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evilpuncker

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Everything posted by evilpuncker

  1. esse npc (muito mal feito por sinal kkkk) usa uma tabela sql custom (totalmente sem necessidade, mas os br gostam de botar tudo no sql) o qual vc vai conseguir sucesso encontrando ela no tópico q vc baixou esse npc, ou pedindo em um lugar mais frequentado por "fazedores" de scripts em sql (tbm conhecido como brs), q pode ser no caso o mesmo lugar onde vc baixa o seu emulador (q no caso não é o hercules) PS: ignore os parenteses kkk
  2. https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt
  3. execute this on your phpmyadmin or whatever you use to handle sql: CREATE TABLE IF NOT EXISTS `mapreg` ( `varname` VARCHAR(32) BINARY NOT NULL, `index` INT(11) UNSIGNED NOT NULL DEFAULT '0', `value` VARCHAR(255) NOT NULL, PRIMARY KEY (`varname`,`index`)) ENGINE=MyISAM; that doesn't looks like default hercules tho, I suggest you to use the english one
  4. achei um tópico no eathena com exatamente oq vc quer, porém o link do diff está quebrado :/ http://www.eathena.ws/board/index.php?showtopic=230124
  5. dá uma olhada nesse script como exemplo
  6. vc pode copiar o código do comando cell_walkable e alterar ele pra ele funcionar só em mobs
  7. everything got wiped? xD I don't think so, unless you were talking about xray
  8. @@Dastgir what about some optimization to this script? if you put it at github I may give some inputs or here if you prefer
  9. mob controller system é um algo q foi tirado do eAthena a muitos anos atrás kk única coisa q consigo pra vc é esse link :/
  10. usa alguma skill q altere o MD_CANMOVE do monstro, ou melhor ainda, usa o mob controller system
  11. have you tried already disabling Read Data Folder First?
  12. if you think it is a bug, tell us how to reproduce it here
  13. seems a bit weird but you need to add a new race before the RC2_MAX in map.h file and recompile
  14. set .afk_timer, 1000; 1000 = 1 second well, better explanation: the time is in milliseconds.
  15. I guess you added it inside the npc script, it need to be added outside: function etc etc { function etc } npc script { etc etc etc }
  16. add this function: function script groupid2name { switch(getarg(0)) { case 0: return "Player"; case 1: return "Super Player"; case 60: return "Game Master"; case 99: return "Admin"; } return "Undefined";} and change: [" + groupIdToName(.group[.@i]) + "] to: [" + (callfunc("groupid2name",.group[.@i])) + "]
  17. lol dude just read and do what the error message tell you to do: The log storage directory '/var/www/html/cp/data/logs' is not writable. Remedy with `chmod 0600 /var/www/html/cp/data/logs (btw I think it needs 777 and not 600 but whatever)
  18. http://herc.ws/board/topic/9694-error-srcmapskillc156-skill-lv-0-in-function-unknown/ http://herc.ws/board/topic/9688-failed-assertion-and-case-sensitive-issue/?p=57237 http://herc.ws/board/index.php?app=tracker&showissue=8672 read those
  19. http://herc.ws/board/topic/9355-3te-class-style/?hl=changebase#entry55447 http://herc.ws/board/topic/7895-npc-for-change-job-clothing-sprite/?hl=changebase#entry47228 search next time? AKA not possible in npcs in hercules
  20. lol, does that even exists? I thought that costume things were only to display a visual thing on the character
  21. why not get server's max lvl by using the already defined variable? .serverMaxLevel = MAX_LEVEL;
  22. we have any ragexe 2015 ? http://herc.ws/board/topic/9600-2015-05-13aragexe-release/
  23. then something is wrong, I've just tested it with "adjust_skill_damage RK_HUNDREDSPEAR 50", and it halved my attack (at least against monsters) from 200+ to 100+ try the mapflag in another zone to see if it works
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