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Brynner

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Posts posted by Brynner


  1. Due to some of the changes done to 3CeAM and Paradox's flux control panel no longer being updated, ive decided to continue on it as needed for 3CeAM. Database name changes, the adding of other new databases, updating tables with new jobs and other things, etc. are a number of the things needed to make it up-to-date on compatibility. If your using 3CeAM, its recommended to use this.

     

    3CeAM-Flux Control Panel

    https://sourceforge.net/projects/v1-3ceam-flux/

    Oops, looks like something went wrong.

     

    the link is not working.


  2. i think the font size is different based on the font that installed in your machine.

     

    For instance, I might see the normal font size in my client, but other players could possible see a font with different size. (client settings are exactly the same)

     

    it's better that you default it to normal font size. or enforce the default font size maybe.

    i use both windows 7 and windows 10 and i don't have any issue on my font size.


  3. UPDATE:

    NEMO now supports dates 2010 - 2015 (There might be a few patches still having bugs with early 2010 clients). And yes the remaining patches that were failing for 2015 client earlier is also fixed. There was a major rewrite required for a lot of the patches so there is a chance i forgot something somewhere. 

     

    Packet Keys are no longer required to be shared for any client - no more annoying change the other key instead warnings will be there. Also Patches that depend on another one will inform you if its not enabled/disabled. For e.g. Cancel To Login Window checks if Restore Login Window is enabled.

     

    Please let me know if you see any issues :) .

     

    @@bgamez23 odd i will check that.

    nice thanks


  4. is there any chances to separate those? just like what they did on rathena. to avoid any conflict for fluxcp. because our current mob_db_re still use the mob_db. he only did is to replace the old one.

     

    not only the mob_db_re also the mob_skill_db_re.


  5. With this script, it's not needed to edit lastwarp. Since, last warp information is stored before they actually get warped. in other words, it'll store the 0 0 for x and y, making it repeat random warps.

    it will warp you first on a random map once you use the warper. but when you use the last warp. it will warped you on your previous warp even you put 0 0 on your coordinate.

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