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bWolfie

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Everything posted by bWolfie

  1. You can edit your homunculus stats in db/pre-re OR re/homunculus_db.txt The file is a little messy, but gn/gxSTAT (e.g. gnHP, gnGX) are what you're looking for. gn = Growth Minimum. gx = Growth Maximum. I haven't actually tried these before, but I assume you would just make them the same value so there is no growth fluctuation. E.g. Lif's line - the bolded part is gx/gnHP. And then just make them the same value.
  2. Yep thanks for that. I made sure to put an 'isloggedin' check before it can be used.
  3. Hm it's okay I think I found it. detachrid and attachrid
  4. Example: I want the variable L_CanTalk to be placed on the character Test Character. by using a script. E.g. an NPC GMs can use to set the variable to a character of their choice. Is this possible?
  5. Even without god item? Just normal item? And monster has low flee and you have higher hit?
  6. wb zhao chow good to have you here
  7. Hm actually after further testing it only seems to happen in that center area of Amatsu (official or custom npc). Would you know any reason why it could be happening? Sorry to bother I found the error. Somebody put this strange code on the first line of an npc amatsu.gat,233,236,4 script Nurse 91,16,16,{
  8. I made a short video to best demonstrate my problem: Using the cancel button freezes my client. I am still able to chat, use commands such as /bingbing and /doridori, but I cannot move or use skills. It's as if the client think I'm in a script, and tries to put me in that state (unable to move, skills, trade, etc.). Using a close, close2 or end feature does no harm to me. But that cancel button does. This is the same for every npc throughout the game. Please help.
  9. I'm using Ridley's data.grf, which doesn't have these Where can I find one which does? I gave adding it as a custom class a go - no luck. Hoping somebody can help me here Following this guide Server Source 1. mmo.h 2. map.h 3. pc.c 4. itemdb.c 5. inter.c Server Config 1. constants.conf 2. exp.txt 3. job_db.conf 4. job_db2.txt Client Files 1. PCIDs.lub 2. PCNames.lub 3. PCPaths.lub 4. PCHands.lub 5. PCPals.lub
  10. I don't like renewal because of the way they changed a lot of things people enjoyed. Instant cast, skill delays, cast times, aspd, defence, formula changes. And a lot of the things they added were brain-dead decisions, most of which didn't supplement what already existed - rather, eliminated its purpose. A lot of us are still stuck in our ways. Renewal feels like the highly customised servers many loath. There are some ridiculously overpowered things which don't add to the experience. So yeah. My overall feeling towards it is Renewal didn't supplement an already great game, rather, it changed the way it worked and removed a lot of elements people enjoyed.
  11. I'll give this a go. I was hoping it wouldn't come to having to make a custom job, since I utterly failed putting one in last time I tried. @evilpunckner I haven't seen those before. Will I be able to put headgears and such on them?
  12. mob_avail.txt gives us the option of disguising monsters as character classes. Is there a SpriteID reserved for the Game Master sprites? I've tried 2000 (Male GM) and 2001 (Female GM), though, they are as is - you cannot change what they are. Thanks.
  13. You can give the a normal label variable to their character, like you would for any quest. e.g. prontera,150,150,3 script give vip label 4_F_SOMETHING,{ set L_VIP,1; mes "You are now a vip"; close; } And then when you want autores only for vips, you could go OnPCDieEvent: if (strcharinfo(3) == ".map$" && L_VIP == 1) { message "autores in 5 seconds"; sleep2 5000; atcommand "@alive"; end; else { end; }
  14. I haven't been to Lutie in years! I assume it's a texture which you can simply replace with a transparent (pink) file. Finding it is another thing. I'll get back to you.
  15. Re-posting not with the hope of causing drama, but out of curiosity to its validity. He makes some bold claims, though, does he have any solid basing to them?
  16. Thanks Ridley, it worked, and in world record time!
  17. Hello, I'm trying to make a script where: - When player dies on X map, is warped to Y map. - When player is warped to Y location, player is revived. This is what I have so far, but I can't get the player to revive after moving map. - script ondeath FAKE_NPC,{ OnPCDieEvent: if (strcharinfo(3) == "prontera") { warp "prontera",150,150,0; atcommand "@raise"; } end; }
  18. I don't know how or why, but to fix this error I usually restart my box sudo reboot and then ./athena-start start seems to work fine
  19. rathena you should look into skills like Star Gladiator Union and see what their coding is
  20. No love yet? Well done! Very nice a great bit of interaction. Love it.
  21. Don't use 4000-4100 they are reserved for jobs. I recommend 3000-3999 or above 5000. If you use above 5000 you have to change it in I think mmo.h and then you need to diff your client to handle that high id.
  22. Could you provide screenshots of the error?
  23. IIRC asura strike only considers SP up till a certain point. I think that threshold as around 6-6.5k
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