling price warning
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Lord Ganja started following AnnieRuru
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Lord Ganja reacted to a post in a topic: *setmobdata & *getmobdata
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How do I get of an error like this? npc_event: event not found
Lord Ganja replied to Lord Ganja's question in Script Support
Thank you @@AnnieRuru. I'll try it later once I get to my computer -
Lord Ganja reacted to an answer to a question: How do I get of an error like this? npc_event: event not found
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@@AnnieRuru, I think raPalooza~ and me are looking for the same kind of answer. I was thinking this is possible? Please take a look at this topic coz I explained it here. http://herc.ws/board/topic/10844-how-do-i-get-of-an-error-like-this-npc-event-event-not-found/?p=64038 Thanks in advance!
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Up for this. I was looking for something like this too.
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Thank you! Can you tell us what exactly was the problem with the blank page?
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up for this
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How to cap all skills cast delay to 90%? So even if using 3 kiel cards + headgear with reduce cast delay, the reduce cast delay will stick to 90%. Thanks in advance!
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Thank you. Btw if I wanted unfreezable clones what mode should I add? md_boss?
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Lord Ganja reacted to an answer to a question: Mode so clones cannot be freezed ?
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I was using this script fight your clone. One thing I wanted to change is I don't want clones to be freezed. What mode should I change with it? The current mode of the clones there is 0x8D I just don't understand the explanation in mob_db_mode_list.txt. I don't know what mode is 0x8D has since I don't know how did it come up in the first place.. Any explanation would be highly appreciated. Thanks!
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How do I get of an error like this? npc_event: event not found
Lord Ganja replied to Lord Ganja's question in Script Support
I don't have idea what to change it. I used On"+getcharid(0) so when the player unequip the item it calls the function unequip_item to kill the specific clone of the user. If i'm going to change it to something not unique, like clonecheck::OnCloneDead. And someone unequip the item(calls the function unequip_item), all clones on the same map are going to die since they're on the same type of event. -
How do I get of an error like this? npc_event: event not found
Lord Ganja posted a question in Script Support
I use an item that has a bonus that summons a slave clone, and whenever I unequipped the item it will call this functions for the clone to die. function script unequip_item { killmonster strcharinfo(3), "clonecheck::On"+ getcharid(0); end;} Here's the script that summons the clone: clone "prontera",150,150,"clonecheck::On"+getcharid(0), getcharid(0), getcharid(0), 0x8D, 1, 40; BUT whenever another player killed the clone I got this error. [Error]: npc_event: event not found [clonecheck::On150031] Since 150031 is the clone master's id, I don't have any idea how to make the npc event for that so I can avoid the error. Any ideas? Thanks in advance! -
You have to copy the mini map from kRO files then rename it to s_mall.bmp and put it on your grf.. datatexture유저인터페이스map For the clouds, i think you have to add a mapflag clouds or clouds2. Hope this helps. EDIT: sorry. Didn't saw the picture you posted. I thought only the cloud effect xD
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Is there any way to increase all boss monsters hit without modifying the dex in mob_db? Since modifying the DEX of a mob would also increase their damage. I only wanted to increase their hit coz my server is a high rate server. And characters flee are too high so the boss normal attacks miss. Anyone could tell me where to edit monsters/mobs hit in source? Thanks in advance!
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help me please. whenever I browse on http://localhost/cp/?module=vote, it always redirects me into a blank page. I can successfully add a banner and voting site. but whenever i am about to vote, it always redirects me into a blank page. is it because of the index. php? currently using this one -> LINK and the latest fluxcp. thanks in advance!
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Increase monster attack & skill damage rate on map
Lord Ganja replied to Lord Ganja's question in Source Requests
@@raPalooza~ Alright. Thank you so much. These helped me a lot Hope someone could tell me how to boost mobs magical attack damage without altering its int -
how to save a diff of recently patched modifications?
Lord Ganja posted a question in General Server Support
How do I save a diff file of a recently patched mods? I have a src that is already modified. but I only wanted to create a diff file from the last mod that I applied. is that possible? TIA!