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bWolfie

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Everything posted by bWolfie

  1. Could you provide screenshots of the error?
  2. IIRC asura strike only considers SP up till a certain point. I think that threshold as around 6-6.5k
  3. @Vuluts Wondering how you fixed this? I'm trying to install a fresh copy of Hercules on my desktop (installed no problem on my laptop ~6 months ago) and I'm getting these exact errors.
  4. Wow very interesting. Sorry I don't think I'm quite understand. This lets you filter items in the Sell Items screen?
  5. Your view ID in item_db.conf (server file) should match with that in accessory_id.lub (client file).
  6. Which castle is for 1350 and 1351? If I recall correctly, some castles summon more than one type of treasure box.
  7. Hm well it doesn't really matter what is on the item description, as long as it is correct in your DB. You can find the pre-renewal itemInfo.lub in the translation-master (https://github.com/ROClientSide/Translation). Just copy/paste entries in bulk. If you are using an older client that reads idnum2.....(forgot rest of the url), let me know. I can upload a copy. ...older client is pre-2012 I believe (does not read itemInfo.lub/lua)
  8. bWolfie

    Sell shop

    Ahhhhhh yes I understand. 1. Disable the sell function on all shop NPCs. 2. Sell function will only be available on specific NPCs. I can't help you, sorry, but hopefully this clarifies the situation for future posters.
  9. There is a script command stopselling <Item_ID>; Unsure of its use.
  10. bWolfie

    Sell shop

    Hm do you mean disable every npc that opens a shop? And you want to create one npc that is... Sorry I'm lost. Can you please clarify X_X
  11. The X is for enemy in the battleground. Any idea where to find this?
  12. Yup there are two ways to do this. The first is using the skill damage cap (max possible damage it can do). skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") } The second is to use the mapflag adjust_skill_damage. mapflags: ( "adjust_skill_damage<tab>AL_HEAL<tab>50", )
  13. o_o have you checked data\ba_frostjoke.txt and made sure it is in the right language? Because by default the data.grf is in korean I think. Also if you are using a custom grf, do you have DATA.ini set to read it first? e.g. 0=customRO.grf 1=data.grf
  14. Is it designed to be a fixed size? Or will it be a scrolly sort of site? I think it is nice and simple, but does look a little odd in preview mode.
  15. Is your client reading data folder or grf?
  16. maybe you have a troll developer who has put some sort of switch to do that?
  17. Not sure, but in the client there is a command /showmiss
  18. today is a day of celebration there is a commit! I don't even understand what the commits ever are, but whatever, it makes me happy!
  19. @dfabsgwapings Made this for you: http://pastebin.com/wtvFm6PU doesn't include timer not tested sort of just doing it off the top of my head Good luck.
  20. bWolfie

    Hancock Jump

    Love it! It's awesome how it flies across the map, showing your sights. Question, if there are players on the path to your destination, will they appear when you fly past them?
  21. So...it's a single player game?
  22. To clarify: Hunting quest in which you need to hunt the following items: A random card, with an amount ranging anywhere from 9-16. A random item, with an amount ranging anywhere from 100-221. x2 Quest has 24 hour limit before it expires. As soon as quest finishes you can do it again.
  23. hahahahahahaha edit: sorry for the useless post, just thought it was really funny
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