Samuel
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Samuel got a reaction from Zirius in Query to wipe everything except login details
Just make sure to backup login table then you could delete everything, then just re-run the main.sql then copy the insert from your backup and run it
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Samuel got a reaction from jaBote in Query to wipe everything except login details
Just make sure to backup login table then you could delete everything, then just re-run the main.sql then copy the insert from your backup and run it
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Samuel reacted to AnnieRuru in noitem plugin
Download: 1.9
plugin
tested with
prontera mapflag noitem 0,4,5 prontera mapflag noitem IT_HEALING, IT_WEAPON, IT_ARMOR disable player from using healing items, and preventing equip weapon and armor.
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prontera mapflag noitem Poring_Card prontera mapflag noitem 4001 disable player from using Poring Card
Credit to original author -> https://rathena.org/board/topic/59578-mapflags-noitem-and-noskill2/
Wynn_
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Samuel got a reaction from AnnieRuru in HPM Pre-Hook allows to not returning to original function
HAHAHA, yeah i know that feeling, that's why i'm reading ind's plugins as plugin document hahaha
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Samuel got a reaction from AnnieRuru in HPM Pre-Hook allows to not returning to original function
hmm, i think you can use HookStop() command
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Samuel got a reaction from leloush in [Question]
the best way is to use the .c source file and compile the plugin so you could also check if the plugin was compiled correctly with no errors for your svn revision
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Samuel reacted to Slammer in [c o l l e c t i o n] Headgear all official RO update January 2018
All headgear
official bRO iRO idRO jRO twRO
Update January 2018
Download January 2018
Iclude list and miss headgear
Last Headgear :
RibbonMuff_Black = 1716,
Love_Feeling = 1717,
Enchanted_Dog = 1718,
C_Baby_Leopard_Cat = 1719
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Samuel got a reaction from AnnieRuru in SQL Mission Board Problem
@AnnieRuru Hmm, you could try this plugin.. I have converted the strcmp script command from rathena into plugin..
http://upaste.me/bf2e10664c663ecb4
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Samuel reacted to Ind in Christmas Patch! Gift'o
Gift'o! From Hercules, to your server!
We wish you happy holidays, and thank you for your support.
May the New Year bring you happiness and peace.
2013-12-23c Client Support
Thanks to Yommy and Rytech! NPC Market Support A new type of NPC Shop where item availability is limited, for example you can have a vender start with 50x Red Potions and set mechanics for the red potions to be refurbished (for example could be as simple as a OnClock, where Red Potions are refurbished every y hour, or elaborate e.g. be connected with a game quest where players need to help a merchant npc get to the shop in order for it to be resupplied) Available as a NPC Trader subset (details will follow) @costume Oktoberfest NPC Trader
A whole different way to set up shops, they're easier to read and flexible to customize. Previous format still supported (in the scenario we drop the previous we'll provide a conversion tool) To begin with, 'trader' is a phony name, its only purpose is to sign the parser that 'this npc will open the shop when clicked'. the trader npc is in fact a 'script' type (and thus script types can create/manipulate trader shops, and open them with the help of openshop()). Normal Zeny Shop moc_ruins,93,53,2 trader Item Collector#moc1 4_M_03,{ OnInit: sellitem Scell; sellitem Monster's_Feed; sellitem Animal's_Skin; sellitem Bill_Of_Birds; } Custom Shop Script has full control over currency, which allows for scripts to use anything, from quests, to items, variables, etca. For Example: prontera,153,152,1 trader TestCustom2 952,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion; end; /* allows currency to be Red_Potion */ OnCountFunds: setcurrency(countitem(Red_Potion)); end; /* receives @price (total cost) */ OnPayFunds: if( countitem(Red_Potion) < @price ) end; delitem Red_Potion,@price; purchaseok(); end; } NPC Market ShopThis is the type I mentioned earlier, where item availability is limited prontera,150,160,6 trader HaiMarket 952,{ OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,50; end; OnClock0000://resupplies red potions on midnight OnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply if( shopcount(Red_Potion) < 50 ) sellitem Red_Potion,-1,50; end; }The quantity data is disaster-safe, I mean it is persistent to @reloadscript and server restarts (If there were 39 Red Potions on sale upon restart/reloadscript, it continues to be 39 instead of resetting back to 50). 7 script commands to help control (documentation for all of them is present in script_commands.txt): openshop,sellitem,stopselling,setcurrency,tradertype,purchaseok,shopcount Trader Design by
Yommy Haru jaBote mkbu95 Gepard Emistry Ind Special Thanks To
Haru Yommy JaBote Muad_Dib Link'u~!
Commit: https://github.com/HerculesWS/Hercules/commit/cf19b26d50ac96111e44c33a80afd1f1ea935cec NPC Trader Samples: https://raw.github.com/herculesWS/Hercules/master/doc/sample/npc_trader_sample.txt (Upcoming) GM Interface for Cash Shop Control
Found that on the new client, support is being worked on (Data thanks to Yommy <3).
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Samuel reacted to Yommy in 2013-12-23c kRO Client, Merry Christmas <3
Here is my christmas gift to Hercules. I wish you all have an awesome holiday and nice time with family.
I have included an xdiff file, but I recommend (when he manage to fix the multiple grf) you to use NEMO Client Patcher made by Neo.
You need to add the PacketShuffle stuff into src/map/packets.h, just follow the files pattern,
then edit src/common/mmo.h and change the PACKETVER to 20131223
do a recompile and the client will be able to connect.
2013-12-23cRagexe_v2.zip 2.5 MB
https://mega.co.nz/#!Yt1DQSQC!TWk1AQU8sTXpP_t57Uowpne2-ZYSPhTB2_4WT55PFcY
2013-12-23cRagexe_v2.xdiff 102 KB
https://mega.co.nz/#!ogUUFLQJ!CPbCaX29tJLe_JOoeQd1oR24ug8WL83B0z_2T1XTXfQ
This is a very new client, and it will probably require resources from the latest kRO updates.
so kRO will need to be fully updated, i recommend to use RO Patcher Lite made by Ai4rei.
Special Thanks to Rytech and Ind
See you in 2014.
Yommy
Ps
Neo posted.an update here
http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183
Thank you
Ps:
Neo posted some update here
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Samuel got a reaction from mrlongshen in @storeit
File Name: @storeit
File Submitter: Samuel
File Submitted: 31 Oct 2013
File Category: Plugins
Hi guys!
Just converted Akinari's @storeit command into a plugin.
What does it do?
With this command you can store all items in your inventory except currently equipped equipment.
Have fun and God bless!
Click here to download this file
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Samuel reacted to Ind in @storeitem
File Name: @storeitem
File Submitter: Ind
File Submitted: 10 Oct 2013
File Category: Plugins
HPM Plugin. Implements the @storeitem command
@storeitem <item name or ID> <quantity> <refine> <char name> Designed by Beowulf/Nightroad
How to Install
Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
Contribute / Customize
Its available at our Staff Plugins Repo, pull requests are more than welcome.
Click here to download this file
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Samuel reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
Version 1.4.0
Added support for background skinning, see the INI or first post for details.
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Samuel reacted to Mystery in [Showcase] Website and Other Things
Hey guys~
I decided to practice my skills a little bit when it comes to designing... so I thought I should try creating a very simple Website design... and well, I think I have .
What do you guys think of it?
Please note that this is just a PSD and it is not coded =3
PS: It seems I spelt "created" wrong in the copyright section... *facepalm* xD
Rate and comment :3!
Note: I'm planning to update this thread as I progress through.
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Samuel reacted to Ind in Ultimate Item DB Update
Ultimate Item DB Update
Overview
A very extensive item db update for renewal mode The Numbers: Over 6500 individual flag updates 212 newly added/enabled items Made Possible Thanks To: Muad_Dib for all the data Yommy for the help on the equip field Haru for the new upper masks and his ultimate parser skills that improved the quality of this update by many fold In the update
db/re/item_db (and thus sql-files/item_db_re.sql) over 6500 flag updates and 212 newly added/enabled items 16: Upper Third jobs (Trans)32: Baby Third jobs The AegisName field was updated in several entries to match the official ones The name field was also updated in several entries to match the client display files 2 New 'Upper' flags were added to accommodate many of the newly added items:Custom items in renewal mode will require to have these new flags if you wish these jobs to make use of such items db/re/item_packages update to match the newly added items db/re/item_groups update to match the newly added items A new error message in the item db parser that will display any duplicate AegisName fields that are conflicting (Thanks to Masao) Special Thanks
once again,
Muad_Dib, this update wouldn't exist if it weren't for all the data he provided us with Yommy, wouldn't have been able to properly update the equip flags if it weren't for the job data he provided me with Haru, for making it possible to polish this update so many times. Haru spent many hours debugging this update and writing tools to further enhance the quality of the update Link~u!
Commit Commit 2 (Follow up)Special Thanks to Yommy for bringing it to our attention and for providing the data for the follow up, and to Haru for help in validating the update -
Samuel got a reaction from milk in Flux Control Panel Hercules (Pre-renewal & Renewal)
Hello everyone!
I have promised to release this fluxcp compatible to both renewal and pre-renewal
This will be a TWO (2) part release
First (1)
- If you'll gonna use the Hercules default SQL
https://github.com/SamuelHercules/fluxcp-herc
Just use this fluxcp installation and execute the hercules default sql files.
Second (2)
- If you have too many custom items and using txt databases and wanted to import them into the website
@Edit:
- I forgot to tell you'll be needing the original fluxcp-ra by Xantara for this
Use this converter: Link
Use this FluxCP: Link
How to use the converter?
- Perl, if you don't have it: http://www.perl.org/get.html
To run the script, specify an input, output, target, and table. For example:
Original Link: http://rathena.org/board/topic/83703-txt-sql-converter/
Credits:
First of all, I don't own the converter, this is from rathena and I just modified some parts of it. Since Hercules and Rathena's item_db.txt has still the same columns but just differs in the sql files.
Second, I also don't own the control panel and just modified it,
All credits belongs to their owners.
God bless everyone! -
Samuel got a reaction from jTynne in Xantara's Flux CP databases are empty?
This is the one I've been using and it's working fine with me.
Attack and Matk is working fine in the Item List and View page.
Just extract the to the correct folders.
Modules.7z goes to modules/item/
item.7z goes to themes/themeyouareusing/item/
Edit:
Added screenshots:
modules.7z
item.7z
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Samuel reacted to Yommy in Navigation Script Commands
It does not require any server modification
just make an npc show the text, like
mes "go to <NAVI>[Hat Maker]<INFO>izlude,131,148,</INFO></NAVI> to make hats";
the [Hat Maker] will be clickable in the client and make a navigation to the npc.
also it works with the browser too
mes "You can <URL>Google<INFO>http://www.google.com/</INFO></URL> anything";
clicking Google will open the browser
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A quick scan shows this <URL> and <NAVI> first appeared in 2011-10-10aRagexe.exe.
so any clients after that should work
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Samuel reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
Version 1.2.2
Per request, updated to allow single instances of each login window only + setting to override the feature.
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Samuel reacted to Ind in Skill Tree DB Redesign
Skill Tree DB Redesign
Hello~! - What?!
The file has been completely overwritten, the redesign achieves 2 goals: make it easier for us to update the file and for our users to customise it. skill_db.conf format : sample
Swordsman: { inherit: ( "Novice" ); skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 SM_SWORD: 1 } SM_RECOVERY: 10 SM_BASH: 10 SM_PROVOKE: 10 SM_MAGNUM: { MaxLevel: 10 SM_BASH: 5 } SM_ENDURE: { MaxLevel: 10 SM_PROVOKE: 5 } SM_MOVINGRECOVERY: 1 SM_FATALBLOW: 1 SM_AUTOBERSERK: 1 } } Knight: { inherit: ( "Swordsman" ); skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } KN_BRANDISHSPEAR: { MaxLevel: 10 KN_RIDING: 1 KN_SPEARSTAB: 3 } KN_SPEARSTAB: { MaxLevel: 10 KN_PIERCE: 5 } KN_SPEARBOOMERANG: { MaxLevel: 5 KN_PIERCE: 3 } KN_TWOHANDQUICKEN: { MaxLevel: 10 SM_TWOHAND: 1 } KN_AUTOCOUNTER: { MaxLevel: 5 SM_TWOHAND: 1 } KN_BOWLINGBASH: { MaxLevel: 10 SM_BASH: 10 SM_MAGNUM: 3 SM_TWOHAND: 5 KN_TWOHANDQUICKEN: 10 KN_AUTOCOUNTER: 5 } KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 } KN_CAVALIERMASTERY: { MaxLevel: 5 KN_RIDING: 1 } KN_CHARGEATK: 1 KN_ONEHAND: { MaxLevel: 1 KN_TWOHANDQUICKEN: 10 } } } Main Design Benefit
Skills and its requirements are now per job instead of per class id, so there are no duplicates -- for example in the previous format if wanted to modify, say, the max level of SM_MAGNUM you'd need to edit its 31 entries, in the new format there are only 2 entries (one in swordsman, other in super novice) Credits
Designed/Proposed by malufett Links~!
Commit skill_db.conf file