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Brynner

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Posts posted by Brynner


  1. for local ip. just put. 192.168.x.x just check the localip address of your computer.

     

    for char-server.conf

    // Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: localip
    // Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: risktakers.servegame.com

    and for map-server.conf

    // Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: localip
    // Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: risktakers.servegame.com

    for subnet.conf

    // Subnet support file// Format is:// subnet: net-submask:char_ip:map_ip// you can add more than one subnet subnet: 255.0.0.0:localip:localip

    and for your clientinfo.xml just use the risktakers.servegame.com if the connection is outside the router. but if your going to connect using your computer. just use localip.

     

    and make sure you open port 6900, 5121 and 6121.


  2. here is what i did and it works now. thank you

    -    script    verifystats    -1,{     OnPCLoginEvent:        // Check and verify all stats        for (.@i = bStr; .@i <= bLuk; .@i++) {            // Add and count stat points            .@StatCount += readparam(.@i);			 }            // Count max stat parameters            if (readparam(.@i) == .MaxStat)                .@MaxStatCount++;                        // Verify stats            if (readparam(.@i) > .MaxStat || .@MaxStatCount >= .ParamCount && .@StatCount > .MaxCount)            {                // Reset status points                ResetStatus;                                // Reset skill points (if enabled)                if (.SkillReset)                    ResetSkill;										// Display error message					message strcharinfo(0), "Verification System : Your stats have been reset.";		            }        }            end;            OnInit:        // Configuration        .MaxStat = 99;        // Max stat parameter        .ParamCount = 2;    // Max stat parameter count        .MaxCount = 210;    // Max stat count (ex: 99 + 99 + 9 + 1 + 1 + 1)        .SkillReset = 0;    // Reset skills? (0 = off, 1 = on)            end;    }

  3.  

    Revised.

     

     

    -    script    verifystats    -1,{    OnPCLoginEvent:        // Check and verify all stats        for (.@i = bStr; .@i <= bLuk; .@i++)        {            // Add and count stat points            .@StatCount += readparam(.@i);                        // Count max stat parameters            if (readparam(.@i) == .MaxStat)                .@MaxStatCount++;                        // Verify stats            if (readparam(.@i) > .MaxStat || .@MaxStatCount >= .ParamCount && .@StatCount > .MaxCount)            {                // Reset status points                ResetStatus;                                // Reset skill points (if enabled)                if (.SkillReset)                    ResetSkill;                                    // Display error message                message strcharinfo(0), "Verification System : Your stats have been reset.";            }        }            end;            OnInit:        // Configuration        .MaxStat = 99;        // Max stat parameter        .ParamCount = 2;    // Max stat parameter count        .MaxCount = 210;    // Max stat count (ex: 99 + 99 + 9 + 1 + 1 + 1)        .SkillReset = 0;    // Reset skills? (0 = off, 1 = on)            end;    }

    how can i set only one notification only?

    image.jpg


  4.  

      - And also all texture/sprite from iRo/bRo/mRo/fRo/pRo/jRo/twRo compatible with accessoryid.lub / accname.lub and the itemInfo.lua.

     

    i cant find it in ' iteminfo.lua ' and tried to make it my self but it rather confusing, because the ' accessoryid.lub ' and ' accname.lub ' its not match in some line

    can someone help me to make the entry in ' iteminfo.lua' file or show me how to do it my self ?

    https://github.com/ROClientSide/Translation/blob/master/System/itemInfo.lua


  5. bellow sc_start .@j,240000,.@sum;

     

    add the following:

     

     

    if ( .@spirit = .spirit[BaseJob] );	else if ( Upper & 1 && BaseLevel < 70 )		.@spirit = 494;	else		end;	sc_start4 SC_SOULLINK, -1, 5, .@spirit,0,0; 

    and bellow OnInit: add it:

     

     

    	.spirit[Job_Alchemist] = 445;	.spirit[Job_Monk] = 447;	.spirit[Job_Star_Gladiator] = 448;	.spirit[Job_Sage] = 449;	.spirit[Job_Crusader] = 450;	.spirit[Job_SuperNovice] = 451;	.spirit[Job_Knight] = 452;	.spirit[Job_Wizard] = 453;	.spirit[Job_Priest] = 454;	.spirit[Job_Bard] = .spirit[Job_Dancer] = 455;	.spirit[Job_Rogue] = 456;	.spirit[Job_Assassin] = 457;	.spirit[Job_Blacksmith] = 458;	.spirit[Job_Hunter] = 460;	.spirit[Job_Soul_Linker] = 461; 

     

    @edit

    btw, why you used 0 for min level?

    its not working. because in this script if you buy additional buffs for this healer. it will ask for minimum level.


  6. how can i add soul link buffs here?when i try to add SC_SPIRIT nothings happen. thank you in advance.

     

    -	script	Healer	-1,{		set .@Price,0;	// Zeny required for heal	set .@Buffs,1;	// Also buff players? (1: yes / 0: no)	set .@Delay,0;	// Heal delay, in seconds	callfunc "F_ClearGarbage",0;	if (@HD > gettimetick(2)) end;	if (.@Price) {		message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";		if (Zeny < .@Price) end;		if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close;		set Zeny, Zeny-.@Price;	}	specialeffect2 EF_HEAL2; percentheal 100,100;	if (.@Buffs) {		for( .@i = 0; .@i < .size_buff; .@i++ ) {			.@sum = atoi(.@b$[.@i]) + .min_Levels[.@i];			.@j = .Buffs$[.@i];			if( .@sum )				sc_start .@j,240000,.@sum;		}	}	if (.@Delay) set @HD, gettimetick(2)+.@Delay;	close;OnInit:	deletearray .Buffs$;	deletearray .min_Levels;	setarray .Buffs$, SC_INCREASEAGI, SC_BLESSING, SC_KYRIE, SC_SOULLINK;	setarray .min_Levels,        5,        5,       0,       0;	.size_buff = getarraysize( .Buffs$ );	end;	}prontera,163,185,6	duplicate(Healer)	Healer#alb	909

  7. I just wanna say.. please remember that Sirius_White is pretty busy with personal life stuff as well :/ Harmony is still a project of his, but as most of us know, it's hard to juggle projects with personal life. Please don't hound him to release updates. He will when he has time.

    maybe he will if he really need more $


  8. you don't need to do this.

    setarray .@styles[1],553,57,251;

    all you need to do is to edit your confbattleclient.conf.

     

    and bring back this script to default one.

    	setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");	setarray .@Look[1],LOOK_CLOTHES_COLOR,LOOK_HAIR,LOOK_HAIR_COLOR;
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