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Brynner

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Posts posted by Brynner


  1. Disable the @mail command for normal players.

    you can still use mail system via alt+h then send message. or it can be access via npc.

     

    and also the *openmail

    https://github.com/HerculesWS/Hercules/blob/master/npc/other/mail.txt

     

    but wait,

    why you want to disable it ? is there some kind of bug ?

    if using langtype 0, it working fine ...

     

    euphy's woe setter script uses mailbox to send the reward ..

     

    bug maybe...

     

    last time i have an issue with this mail system.. they can dup items via mail system and i dont know how they do it.. i just found out that they got loads of stuff so decided to mac ban them :P

     

    and oh i remember there is a same issue also i forgot if its here or on rA.

     

    disable the npc and dont put @mail commands on group 0 that's what i did after..

    yup there is a bug regarding on it specially when you have a @security on your server.


  2. what exactly is that patch supposed to do? i never understood what it was for. 

    example you have 2 server on your clientinfo.xml

     

    Server1

    Server2

     

    once you login on your Server2. if you click cancel on your character select

    and it goes back to login screen. it will automatically switch server if

    the proxy server is not enable. instead of server 2 you will be login. it will login

    your account on Server1


  3. try it now. should be fixed. looks like the fail safe was needed after all.

    it works now. it removes the HackShield. but the enable proxy support still not working. the client still crashed right after you login.


  4.  

    Some diff in trouble, when you close the client he keeps open in windows process.

    its amazing why it didnt crash. well whatever its fixed now.

    the latest fixed for DisableHShield still not working for 2012-04-10-ragexe client. there is no error upon applying the diff patch. but when you start the client. the HackShield start to update.


  5. This script was re-write by AnnieRuru @ http://rathena.org/board/topic/77632-devil-square/

    I'm trying to make it work in Hercules.

     

    When the Round start there's now mobs on the map and keep announcing "2 players is still at Devil Square."

     

    //   Made:By Kirlein (Tyirial Script Concept)  //// Devil Square based off the mmorpg Muonline  //// Have Fun and feel free to leave suggestions ////          Leave This intacted                //// +   Translated by Stillhard aka Dewa        //// +  Add times for 24 hours of play         //// +  Add a little bit infos for newbie users  ////      Completely rewrite by ~AnnieRuru~      //// +  Tested with rAthena 17101                //// http://rathena.org/board/topic/77632-devil-square//////////////////////////////////////////////////prontera,156,185,5	script	Devil Square	100,{	mes "[Devil Square Guardian]";	mes "Welcome to the entrance door to ^FF0000Devil Square^000000";	mes "If you failed or die, the door will be closed and you have to wait until it start to open again";	next;	if ( select ( "Enter", "Info", "Cancel " ) == 3 ) {		mes "[Devil Square Guardian]";		mes "See ya";		close;	}	else if ( @menu == 2 ) { // Info		mes "[Devil Square Guardian]";		mes "There are 3 level monster you'll encounter";		mes "Each level the enemies will grow stronger";		mes "If you succeded to win all 3 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!";		close;	}	else if ( .start != 1 ) { // time		mes "[Devil Square Guardian]";		mes "Devil Square is now closed";		mes "It'll be open again at:";		mes "00:00 , 02:00 , 04:00 , 06:00"; // display your time here		mes "08:00 , 10:00 , 12:00 , 14:00";		mes "16:00 , 18:00 , 20:00 , 22:00";		close;	}	else if ( BaseLevel < 150 || Zeny < 1000 ) { // requirement		mes "[Devil Square Guardian]";		mes "Minimum base level to enter is 150";		mes "The registration fee is 1000z";		close;	}	else if ( .register_num >= .register_limit ) { // room FULL		mes "[Devil Square Guardian]";		mes "I'm sorry but the Devil Square is FULL";		mes "Maximum users to enter is "+ .register_limit +" players";		close;	}	zeny = zeny - 1000;	announce strcharinfo(0)+" has entered the Devil Square", bc_npc;	percentheal 100,100;	warp "ordeal_1-1",183,182;	.register_aid[ .register_num ] = getcharid(3);	.register_num++;	end;OnInit:	.register_limit = 10; // maximum amount of players can play in this event	.ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds	bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100;	end;Onatcmd:	if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) {		if ( .start )			dispbottom "Devil Square Event already started.";		else			goto L_Start;	}	else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) {		if ( !.start )			dispbottom "Devil Square Event not yet start.";		else			goto L_End;	}	else if ( !.start ) {		dispbottom "Devil Square Event is currently not running.";		dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event.";		dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event";	}	else if ( .start == 1 )		dispbottom "Devil Square Event is currently accepting participations.";	else		dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left.";	end;L_Start:OnClock0000: // yeah I know about OnMinute ... it just that more people knows better using OnClockOnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200:	if ( .start ) end;	.start = 1;	disablenpc "Exit#DS";	mapannounce "ordeal_1-1","Devil Square is now closed", bc_map;	getmapxy .@map$, .@x, .@y, 1;	mapwarp "ordeal_1-1", .@map$, .@x, .@y;	killmonsterall "ordeal_1-1";	announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all;	sleep 60000;	announce "Devil Square will begin in 4 minutes..!!", bc_all;	sleep 60000;	announce "Devil Square will begin in 3 minutes..!!", bc_all;	sleep 60000;	announce "Devil Square will begin in 2 minutes..!!", bc_all;	sleep 60000;	announce "Devil Square will begin in 1 minutes..!!", bc_all;	sleep 60000;	announce "Devil Square is STARTED NOW !!", bc_all;	if ( !.register_num )		goto L_End;	.start = 2;	donpcevent strnpcinfo(0)+"::OnSurvive";	.round = 1;	.mob = 75;	areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead";	end;Ondevildead:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map;	else if ( !.mob ) {		announce "Devil Square will enter to 2nd round", bc_map;		goto Ondevil2;	}	end;Ondevil2:	.round = 2;	.mob = 70;	areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::Ondevildead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::Ondevildead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::Ondevildead2";	end;Ondevildead2:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map;	else if ( !.mob ) {		announce "Devil Square will enter to 3rd round", bc_map;		goto Ondevil3;	}	end;Ondevil3:	.round = 3;	.mob = 58;	areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::Ondevildead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::Ondevildead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::Ondevildead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::Ondevildead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::Ondevildead3";	end;Ondevildead3:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map;	else if ( !.mob ) {		announce "Devil Square : CONGRATULATION - 10 Treasure Boxs will be yours now", bc_map;		goto Ondevil4;	}	end;Ondevil4:	.round = 4;	.mob = 10;	monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead";	monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead";	end;Onboxdead:	.mob--;	announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square", bc_all;	if ( !.mob )		goto L_End;	end;L_End:	killmonsterall "ordeal_1-1";	enablenpc "Exit#DS";	deletearray .register_aid;	.start = .round = .mob = .register_num = 0;	end;OnPCDieEvent:OnPCLogoutEvent:	if ( .start && strcharinfo(3) == "ordeal_1-1" ) {		while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++;		deletearray .register_aid[.@i], 1;		.register_num--;		if ( !.register_num ) {			announce "All players failed to survive at Devil Square", bc_all;			killmonsterall "ordeal_1-1";			goto L_End;		}	}	end;OnSurvive:	while ( .start == 2 ) {		mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map;		sleep .ann_survive;	}	end;}ordeal_1-1,246,245,7	script	Exit#DS	51,{	mes "[Exit]";	mes "See ya";	next;	warp "SavePoint", 0,0 ;	close;}ordeal_1-1	mapflag	nowarpordeal_1-1	mapflag	nowarptoordeal_1-1	mapflag	noteleportordeal_1-1	mapflag	nosave	SavePointordeal_1-1	mapflag	nomemoordeal_1-1	mapflag	nobranchordeal_1-1	mapflag	nopenaltyordeal_1-1	mapflag	noicewall

    @Annie can you make this script compatible in Hercules.

     

    Thanks

    you can try this

     

    //===== rAthena Script =======================================//= Devil Square//===== By: ==================================================//= Kirlein, Stillhard (translation), AnnieRuru (rewrite)//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Devil Square, based on the event in MU Online.//= Defeat three waves of monsters for treasure.//===== Additional Comments: =================================//= 1.0 First version, edited. [Euphy]//============================================================prontera,156,185,5	script	Devil Square Guardian#1	406,{	set .@gm_level, 99; // GM level required to start/stop the event	mes "[Devil Square Guardian]";	mes "This is the entrance to ^FF0000Devil Square^000000.";	mes "If you fail or die, the door will close and you must wait until the event starts again to re-enter.";	next;	switch(select("Enter.:Information.:" + ((getgmlevel() >= .@gm_level) ? "GM Menu." : "") + ":Cancel.")) {	case 1:		if (.start != 1) { // registration period			mes "[Devil Square Guardian]";			mes "Devil Square is now closed.";			mes "It will open at these times:";			mes "00:00 , 02:00 , 04:00 , 06:00"; // display your times here			mes "08:00 , 10:00 , 12:00 , 14:00";			mes "16:00 , 18:00 , 20:00 , 22:00";			close;		}		if (BaseLevel < 70 || Zeny < 20000) { // requirements			mes "[Devil Square Guardian]";			mes "You do not meet the requirements to enter Devil Square.";			mes " ";			mes "Requirements:";			mes " - Base Level 70";			mes " - Registration fee 20,000z";			close;		}		Zeny -= 20000;		announce strcharinfo(0)+" has entered Devil Square.", bc_npc;		percentheal 100,100;		warp "ordeal_1-1",183,182;		close;	case 2:		mes "[Devil Square Guardian]";		mes "Inside, you will encounter 3 waves of monsters. The monsters will grow stronger with each wave.";		next;		mes "[Devil Square Guardian]";		mes "If you defeat all the enemies, you will be given the opportunity to open 10 Treasure Chests with items, equipment, and rare cards inside!";		close;	case 3:		mes "[Devil Square Guardian]";		switch (.start) { // event states			case 0: mes "Devil Square has not yet started."; break;			case 1: mes "Devil Square is currently accepting participants."; break;			case 2: mes "Devil Square Event is currently running on Round "+ .round +" with "+ .mob +" monsters remaining."; break;		}		next;		switch(select("Start event.:Stop event.:Cancel.")) {		case 1:			mes "[Devil Square Guardian]";			if (.start)				mes "Devil Square has already started.";			else {				mes "Starting Devil Square...";				donpcevent strnpcinfo(0)+"::OnStartEvent";			}			close;		case 2:			mes "[Devil Square Guardian]";			if (!.start)				mes "Devil Square has not yet started.";			else {				mes "Stopping Devil Square...";				donpcevent strnpcinfo(0)+"::OnStopEvent";			}			close;		case 3:			break;		}		break;	case 4:		break;	}	mes "[Devil Square Guardian]";	mes "Farewell.";	close;OnStartEvent:OnClock0000:OnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200:	.start = 1;	disablenpc "ord11-12"; //from npc/warps/pvp.txt	disablenpc "Devil Square Guardian#2";	mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map;	getmapxy .@map$, .@x, .@y, 1;	mapwarp "ordeal_1-1", .@map$, .@x, .@y;	killmonsterall "ordeal_1-1";	announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all;	sleep 60000;	announce "Devil Square will begin in 4 minutes.", bc_all;	sleep 60000;	announce "Devil Square will begin in 3 minutes.", bc_all;	sleep 60000;	announce "Devil Square will begin in 2 minutes.", bc_all;	sleep 60000;	announce "Devil Square will begin in 1 minute.", bc_all;	sleep 60000;	announce "Devil Square has STARTED!", bc_all;	if ( !getmapusers("ordeal_1-1") )		goto OnStopEvent;	.start = 2;	.round = 1;	.mob = 75;	areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::OnDevilDead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::OnDevilDead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::OnDevilDead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::OnDevilDead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::OnDevilDead";	areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::OnDevilDead";	end;OnDevilDead:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" monsters remaining in round 1.", bc_map;	else if ( .mob <= 0 ) {		announce "Devil Square is entering round 2...", bc_map;		goto OnDevil2;	}	end;OnDevil2:	.round = 2;	.mob = 70;	areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::OnDevilDead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::OnDevilDead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::OnDevilDead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::OnDevilDead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::OnDevilDead2";	areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::OnDevilDead2";	end;OnDevilDead2:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" monsters remaining in round 2.", bc_map;	else if ( .mob <= 0 ) {		announce "Devil Square is entering round 3...", bc_map;		goto OnDevil3;	}	end;OnDevil3:	.round = 3;	.mob = 58;	areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::OnDevilDead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::OnDevilDead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::OnDevilDead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::OnDevilDead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::OnDevilDead3";	areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::OnDevilDead3";	end;OnDevilDead3:	.mob--;	if ( .mob == 25 || .mob == 5 )		announce "Devil Square : "+ .mob +" monsters remaining in the final round.", bc_map;	else if ( .mob <= 0 ) {		announce "Devil Square : CONGRATULATIONS. These 10 Treasure Chests are yours.", bc_map;		goto OnDevil4;	}	end;OnDevil4:	.round = 4;	.mob = 10;	monster "ordeal_1-1",231,250,"Treasure Chest",1324,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",234,247,"Treasure Chest",1328,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",237,244,"Treasure Chest",1332,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",240,241,"Treasure Chest",1336,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",243,238,"Treasure Chest",1340,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",246,235,"Treasure Chest",1344,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",249,232,"Treasure Chest",1348,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",252,229,"Treasure Chest",1352,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",249,241,"Treasure Chest",1356,1,strnpcinfo(0)+"::OnTreasureDead";	monster "ordeal_1-1",240,249,"Treasure Chest",1360,1,strnpcinfo(0)+"::OnTreasureDead";	end;OnTreasureDead:	.mob--;	announce "Devil Square : "+ strcharinfo(0) +" has opened the Treasure Chest at Devil Square.", bc_all;	if ( .mob <= 0 )		goto OnStopEvent;	end;OnStopEvent:	killmonsterall "ordeal_1-1";	enablenpc "ord11-12"; //from npc/warps/pvp.txt	enablenpc "Devil Square Guardian#2";	.start = .round = .mob = 0;	end;}ordeal_1-1,246,245,7	script	Devil Square Guardian#2	406,{	mes "[Exit]";	mes "Farewell.";	close2;	warp "SavePoint",0,0;	end;}ordeal_1-1	mapflag	nowarpordeal_1-1	mapflag	nowarptoordeal_1-1	mapflag	noteleportordeal_1-1	mapflag	monster_noteleportordeal_1-1	mapflag	nosave	SavePointordeal_1-1	mapflag	nomemoordeal_1-1	mapflag	nobranchordeal_1-1	mapflag	nopenaltyordeal_1-1	mapflag	noicewall

    https://raw.github.com/rathena/rathena/master/npc/custom/events/devil_square.txt


  6. I was creating a client, I noticed a problem with client 2013-07-08aRagexe or higher. When you get about 30 seconds in the window select the server the client receives crash, this occurs when he has to show an error message when connecting.

    confirm same thing happens for me. using 2014 client.


  7.  

    Dragon Breath is no longer a defense ignoring fixed attack. Its a weapon attack, but isnt affected by your ATK or weapon ATK (any ATK for that matter) and is a formula affected only by your HP, SP, used skill level, and learned level of Dragon Trainning (And I believe your base level as well).

    No its now affected by Weapon attck Dex & Str stats. And Im sure not by HP.

     

    @VyLow

    Im attcking a player without items equipped.

    have you tested it already on kRO?


  8. i just checked in both RE & main for that date . I don't see any error in NEMO. did u do git pull to the latest?

    version should be 2.1 and also the title now reflects the last committed date (2014-02-18  04:04:43 GMT+0530 is what you should be seeing)

     

    still not working for 2012-04-10aRagexe.exe Disable HShield. the HShield still running right after you run your client.


  9. the new patch failed to load the ff. for 2014-01-15eRagexe.exe client.

    Disable HShield 

    Disable Nagle Algorithm

    Enable Multiple GRFs

    Enable DNS Support

     

    opps it works now. except enable proxy support.
     
    disable hackshield does not work for 2012-04-10aRagexe client.
    even you check the disable hackshield. when you run the client. hackshield start to run.

  10. Can anybody tell me how you edit buttons and change korean text to english?

    Font name and guide, can anyone provide?

    they use font Arial Unicode MS and size 9 or lower. depends on how long the name button you will put.


  11. Hi PRO ppl

     

    Anyone have problems with Windows 8?. I have some user with 8 version whose clients just close after double click. i have Renewal Client  2013-06-05.exe

     

    What could to be the problem?

     

     

    Regards and ty for your replies

    i'm using Windows 8.1 Pro and i haven't encounter that problem since.

     

    you should provide more info regarding on this issue. much better to ask him if he got any error message?

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