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ThyroDree

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Everything posted by ThyroDree

  1. How can i set it to all maps enables PvP Points?
  2. Is this the updated version? https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/costumeitem.c I'm using it now and error
  3. How can i run the server under gdb?
  4. Running on Linux Centos 7: Hosted from BuyVM Error: Server received crash signal! Attempting to save all online characters! Anyone knows how to fix this? this error shows up every 1~2 hours the server is running
  5. Hello, anyone has exp_group_db.conf (I can't find any from search) high than level 99/70 exp? Pre-re db.. I have a 255/120 and gives me this error [Error]: pc_read_exp_db_sub_class: Specified max 255 for group 'TranscendedClasses', but that group's base exp table only goes up to level 98. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 255 for group 'ThirdClasses', but that group's base exp table only goes up to level 98. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'ThirdClasses', but that group's job exp table only goes up to level 49. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'TranscendedFirstClasses', but that group's job exp table only goes up to level 49. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'TranscendedSecondClasses', but that group's job exp table only goes up to level 69. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'NinjaAndGunslinger', but that group's job exp table only goes up to level 69. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'StarGladiator', but that group's job exp table only goes up to level 49. [Info]: Filling the missing values with the last exp entry. [Error]: pc_read_exp_db_sub_class: Specified max 100 for group 'SuperNovice', but that group's job exp table only goes up to level 98. [Info]: Filling the missing values with the last exp entry.
  6. Is think updated? http://herc.ws/wiki/Import_folder
  7. Hello, I'm looking for guides how to configure the conf files where I will put the Host IP and other things like SQL Accounts to make the server runs online.. If you guys know any guides please help me Thank you! :3
  8. getting this error too, "look" is no element from "item_data" costumeitem.c: 347:16: error: "struct "item_data"" has no member named ""look"" using dastgir costume plugin
  9. still the same, i'm using an old hercules emulator is that factor for this error?
  10. Hello anyoen can help me when setting up my emulator and used ./configure , make sql then make plugins Make plugins gives me error, heres the error im getting. make [1]: Entering Directory '/home/hercules/Trunk/src/plugins' make [1]: *** No rule to make target '../../plugins/sample.so', needed by 'sample'. Stop. make [1]: Leaving directory '/home/hercules/Trunk/src/plugins' make: *** [plugins] Error 2 Anyone??
  11. I don't even know how to upload my emulator to vps. xD Thank you~ PS. Can't even find how on google T_T
  12. i think the link uses the clean hercules emulator, git clone https://github.com/HerculesWS/Hercules.git ~/Hercules
  13. Thank you this will be very helpful, but What if I have my own emulator and I want to use it? how can use it :(9
  14. Do you have guide how to setup using centos 6 64bit? Thank you
  15. Anyone recommend which OS i will choose? Which one is easier to configure, I don't know anything yet. I just wanted to learn configure a server myself. Anyone can help? My choices are only Centos 5,6,7 (64 bit) Debian 6,7 (64 bit) Ubuntu 12.04,14.04,16.04 (64 bit)
  16. Hello anyone can help? Adding command that cleans the room when a player enters the room, ex. If there is monster inside from previous renter, It will die and drops will automatically remove/clean. I tried to add atcommand "@killmonster"; prontera,165,161,4 script Private Branch Room 4_M_EIN_SOLDIER,{ setarray $@maps$[1], "pvp_n_1-1", "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05"; setarray .@price[1], 200, 35000000, 35000000, 35000000, 35000000, 35000000; for(set .@b,1; .@b < getarraysize($@maps$); set .@b,.@b + 1) { if(.@b==1){ set .@menu$, .@menu$ + "Public- "+((getmapusers($@maps$[.@b])>=30)?"^CD0000Full^000000("+getmapusers($@maps$[.@b])+")":"^007700Open^000000("+getmapusers($@maps$[.@b])+") ["+.@price[.@b]+" zeny]")+":"; } else { set .@menu$, .@menu$ + "Private["+(.@b-1)+"]- "+((getmapusers(""+$@maps$[.@b]+"")>0)?"^CD0000Full^000000("+getmapusers($@maps$[.@b])+")":"^007700Open^000000("+getmapusers($@maps$[.@b])+") ["+.@price[.@b]+" zeny]")+":"; } } mes "[ ^007fffBranch Manager^000000 ]"; mes "Private Branch Room cost ^FF000035,000,000^000000z."; mes "You can only use the room for only ^FF000030 minutes^000000."; next; mes "[ ^007fffBranch Manager^000000 ]"; mes "Once you leave the room, you will need to pay again to enter this room."; next; mes "[ ^007fffBranch Manager^000000 ]"; mes "Please select a Private Branch room."; mes "^FF0000Remember^000000:"; mes "Once you leave the room, you will need to pay again to enter this room."; if(select(.@menu$)) { if(Zeny<.@price[@menu]){ mes "[ ^007fffBranch Manager^000000 ]"; mes "I'm sorry but you don't have enough Zeny, please come back later."; close; } if(getmapusers($@maps$[@menu])<=30&&@menu==1){ set Zeny,Zeny-.@price[@menu]; set $@maps$,$@maps$[@menu]; setnpctimer 0; attachnpctimer(strcharinfo(0)); startnpctimer; warp $@maps$[@menu],111,67; end; } if(!getmapusers($@maps$[@menu])){ mes "..."; next; mes "[ ^007fffBranch Manager^000000 ]"; mes "Use Private DB Room for"; mes "30 minutes!"; mes "But you need to pay me 35,000,000z"; mes "Input a new password."; input($password$[@menu]); set Zeny,Zeny-.@price[@menu]; set $@maps$,$@maps$[@menu]; next; setnpctimer 0; attachnpctimer(strcharinfo(0)); startnpctimer; warp $@maps$[@menu],50,50; atcommand "@killmonster"; atcommand "@cleanmap"; end; } if(getmapusers($@maps$[@menu])<=0&&@menu!=1) { mes "[ ^007fffBranch Manager^000000 ]"; mes "This room is password protected please input the password now."; input(@name$); if(@name$==$password$[@menu]){ set Zeny,Zeny-.@price[@menu]; set $@maps$,$@maps$[@menu]; mes "correct!"; next; setnpctimer 0; attachnpctimer(strcharinfo(0)); startnpctimer; warp $@maps$[@menu],50,50; end; } else { mes "Incorrect!"; close; } } else { mes "[ ^007fffBranch Manager^000000 ]"; mes "I'm sorry this room is full."; close; } } OnTimer1800000: if(strcharinfo(3)==$@maps$){ warp "prontera",156,191; end; } }
  17. This kind of DB room i am looking but it should have command if player enters the room, the monster left inside clears/dies. Especially the private room right?
  18. When the player leaves the private mvp room it clears the monster inside? may i know the difference between the Public that cost 200z and private which cost 35M z?
  19. Hello, Anyone can help me.. Getting this problem, I check my mapindex and maps in conf folder i have the 06guild_ maps written. [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil8 at 06guild_08 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil7 at 06guild_07 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil6 at 06guild_06 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil5 at 06guild_05 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil4 at 06guild_04 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil3 at 06guild_03 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil2 at 06guild_02 (49,49) [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: Source (NPC): Summoner#guil1 at 06guild_01 (49,49) From this script //===== rAthena Script ======================================= //= Private MVP & Branch Room //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Allows players to rent an MVP room for personal use, //= or for a party or guild. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,165,161,4 script Private MVP Room 4_M_EIN_SOLDIER,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc( .rentcost, "MVP Summoner" ) ) mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes."; mes " "; for ( .@i = 1; .@i <= 8; .@i++ ) if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000"; next; .@room = select( "MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) { warp "06guild_0"+ .@room, 0,0; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select( "For my party members", "For my guild members", "For personal account use" ); if ( !getcharid(.@type) ) { mes "[Private MVP Room]"; mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+"."; close; } else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) { mes "You don't have enough zeny to rent a room."; close; } else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for ( .@i = 1; .@i <= 8; .@i++ ) { if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type ); Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" ); warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script Summoner FAKE_NPC,{ mes "[MVP Summoner]"; mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 ); mes "Hi, what can I do for you?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; percentheal 100,100; specialeffect(EF_HEAL2, AREA, playerattached()); mes "You are completely healed."; close; case 2: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if ( .mvpcost ) { mes "[MVP Summoner]"; mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .mvpcost ) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .mvpcost ) end; Zeny -= .mvpcost; monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 3: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if ( .bosscost ) { mes "[MVP Summoner]"; mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .bosscost ) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .bosscost ) end; Zeny -= .bosscost; monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 4: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 1; end; case 5: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room?"; next; if ( select( "Yes:No") == 1 ) warp .respawnmap$, .respawnx, .respawny; close; case 6: mes "[MVP Summoner]"; if ( getmapusers( strcharinfo(3) ) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes", "No" ) == 2 ) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi( strnpcinfo(2) ); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if ( !getstrlen( strnpcinfo(2) ) ) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 100000; // Zeny cost for renting a room (0 = free) set .mvpcost, 100000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 50000; // Zeny cost to summon a boss monster (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 1; // Turn MVP Summoning On/Off set .@menu[3], 1; // Turn Mini boss Summoning On/Off set .@menu[4], 0; // Sell items (branches) On/Off (see shop below, before the mapflags) // Respawn point when players leave the room set .respawnmap$, "prontera"; set .respawnx, 150; set .respawny, 174; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if ( !.timeout ) set .timeout, 60; .menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ; .menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":"; .menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":"; .menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":"; .menu$ = .menu$ + "Leave this room:Give up this room"; if ( .@menu[2] ) { .@size = getarraysize( .mvpid ); for ( .@i = 0; .@i < .@size; .@i++ ) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":"; } if ( .@menu[3] ) { .@size = getarraysize( .bossid ); for ( .@i = 0; .@i < .@size; .@i++ ) .bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch2 FAKE_NPC,604:100000,12103:1000000 06guild_01,49,49,4 duplicate(Summoner) Summoner#guil1 4_F_KAFRA2 06guild_02,49,49,4 duplicate(Summoner) Summoner#guil2 4_F_KAFRA2 06guild_03,49,49,4 duplicate(Summoner) Summoner#guil3 4_F_KAFRA2 06guild_04,49,49,4 duplicate(Summoner) Summoner#guil4 4_F_KAFRA2 06guild_05,49,49,4 duplicate(Summoner) Summoner#guil5 4_F_KAFRA2 06guild_06,49,49,4 duplicate(Summoner) Summoner#guil6 4_F_KAFRA2 06guild_07,49,49,4 duplicate(Summoner) Summoner#guil7 4_F_KAFRA2 06guild_08,49,49,4 duplicate(Summoner) Summoner#guil8 4_F_KAFRA2 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
  20. Enable to use Parrying and Lord of Vermillion Skill Go to your trunk/src/map/pc.c and look for: Go to your trunk/src/map/pc.c and look for: /* permanent skills that must be re-checked */ if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill->dbs->db[i].nameid ) { case NV_TRICKDEAD: if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; } break; } } } //Add this line below //Star Glad Parrying Soul Link Buffs if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; } Go to Skill_db add this Books: true below weapontypes { Id: 356 Name: "LK_PARRYING" Description: "Parrying" MaxLevel: 10 Hit: "BDT_SKILL" SkillType: { Self: true } AttackType: "Weapon" DamageType: { NoDamage: true } SkillData1: { Lv1: 15000 Lv2: 20000 Lv3: 25000 Lv4: 30000 Lv5: 35000 Lv6: 40000 Lv7: 45000 Lv8: 50000 Lv9: 55000 Lv10: 60000 } CoolDown: 0 Requirements: { SPCost: 50 WeaponTypes: { 2HSwords: true } } }, Works for me Increase damage on Boss monster and Holy monster by 100% Open status.c if ((skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0) { sd->right_weapon.addrace[RC_DEMON] += skill_lv; sd->right_weapon.addele[ELE_DARK] += skill_lv; sd->left_weapon.addrace[RC_DEMON] += skill_lv; sd->left_weapon.addele[ELE_DARK] += skill_lv; sd->magic_addrace[RC_DEMON] += skill_lv; sd->magic_addele[ELE_DARK] += skill_lv; #ifdef RENEWAL sd->race_tolerance[RC_DEMON] += skill_lv; #else sd->subrace[RC_DEMON] += skill_lv; #endif sd->subele[ELE_DARK] += skill_lv; } //Add this below // Soul Link Star Gladiator Damage if(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Perfect Dodge if(sc->data[SC_PLUSAVOIDVALUE]) flee2 += sc->data[SC_PLUSAVOIDVALUE]->val2; if(sc->data[SC_WHISTLE]) flee2 += sc->data[SC_WHISTLE]->val3*10; //Add this below if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) flee2 += 10;
  21. Thanks! pc.c //Star Glad Parrying Soul Link Buffs if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; } add this Books: true to weapontypes { Id: 356 Name: "LK_PARRYING" Description: "Parrying" MaxLevel: 10 Hit: "BDT_SKILL" SkillType: { Self: true } AttackType: "Weapon" DamageType: { NoDamage: true } SkillData1: { Lv1: 15000 Lv2: 20000 Lv3: 25000 Lv4: 30000 Lv5: 35000 Lv6: 40000 Lv7: 45000 Lv8: 50000 Lv9: 55000 Lv10: 60000 } CoolDown: 0 Requirements: { SPCost: 50 WeaponTypes: { 2HSwords: true } } }, Works for me
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