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bWolfie

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  1. Upvote
    bWolfie reacted to Sephus in Hercules Battlegrounds   
    Sorry guys, I have no time to continue the development of the project.
    The reason I made it open source was to gain developer involvement in the project so it moves forward, but for some reason barely anyone contributes.
    It is not a large-scale project as are others that I'm working on currently and I can only focus on one.
    Also why was this moved from Plugin releases to the Script release section? This is primarily a plugin release.
    Best regards~
  2. Upvote
    bWolfie got a reaction from Daifuku in Daifuku | Graphics, Sprites, Maps, Wiki, Forum, Advertising, Scripts & more   
    Nice to see you choose a different style philosophy. In my opinion I find the stereotypical RO design that people want integrated with FluxCP really ugly.
  3. Upvote
    bWolfie reacted to Daifuku in Daifuku | Graphics, Sprites, Maps, Wiki, Forum, Advertising, Scripts & more   
    Currently working on a new responsive website with flux integration, in-game skin remake, and other things 

     

     
     
  4. Upvote
    bWolfie got a reaction from CarlosHenrq in Target In Trap GvG   
    From what I know, you can't do anything about the sword icon. Period. Since it is coded into the client and not server side.
  5. Upvote
    bWolfie got a reaction from Chuu in Hercules Battlegrounds   
    No offence to the creator Smoke, as he did a great effort putting this all together, but there are outstanding issues which make it not possible to use in a production server.
    Being curious, just did some more testing with it, and the guild system (I believe that's what causes it) actually creates this issue where sometimes the sword cursor doesn't appear (need to refresh to get it to show, seems random chance it actually appears), meaning your players would need to have /ns activated all the time to play. 
    So please, any future posters - unless you know how to edit the plugin (and therefore source code) itself, don't download it.
    And nobody request support as nobody is going to help you.
  6. Upvote
    bWolfie got a reaction from iraciz in [Event] Wheel of fortune   
    only works with best emulator hercules master race we are best habilis prime transform no noob emulator
  7. Upvote
    bWolfie got a reaction from Chuu in [Release] [Fix] BGM folder correction   
    Just downloaded this. Makes me very happy
  8. Upvote
    bWolfie reacted to Chuu in [Release] [Fix] BGM folder correction   
    Update 29.11.18
    Topic Layout Edited Custom .mp3 file fix. Some BGM Titles (BGM No#130 and more) were not playable in the client, because of the audiotype and kBit/s Rate Added more custom BGM files that will fit well to your RO server Added two more optional downloads
  9. Upvote
    bWolfie reacted to Chuu in [Release] Char Creation - remove Doram leftovers   
    What if you removed Doram race from your server and client...

    ...but it just left a ugly space on the char creation window?
    Well here comes the solution. I simply edited the file and made use of the space. 
    You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included)
     
    Download here ~
    Requirements:
     
  10. Upvote
    bWolfie reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Many new updates/fixes were done this week: 
    https://github.com/dastgirp/eBG/commit/b333d65f0eaae88148bd10b21f2a84e98c43239e / https://github.com/dastgirp/eBG/commit/c4893a5bc21e7c37707a19bfe4366a653221b79d
    https://github.com/dastgirp/eBG/commit/8fcac60fb4e21f594cf39ccd138fbf32ea7e84e5
    Several changes and bug fixes Additions: * Added new configuration 'bg_items_pvp' to allow BG items in PvP. * Minimum level requirement to join bg. * Announcement when leader quits and new leader is chosen. * Configuration for checking gepard unique id for dual clients. * Players won't be able to join the BG if 2 minutes are left * Shop can be called by @bgshop Changed: * Changed the way 'bg_kick_idle' was handled, it now is in seconds. * When player joins BG, it now uses bg_announce instead of announce. * Moved telma to different file. * @bgshop can be called only on town. Fixes: * Error while setting variable. * bg_log_kill will now accept values from 0-7. * When leader quits, the leader was changing but not shown in client. * Fixes Guild window showing 0 members when leader quit. * 3rd argument in bg_announce is now optional Split main_bg.sql to * bg_guild.sql (to be executed if VIRT_GUILD is commented) * bg_main.sql (to be executed always) Updated script commands documentation. Added missing documentations. Structual changes to ebg_common.h (important settings are shown first).  
  11. Upvote
    bWolfie reacted to meko in Hacktoberfest 2018   
    Thank you!
    Hercules would like to thank everyone who contributed for hukktoberfest 2018
    linton-dawson (newcomer) (first-time contributor) akshat157 (newcomer) (first-time contributor) @Emistry (staff) @KirieZ @Dastgir (staff) IpshitaC (newcomer) (first-time contributor) @Asheraf (staff) @Kubix (first-time contributor) @Habilis (first-time contributor) 🦄 shouxian92 (first-time contributor) jvastbinder (first-time contributor) @4144 (staff) @Myriad j-chad (newcomer) (first-time contributor) MohanSha (newcomer) (first-time contributor) BinaryCrochet (newcomer) (first-time contributor) @kisuka (staff) 🐺 VictoriaLa (newcomer) (first-time contributor) List of pull requests: https://git.io/fxpL5
     
    We hope to see you again next year! ✨🎉
  12. Upvote
    bWolfie got a reaction from meko in Hacktoberfest 2018   
    I will up my efforts try to get to 15 PR for October
  13. Upvote
    bWolfie reacted to Truly in Truly Map Collection   
    View File Truly Map Collection
    Hey there everyone, long time no see!
     
      So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.
     
     
    Sanctum
    Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.

     
    Sanctum In
    And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.
     
    Guild Base
    This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.
    
     
    Novice Starter Grounds

     
    PvP Valkyrie
    A little small for a PvP map but I enjoyed making it and like how it turned out.

     
    Trinity
    The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.

     
    Trinity In
     
    Trinity Courtyard
    Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.
     
    Trinity Vending
    Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.
     
    Trinity Port
     
    Anexus
    A simple instance based map with a boss at the end. Another one of my earlier works.

     
    Works
    The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.
     
     
      Well there they are, open to any and all. I hope to hear your feedback on these!
     
    Thanks,
    Truly ~
    Submitter Truly Submitted 07/05/18 Category Maps & Textures  
  14. Upvote
    bWolfie reacted to w0wZukuBg in [Showcase] Mystical Vil.   
    Welcome

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    mystvil

    Please rate it  if the map is good enough
  15. Upvote
    bWolfie got a reaction from meko in Hacktoberfest 2018   
    @Habilis i will be the first to get the t-shirt.
  16. Upvote
    bWolfie got a reaction from Habilis in Hacktoberfest 2018   
    @Habilis i will be the first to get the t-shirt.
  17. Upvote
    bWolfie got a reaction from Functor in BlackoutRO - Super High Rate   
    About BlackoutRO

    Oh, hey, what's up? long time no chat u gm.
    BlackoutRO is a very old server. It first opened in 2006. After 10 years of service, in 2015, it closed due to the neglect of development. In 2016, the server was rebuilt from scratch and went through a long testing phase. August 2018 saw the full relaunch of the server. Read more about the history of BlackoutRO: [Click here]
    Why should you invest time in BlackoutRO?
    Here at Blackout, we are all about fast-paced BG, PvP and WoE. Do the words "skill spam" send tingles down your spine? They should. Free-flowing battles is what we all crave. How about "competitive War of Emperium"? We boast the most consistently competitive private server WoE scene. Since 2010, players have attended Wars with open arms, ready to be torn to shreds and to repeat it week after week.
    As of August 2018, "Pay to Win" elements have been removed from the server. To become a serious player, you'll need to actually play the game. Good? Bad? You decide! We, the Staff Team, are all about making ethical decisions in the best interest of the server. The server always comes before one's own interests. These values, along with our strong connection to our community, will be what drive us forward, and is why you should feel comforted in investing time into BlackoutRO.
    Join our community. It'll be the time of your RO life.
    www.blackout-ro.net

    Server Information

    Server Opened: August 16, 2018. The current database has been live since September 2016 - all items and zeny from before then were lost due to the server being rebuilt from scratch. Accounts, characters and guilds were retained.
    Server Location: California, USA
    Mode: Pre-Renewal
    Maximum Base / Job Levels: 500 / 120
    Base / Job Experience Rates: 10001x / 10001x
    Drop rates: 100% (most common items and MvP drops), 30% (most equipment), 10% (cards)
    Maximum Stat Value: 450
    Maximum Attack Speed: 197
    Instant Cast: 170 DEX
    Status Immunity: 300 LUK




  18. Upvote
    bWolfie reacted to Habilis in BlackoutRO - Super High Rate   
    Server very n00b, admin very n00d 
    Good luck! And alotta success bruhh 

  19. Upvote
    bWolfie got a reaction from Habilis in BlackoutRO - Super High Rate   
    About BlackoutRO

    Oh, hey, what's up? long time no chat u gm.
    BlackoutRO is a very old server. It first opened in 2006. After 10 years of service, in 2015, it closed due to the neglect of development. In 2016, the server was rebuilt from scratch and went through a long testing phase. August 2018 saw the full relaunch of the server. Read more about the history of BlackoutRO: [Click here]
    Why should you invest time in BlackoutRO?
    Here at Blackout, we are all about fast-paced BG, PvP and WoE. Do the words "skill spam" send tingles down your spine? They should. Free-flowing battles is what we all crave. How about "competitive War of Emperium"? We boast the most consistently competitive private server WoE scene. Since 2010, players have attended Wars with open arms, ready to be torn to shreds and to repeat it week after week.
    As of August 2018, "Pay to Win" elements have been removed from the server. To become a serious player, you'll need to actually play the game. Good? Bad? You decide! We, the Staff Team, are all about making ethical decisions in the best interest of the server. The server always comes before one's own interests. These values, along with our strong connection to our community, will be what drive us forward, and is why you should feel comforted in investing time into BlackoutRO.
    Join our community. It'll be the time of your RO life.
    www.blackout-ro.net

    Server Information

    Server Opened: August 16, 2018. The current database has been live since September 2016 - all items and zeny from before then were lost due to the server being rebuilt from scratch. Accounts, characters and guilds were retained.
    Server Location: California, USA
    Mode: Pre-Renewal
    Maximum Base / Job Levels: 500 / 120
    Base / Job Experience Rates: 10001x / 10001x
    Drop rates: 100% (most common items and MvP drops), 30% (most equipment), 10% (cards)
    Maximum Stat Value: 450
    Maximum Attack Speed: 197
    Instant Cast: 170 DEX
    Status Immunity: 300 LUK




  20. Upvote
    bWolfie reacted to w0wZukuBg in New_zone01 [prt 16 ep & las style]   
    New_zone01

    File Name: w0w_new_zone01
    File Submitter: w0wZukuBg
    File Submitted: 31 August 2018
    File Category: Maps & Textures
    Download Link: Click here to download
     
  21. Upvote
    bWolfie reacted to w0wZukuBg in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  22. Upvote
    bWolfie reacted to Yommy in I miss Ind :'(   
    If you read this, please email or message me.
    I miss you lots
    <3
  23. Upvote
    bWolfie got a reaction from w0wZukuBg in [Showcase] Four Battle Books   
    very nice not noob like @Habilis
  24. Upvote
    bWolfie got a reaction from Habilis in [Showcase] Four Battle Books   
    very nice not noob like @Habilis
  25. Upvote
    bWolfie reacted to w0wZukuBg in [Showcase] Four Battle Books   
    ... I have long had an idea to make a location like a pop-up book ... to tell a story ...
    ... now I have a book ... even 4 ... and I'll tell the story  let's seat and listen to ...
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    The Legend of the Great, Wise and Four Battle Books
    The legend has it that a long time ago a great, but very lonely wizard lived away from people who thought about creating four magic books of elemental magic: earth, wind, fire and water. Ordinary people feared his wonders as a fire, tried to address only the most hopeless cases and always walked around his house, but the great magician believed that thanks to his books people would learn to live in harmony with magic and in harmony with nature. He hoped that with the help of these books people would learn to control nature, use resources wisely, and he himself would receive the post of chief wizard of Rune-Midgard and become a respected man. Half a century of life, he spent writing his main manuscript. And then came the day when he created and endowed all four books with power, and set out on his journey to the king. On his way to the capital, he met a poor sage, who also went to the palace to present to the king amazing boots-speeders, capable of allowing him to instantly survey his huge possessions (these boots were even sewn specially to the size of the king's feet!). All day, the sage imagined what a great reward from the king would be for the invention of speedboots, and our great wizard only smiled back, because he knew that one pair of boots could not eclipse the glory of his manuscripts. And the sage walked and thought to himself that boots-speed are a reward at a time, but with magic books, more wealth will come out. And then came the evening. The sage waited until the great magician fell asleep, and, that is, pulled out the wizard's books and ran as quickly as he could to his native capital, the city of Juno. There, in the guild of sages, he, dressing his boots-speeders on his hands for agility, spent the whole night casting spells on empty scrolls to copy the texts of incantations from the books of the great magician. Gathering a heavy bag of parchment, he rushed all the way to Alberta town to his familiar influential merchant. This trader did not understand anything about magic, but he knew perfectly well where to make money. At first he did not want to get up for a long time (especially for a man wearing speed boots!), then he did not want to go to open the door, but as soon as he heard that there was a big gain, he himself dragged the sage to his house and closed all the doors and shutters . The merchant had a network of his shops and tents all around the Rune-Midgard, so he immediately sent a servant to order the sending of scrolls of magic in the morning as an exclusive to his stores (and especially valuable ordered to put in premium ones). To the sage he gave for start a large bag of gold coins and promised to reward him with a bunch of money and a new pair of good boots when their business is working. On that and decided. And he was not mistaken with new shoes. When the wise man reached the great wizard in the morning and returned his books to the place, the once shining polished boots-speed skates turned into scrapes and rags that are not capable of overtaking even Mi Gao. The great wizard did not notice anything, and for a week they walked together, as if nothing had happened, arguing about which of them would receive the title of chief magician from the king. Only when the gleaming gates appeared on the horizon, the wise man reported that he was heading to Izlude port to see his old friend and give in to the first visit to the wizard, because the sage was firmly convinced of his own victory. In fact, he wanted to hurry to hire a ship, ready to go to Alberta, take his share stake from the merchant and hide away from the wizard. The great magician said goodbye to the sage and headed across the pavement of the capital straight to the palace, clutching the books in his hands. Imagine his surprise when he saw the strange magic scrolls that had clogged the tents of Prontera. People around were discussing new-fangled scrolls, children were running around and playing with small lightning. The pleasant girl-saleswoman cheerfully invited him to try the magic of the scrolls and offered one for the trial. As soon as he touched the paper, the great wizard recognized his incantations and realized that the whole matter of his life had been stolen! But by whom?! In a fit of anger, he tore up the ill-fated scroll, and rushed for the dishonest sage. He knew that this wise man would not wear the speedboots, because they did not fit the size of his legs, but to be sure, the great wizard gathered air around him, and the wind lifted him above the ground, sweeping away everything in his path. So the magic of the wind became the magic of a hurricane. Flying over Izlude town, the great wizard noticed his old wise friend walking along the dock to the ship, which was about to sail. Then the great wizard took the power of the earth in his hands and began to destroy the white stones of the quay. So the magic of the earth became the magic of stone. The dishonest sage, seeing that the abyss was about to open, put on the remnants of the short boots-speeders, and barely had time to scatter and jump to the deck of the hastily raising anchor ship. Then the great wizard summoned the ghosts of the sea and froze the water around him to stop the ship. So the magic of water turned into the magic of ice. Having reached the ship, the great wizard began to search the cabins and in the last of them he found the sage, who was shaking in a corner, hovering in fear, "O great magician, now I see how powerful you are! If I had at least a little of your mind, it would never have occurred to me to steal from you! I was poor and dishonorable, and now I am rich and again dishonorable! Please take all the gold, just leave me alone!" With these words, the sage tossed a bag of coins to the great wizard. In his hands the coins were heated up to white and the fire spilled on the planks of the ship, so the magic of fire turned into the magic of lava. Returning through the air, the great wizard observed the terrible results of magic, he wanted to give to people. The flaming ship, the ice spikes that grew on the surface of the sea, the destroyed port of Izlude town, and the roofs of houses that had been torn down by the hurricane. He was horrified and broken, people pointing at him and shouting, "What is this awful wizard? Why did you cause us all this horror? We send an eternal curse on you, as you directed your magic against us!" So the great wizard became a terrible wizard. From that moment, now, wherever people notice his magic, he was always rebuffed and expelled from the settlement. From grief, he went mad and disappeared from the human eyes in the wild forests among the orcs, who became his only close demi-human creatures. From his books, people were left with only scattered scrolls with a bit of knowledge, copies of which are carefully stored in the Library of Juno and tirelessly reprinted by the sages word for word. Unfortunately the mystery of the boots-speed skates died with that wise man. It is rumored that sometimes the terrible wizard steals lost travelers with his magic and imprisons them in his magic books, forcing them to fight with each other for the sake of the orcs' pleasure. Although this story happened a long time ago, but even now if someone else enters these forests... no, no, he will go back... and she will go back... sure...
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