Brynner
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Everything posted by Brynner
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to fix this issue. just replace the monster "poring_w01.gat",0,0 into areamonster "poring_w01",84,119,121,90 so it will respawn on the designated location.
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Need Client Setting Together with WPE Free Support
Brynner replied to Reins's question in Client-Side Support
when you diff your client. uncheck the SkipPacketHeaderObfuscation. and also you need to enable the packet_obfuscation into 2. to make it enable. -
im having an issue on it on the latest version? [Warning]: npc_event: player's event queue is full, can't add event 'devil_square_warp::OnPCDieEvent' ![Warning]: npc_event: player's event queue is full, can't add event 'Devil Square::OnPCDieEvent' ![Error]: buildin_rid2name: invalid RID here is the script of my Devil Square. // Made:By Kirlein (Tyirial Script Concept) //// Devil Square based off the mmorpg Muonline //// Have Fun and feel free to leave suggestions //// Leave This intacted //// + Translated by Stillhard aka Dewa //// + Add times for 24 hours of play //// + Add a little bit infos for newbie users //// Completely rewrite by ~AnnieRuru~ //// + Tested with rAthena 17101 //// http://rathena.org/board/topic/77632-devil-square//////////////////////////////////////////////////prontera,164,165,4 script Devil Square 100,{ mes "[Devil Square Guardian]"; mes "Welcome to the entrance door to ^FF0000Devil Square^000000"; mes "If you failed or die, the door will be closed and you have to wait until it start to open again"; next; if ( select ( "Enter", "Info", "Cancel " ) == 3 ) { mes "[Devil Square Guardian]"; mes "See ya"; close; } else if ( @menu == 2 ) { // Info mes "[Devil Square Guardian]"; mes "There are 3 level monster you'll encounter"; mes "Each level the enemies will grow stronger"; mes "If you succeded to win all 3 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!"; close; } else if ( .start != 1 ) { // time mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "It'll be open again at:"; mes "00:00 , 02:00 , 04:00 , 06:00"; // display your time here mes "08:00 , 10:00 , 12:00 , 14:00"; mes "16:00 , 18:00 , 20:00 , 22:00"; close; } else if ( baselevel < 70 || zeny < 20000 ) { // requirement mes "[Devil Square Guardian]"; mes "Minimum base level to enter is 70"; mes "The registration fee is 20,000z"; close; } else if ( .register_num >= .register_limit ) { // room FULL mes "[Devil Square Guardian]"; mes "I'm sorry but the Devil Square is FULL"; mes "Maximum users to enter is "+ .register_limit +" players"; close; } zeny = zeny - 20000; announce strcharinfo(0)+" has entered the Devil Square", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; .register_aid[ .register_num ] = getcharid(3); .register_num++; end;OnInit: .register_limit = 10; // maximum amount of players can play in this event .ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100; end;Onatcmd: if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) { if ( .start ) dispbottom "Devil Square Event already started."; else goto L_Start; } else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) { if ( !.start ) dispbottom "Devil Square Event not yet start."; else goto L_End; } else if ( !.start ) { dispbottom "Devil Square Event is currently not running."; dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event."; dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event"; } else if ( .start == 1 ) dispbottom "Devil Square Event is currently accepting participations."; else dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left."; end;L_Start:OnClock0000: // yeah I know about OnMinute ... it just that more people knows better using OnClockOnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200: .start = 1; disablenpc "Exit#DS"; mapannounce "ordeal_1-1","Devil Square is now closed", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 1 minutes..!!", bc_all; sleep 60000; announce "Devil Square is STARTED NOW !!", bc_all; if ( !.register_num ) goto L_End; .start = 2; donpcevent strnpcinfo(0)+"::OnSurvive"; .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead"; end;Ondevildead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 2nd round", bc_map; goto Ondevil2; } end;Ondevil2: .round = 2; .mob = 70; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::Ondevildead2"; end;Ondevildead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 3rd round", bc_map; goto Ondevil3; } end;Ondevil3: .round = 3; .mob = 58; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::Ondevildead3"; end;Ondevildead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map; else if ( !.mob ) { announce "Devil Square : CONGRATULATION - 10 Treasure Boxs will be yours now", bc_map; goto Ondevil4; } end;Ondevil4: .round = 4; .mob = 10; monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead"; end;Onboxdead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square", bc_all; if ( !.mob ) goto L_End; end;L_End: killmonsterall "ordeal_1-1"; enablenpc "Exit#DS"; deletearray .register_aid; .start = .round = .mob = .register_num = 0; end;OnPCDieEvent:OnPCLogoutEvent: if ( .start && strcharinfo(3) == "ordeal_1-1" ) { while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++; deletearray .register_aid[.@i], 1; .register_num--; if ( !.register_num ) { announce "All players failed to survive at Devil Square", bc_all; killmonsterall "ordeal_1-1"; goto L_End; } } end;OnSurvive: while ( .start == 2 ) { mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map; sleep .ann_survive; } end;}- script devil_square_warp -1,{OnPCDieEvent:// if ( .start == 0 ) end; if ( strcharinfo(3) == "ordeal_1-1" ) { sleep2 1; warp "prontera",156,223; percentheal 100,100; dispbottom "You have failed to survive at Devil Square."; } end;}ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; getitem 7960, 10; next; warp "SavePoint", 0,0 ; close;}ordeal_1-1 mapflag nowarp 10ordeal_1-1 mapflag nowarpto 10ordeal_1-1 mapflag noteleport 10ordeal_1-1 mapflag nosave SavePoint 10ordeal_1-1 mapflag nomemo 10ordeal_1-1 mapflag nobranch 10ordeal_1-1 mapflag nopenalty 10ordeal_1-1 mapflag noicewall 10
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that class still not supported by Hercules. try 3ceam i think Rytech is already testing it and already implemented some of its skill.
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i think Rev. 07-08. you can check it on harmony forum. there is a patch there. but it is not working anymore. and since there is a lot of modification happen on the makefile at the latest version. but if you follow the changes happen on hercules. you can fix it more easily. to make it work up to latest version.
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i think the patch of harmony is not compatible with the latest revision. since it has a luck or poor support from the owner of that project.
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have you change the exp rate?
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http://irowiki.org/wiki/Element
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Hercules is better than rAthena. some of the renewal features of it is from here. and we have a great developers here unlike on rAthena.
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File Name: Storage Category File Submitter: bgamez23 File Submitted: 12 Sep 2013 File Category: Other Graphics this will fix the issue regarding on the storage category. http://herc.ws/board/topic/2141-storage-category/ and also related on this issue. http://herc.ws/board/tracker/issue-7055-storage-button-the-other-way-around/?gopid=16643#entry16643 so this will fix your storage category issue. Click here to download this file
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Version 1.1
315 downloads
this will fix the issue regarding on the storage category. http://herc.ws/board/topic/2141-storage-category/ and also related on this issue. http://herc.ws/board/tracker/issue-7055-storage-button-the-other-way-around/?gopid=16643#entry16643 so this will fix your storage category issue. -
have you try to make it 100?
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how can i change to http://localhost/fluxcp/?
Brynner replied to Luffy's question in Website Support
try to check it here. http://portforward.com/ -
how can i change to http://localhost/fluxcp/?
Brynner replied to Luffy's question in Website Support
just open port 80. -
how can i change to http://localhost/fluxcp/?
Brynner replied to Luffy's question in Website Support
are you hosting your website on a paid hosting company or local hosting? -
i try to login but im having an error with your clientinfo.xml. try to use this. <?xml version="1.0" encoding="euc-kr" ?><clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <hideaccountlist></hideaccountlist> <extendedslot></extendedslot> <connection> <display>MyRagnarok</display> <desc>Ragnarok</desc> <balloon>MyRagnarok</balloon> <address>69.42.221.36</address> <port>6900</port> <version>39</version> <langtype>1</langtype> <registrationweb>http://flux.domain.com</registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> </aid> <yellow> <admin></admin><admin></admin><admin></admin> </yellow> </connection></clientinfo>
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how can i change to http://localhost/fluxcp/?
Brynner replied to Luffy's question in Website Support
what do you mean the location your want to rename it? on your webhost. make a folder rename it as fluxcp then put all the fluxcp files inside of it.then on your configapplication.php look for BaseURI' => '' and make it BaseURI' => '/fluxcp/' -
you sure? hmmmi think you should provide more info instead of screenshot.
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check your clientinfo.xml make sure that there is no spaces in your ip.
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Message: SQLSTATE[HY000] [1045] Access denied for user 'root'@'localhost' (using password: YES) configservers.php make sure you put the right ip of your server sql. and also you put the right username and password of your root.
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the poring respawn but it was respawning on the lower side of the map which is not accessible.
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where is user's current map saved in database?
Brynner replied to serverkid's question in General Server Support
when the player logout it will save its last location. the last warp and save map is not the same. the save map only save if you talk to kafra. -
where is user's current map saved in database?
Brynner replied to serverkid's question in General Server Support
on your char table. and look for save_map -
it should work now on the latest version of Hercules.