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Brynner

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Everything posted by Brynner

  1. is that System/Iteminfo.lua or lub? the message on the screenshots is too small.
  2. i don't think this gonna work for rA. since rA still using packet_db.txt
  3. why i can still hit my own Emperium? - script KoE -1,{OnInit:disablenpc "The King#KoE";disablenpc "Exit#KoE";end;OnWhisperGlobal:if ( getgmlevel() < 99 ) end;else if ( compare ( @whispervar0$, "on" ) ) goto L_start;else if ( compare ( @whispervar0$, "off" ) ) goto L_end;else end;L_end:OnClock0110:OnClock0310:OnClock0510:OnClock0710:OnClock0910:OnClock1110:OnClock1310:OnClock1510:OnClock1710:OnClock1910:OnClock2110:announce "The King of Emperium Hill is over!", 0;set .koe_start, 0;enablenpc "Exit#KoE";disablenpc "The King#KoE";killmonsterall "guild_vs1";end;L_start:OnClock0100:OnClock0300:OnClock0500:OnClock0700:OnClock0900:OnClock1100:OnClock1300:OnClock1500:OnClock1700:OnClock1900:OnClock2100:announce "The King of Emperium Hill has begun!", 0;set .koe_start, 1;enablenpc "The King#KoE";disablenpc "Exit#KoE";set $koegid, 0;donpcevent "::OnRevKoE";maprespawnguildid "guild_vs1", $koegid, 6;monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";end;OnEmpDead:set $koegid, getcharid(2);announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0;donpcevent "::OnRevKoE";maprespawnguildid "guild_vs1", $koegid, 6;sleep 500;if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";end;}// KoE Entranceprontera,153,189,5 script The King#KoE 58,{ mes "[The King]";if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close;} mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end;}}// KoE Exitguild_vs1,49,56,5 script Exit#KoE 51,{mes "[Exit]";mes "See ya.";if ( getcharid(2) == $koegid ) getitem 14003, 1; // configure prize herenext;warp "Save",0,0;close;}// Flagsguild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{set .@gid, $koegid;if ( .@gid == 0 ) end;mes "[King of Emperium Hill]";mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild.";close;OnRevKoE:flagemblem $koegid;end;}guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722guild_vs1 mapflag gvgguild_vs1 mapflag nobranchguild_vs1 mapflag nomemoguild_vs1 mapflag nopenaltyguild_vs1 mapflag noreturnguild_vs1 mapflag nosave SavePointguild_vs1 mapflag noteleportguild_vs1 mapflag pvp_nopartyguild_vs1 mapflag nowarpguild_vs1 mapflag nowarpto
  4. it might be related on this bug report. http://herc.ws/board/tracker/issue-7307-status-weapon-switch/
  5. i see thanks. i got an idea about conquering the castle using the gm account then breakguild.
  6. is there an easy way to make all castles un occupied?
  7. custom npc, votepoints or galing sa gm command lang ang pwede pag kuhaan nyan.
  8. mark this topic solve if its already solve your problem.
  9. libFluxAthena.php $sql = "UPDATE {$this->charMapDatabase}.`char` SET "; $sql .= "hair = 0, hair_color = 0, clothes_color = 0, weapon = 0, shield = 0, "; $sql .= "head_top = 0, head_mid = 0, head_bottom = 0 "; $sql .= "WHERE char_id = ?"; $sth = $this->connection->getStatement($sql);
  10. git and Tortoise git and same lol. to update your files using git you need to do is to git pull.
  11. anyone have this script? thanks in advance.
  12. http://herc.ws/board/tracker/issue-7502-disguise-bug/
  13. event code? the problem here is sometimes the Punching Bag does not respawn. i try this script on rA but it is working normally. the Punching Bag should have a new replacement after killing it.
  14. the punching bag should respawn back after it was killed. but the npc does not show again. - script Punching Bag -1,{ OnInit: OnDeath: monster "prontera",156,170,"Punching Bag",1905,1,strnpcinfo(3)+"::OnDeath";}
  15. i will add the usable item that i want to disable one by one?
  16. how can disable using potions, or any consumable item on a map?
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