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Brynner

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Reputation Activity

  1. Like
    Brynner reacted to 4144 in Nemo patcher   
  2. Upvote
    Brynner got a reaction from Khonsu in Chat window labels   
    you can double click it those chat tab ingame to rename the title
  3. Like
    Brynner got a reaction from reinzhart in What Episode hercules are now?   
    i think he is asking for what ragnarok episode are now on Hercules emulator. 
  4. Like
    Brynner got a reaction from Nightblood in Patulong po   
    kung gusto mo 3rd job na madaming new features go for renewal. pero kung medyo classic lng go for pre-renewal kc madaming features ang wla s pre-re n meron s renewal
  5. Like
    Brynner got a reaction from FearlesS in Gravity error in gefenia01 dun   
    Geffenia maps 01-04
    gefenia.rar
  6. Upvote
    Brynner got a reaction from fourxhackd in I can't find the regular chat in my client   
    just simply click the + icon to add additional chat tab
  7. Upvote
    Brynner got a reaction from NiklPar in Making Pull Requests on Hercules   
    can you update this guide?
  8. Upvote
    Brynner got a reaction from CharlesKa in Making Pull Requests on Hercules   
    must better if you use postimage.org just like zackdreaver. all of my upload pics is came from postimage.
  9. Upvote
    Brynner got a reaction from bajing88 in No Display after setup.exe as admin   
    use older version of setup.exe
  10. Upvote
    Brynner got a reaction from Monsieur Panda in WOE Emperium   
    if im not mistaken it has no HP Bar unless your account is a GM.
  11. Upvote
    Brynner got a reaction from Phriya in punching bag script like on iRO sakray   
    how to make it automatically? and automatically restore his life before he got killed?
  12. Upvote
    Brynner got a reaction from JulioCF in @aura patch   
    File Name: @aura patch
    File Submitter: bgamez23
    File Submitted: 20 Apr 2013
    File Category: Source Modifications
     
    @aura commands for hercules
     
    Click here to download this file
  13. Upvote
    Brynner reacted to Ai4rei in GRF Diet Plan, v1.0.0.0 - last updated 2014/10/05   
    GRF Diet Plan


    About
    This tool is a feature test of RO Patcher Lite's GRF library. It reduces GRF archive size by eliminating duplicated data, with non-shared palettes giving the best ratios. No client modifications are needed. See readme.txt for more details.

    Known Issues
    Using the "use best compression" option (off by default) might cause the client being unable to read certain files or degrade performance.

    Download & Website
    http://nn.ai4rei.net/dev/rotools/

    License

    This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.
  14. Upvote
    Brynner got a reaction from iZeal in No ATL+Q on 2012-04-10?   
    make sure that there is no 3rd party program like dota warkey.
  15. Upvote
    Brynner got a reaction from Elsa in Hercules vs rAthena   
    Hercules is better than rAthena. some of the renewal features of it is from here. and we have a great developers here unlike on rAthena.
  16. Upvote
    Brynner got a reaction from rmon08 in 2013 Ragexe Support [Main Topic]   
    its because you need to use the updated files from kRO. or try to use this data files.
    https://github.com/ROClientSide/Translation
  17. Upvote
    Brynner got a reaction from N e s s in Disguise Event :)   
    just replace it.
  18. Upvote
    Brynner got a reaction from jaldaAbajo in Regarding Stylist   
    confbattleclient.conf
     
    // Valid range of dyes and styles on the client.min_hair_style: 0max_hair_style: 57min_hair_color: 0max_hair_color: 251min_cloth_color: 0 max_cloth_color: 553
  19. Upvote
    Brynner reacted to KeyWorld in roBrowser - Ragnarok Online for Web Browsers   
    Seems like I didn't write a post here about this project, it's time to do it.
    I'm here to introduce roBrowser, an open source project that try to port Ragnarok Online in the browser using web technologies (javascript, HTML5, WebGL).
     
    As it's running in a web browser, roBrowser isn't OS dependent and run fine on Linux, Macintosh and Windows. It's also running on some smartphone and tablets but it depend if the system support webgl and I have to admit, it has bad control (not optimize for touch control).
     
    It can also be run as a Chrome App, I personally use it to have a nice icon on my desktop.
    From now, I tested it (and it's working) on Chrome, Firefox, Safari and Opera. It will work in future on IE11 when they will fix their rendering engine.
     
    roBrowser is not a different game as Gravity built (Ragnarok Zero, Ragnarok Violet, ...), this project is intended to be another client for RO1, to connect on private servers.
     


    Get the source
    (Thanks to report all bugs)

    If you like roBrowser, you can help me improving it or
    even thinking about doing a donation ?


     
     
     
    Screenshots










     
     

    The project is still on going, currently missing a lot of features to match the official client (trade ui, npc buy/sell, ...), but I'm working on it.
     

    Some usefulls links :
    [*] Source code [*]Installation guide [*]WebSite [*]API Guide [*]Forum [*]Demo (Yep there is even a demo if you want to try it).

  20. Upvote
    Brynner got a reaction from kyeme in Body Reloc Client Crash while using/equipped some Headgears   
    upon on testing.
     
    my client crashed using 2010-07-30aRagexeRE with hercules emulator.
     
    same way on how to produce the bug.
     
    but when i try eathena emulator with 2010-07-30aRagexeRE client.
    no client crashed.
     
    maybe it is because of the character animation right after you make a asura strike.
  21. Upvote
    Brynner got a reaction from KeyWorld in Harmony... making a return?   
    maybe he need to buy something and he need more $. that's why he's back from his grave. but once he get what he needs i don't know what will happen next since he always saying that there is a updates or progress. but in reality there is no real updates or progress.
  22. Upvote
    Brynner got a reaction from Hadeszeus in Devil Square Support   
    you can try this
     
    //===== rAthena Script =======================================//= Devil Square//===== By: ==================================================//= Kirlein, Stillhard (translation), AnnieRuru (rewrite)//===== Current Version: =====================================//= 1.0//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Devil Square, based on the event in MU Online.//= Defeat three waves of monsters for treasure.//===== Additional Comments: =================================//= 1.0 First version, edited. [Euphy]//============================================================prontera,156,185,5 script Devil Square Guardian#1 406,{ set .@gm_level, 99; // GM level required to start/stop the event mes "[Devil Square Guardian]"; mes "This is the entrance to ^FF0000Devil Square^000000."; mes "If you fail or die, the door will close and you must wait until the event starts again to re-enter."; next; switch(select("Enter.:Information.:" + ((getgmlevel() >= .@gm_level) ? "GM Menu." : "") + ":Cancel.")) { case 1: if (.start != 1) { // registration period mes "[Devil Square Guardian]"; mes "Devil Square is now closed."; mes "It will open at these times:"; mes "00:00 , 02:00 , 04:00 , 06:00"; // display your times here mes "08:00 , 10:00 , 12:00 , 14:00"; mes "16:00 , 18:00 , 20:00 , 22:00"; close; } if (BaseLevel < 70 || Zeny < 20000) { // requirements mes "[Devil Square Guardian]"; mes "You do not meet the requirements to enter Devil Square."; mes " "; mes "Requirements:"; mes " - Base Level 70"; mes " - Registration fee 20,000z"; close; } Zeny -= 20000; announce strcharinfo(0)+" has entered Devil Square.", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; close; case 2: mes "[Devil Square Guardian]"; mes "Inside, you will encounter 3 waves of monsters. The monsters will grow stronger with each wave."; next; mes "[Devil Square Guardian]"; mes "If you defeat all the enemies, you will be given the opportunity to open 10 Treasure Chests with items, equipment, and rare cards inside!"; close; case 3: mes "[Devil Square Guardian]"; switch (.start) { // event states case 0: mes "Devil Square has not yet started."; break; case 1: mes "Devil Square is currently accepting participants."; break; case 2: mes "Devil Square Event is currently running on Round "+ .round +" with "+ .mob +" monsters remaining."; break; } next; switch(select("Start event.:Stop event.:Cancel.")) { case 1: mes "[Devil Square Guardian]"; if (.start) mes "Devil Square has already started."; else { mes "Starting Devil Square..."; donpcevent strnpcinfo(0)+"::OnStartEvent"; } close; case 2: mes "[Devil Square Guardian]"; if (!.start) mes "Devil Square has not yet started."; else { mes "Stopping Devil Square..."; donpcevent strnpcinfo(0)+"::OnStopEvent"; } close; case 3: break; } break; case 4: break; } mes "[Devil Square Guardian]"; mes "Farewell."; close;OnStartEvent:OnClock0000:OnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200: .start = 1; disablenpc "ord11-12"; //from npc/warps/pvp.txt disablenpc "Devil Square Guardian#2"; mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes.", bc_all; sleep 60000; announce "Devil Square will begin in 1 minute.", bc_all; sleep 60000; announce "Devil Square has STARTED!", bc_all; if ( !getmapusers("ordeal_1-1") ) goto OnStopEvent; .start = 2; .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::OnDevilDead"; end;OnDevilDead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 1.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 2...", bc_map; goto OnDevil2; } end;OnDevil2: .round = 2; .mob = 70; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::OnDevilDead2"; end;OnDevilDead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 2.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 3...", bc_map; goto OnDevil3; } end;OnDevil3: .round = 3; .mob = 58; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::OnDevilDead3"; end;OnDevilDead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in the final round.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square : CONGRATULATIONS. These 10 Treasure Chests are yours.", bc_map; goto OnDevil4; } end;OnDevil4: .round = 4; .mob = 10; monster "ordeal_1-1",231,250,"Treasure Chest",1324,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",234,247,"Treasure Chest",1328,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",237,244,"Treasure Chest",1332,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",240,241,"Treasure Chest",1336,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",243,238,"Treasure Chest",1340,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",246,235,"Treasure Chest",1344,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",249,232,"Treasure Chest",1348,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",252,229,"Treasure Chest",1352,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",249,241,"Treasure Chest",1356,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",240,249,"Treasure Chest",1360,1,strnpcinfo(0)+"::OnTreasureDead"; end;OnTreasureDead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the Treasure Chest at Devil Square.", bc_all; if ( .mob <= 0 ) goto OnStopEvent; end;OnStopEvent: killmonsterall "ordeal_1-1"; enablenpc "ord11-12"; //from npc/warps/pvp.txt enablenpc "Devil Square Guardian#2"; .start = .round = .mob = 0; end;}ordeal_1-1,246,245,7 script Devil Square Guardian#2 406,{ mes "[Exit]"; mes "Farewell."; close2; warp "SavePoint",0,0; end;}ordeal_1-1 mapflag nowarpordeal_1-1 mapflag nowarptoordeal_1-1 mapflag noteleportordeal_1-1 mapflag monster_noteleportordeal_1-1 mapflag nosave SavePointordeal_1-1 mapflag nomemoordeal_1-1 mapflag nobranchordeal_1-1 mapflag nopenaltyordeal_1-1 mapflag noicewall https://raw.github.com/rathena/rathena/master/npc/custom/events/devil_square.txt
  23. Upvote
    Brynner got a reaction from N e s s in Client Translation Project   
    i think no?they use git now.
  24. Upvote
    Brynner got a reaction from jaBote in Xantara's Flux CP databases are empty?   
    better to use proper fluxcp for hercules.
     
    https://github.com/HerculesWS/FluxCP
  25. Upvote
    Brynner got a reaction from pr3p in Storage Category   
    File Name: Storage Category
    File Submitter: bgamez23
    File Submitted: 12 Sep 2013
    File Category: Other Graphics
     
    this will fix the issue regarding on the storage category.
     
    http://herc.ws/board/topic/2141-storage-category/
     
    and also related on this issue.
    http://herc.ws/board/tracker/issue-7055-storage-button-the-other-way-around/?gopid=16643#entry16643
     
    so this will fix your storage category issue.
     
    Click here to download this file
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