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Axl

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Posts posted by Axl


  1. Hello everyone,

     

    I have a question about Slow Grace, in ASPD reduction when the char have a higher AGI status total the ASPD wont reduce.

    If the char have 193 ASPD still the same. But have lower AGI the skill works fine. 

     

    Anyone know about this imunize/resistence status based on AGI total status?

     

    PS: I changed the formula in Skill.c many time but if char have a higher AGI makes him imune.

    
            case DC_DONTFORGETME:
    #ifdef RENEWAL
                val1 = st->dex/10 + 3*skill_lv; // ASPD decrease
                val2 = st->agi/10 + 2*skill_lv; // Movement speed adjustment.
    #else
                val1 = st->dex/10 + 3*skill_lv + 5; // ASPD decrease
                val2 = st->agi/10 + 3*skill_lv + 5; // Movement speed adjustment.
    #endif
                if(sd){
                    val1 += pc->checkskill(sd,DC_DANCINGLESSON);
                    val2 += pc->checkskill(sd,DC_DANCINGLESSON);
                }
                break;
    
    

     

    Thanks for all.


  2. 1 hour ago, KirieZ said:

    If I recall correctly emperium does have some special behavior for WoE (I don't recall if this behavior is activated by some woe mapflag or by gvg map flag), did you try with other mobs? And I think there are something gvg (or woe) related that hides your real damage (e.g. display 1 to client while actually causing real damage -- I think there is a battle conf for that). One way to test would be to try on a poring or some other weak monster and check if you'll kill it in one hit.

    You right. Thanks for helping!

    	// When set to true, the damage field in packets sent from woe maps will be set
    // to -1, making it impossible for GMs, Bots and Hexed clients to know the
    // actual damage caused by attacks. (Note 1)
    hide_woe_damage: true
    	

    Close the topic, please.


  3. All the maps seated with GvG Flag limit the Damage in Mobs or Players in 1 per Hit. if disables the GvG Flag the damages working normal.


    We can see the problem in the SS's.

     

    Anyone with the same problem? I use Hercules Git of February. 

     

    screenAsgard035.jpg

    screenAsgard032.jpg

    screenAsgard033.jpg

    screenAsgard034.jpg


  4. 2 hours ago, 4144 said:

    see extrarnal_settings lua file. it have option for disable doram

    Thanks bro!

    @4144

    I set remove the most of buttons, but all still can available. See images.

    #Ignore the rAthena Logo please, my server is Hercules, only for data folder.

    Sem título.png

    screenWesteros000.jpg


  5. 14 hours ago, 4144 said:

    New patches

    "Change minimal screen resolution limit" - for change default minimal screen size 1027x768

    "Allow leader to leave party if no members on map" - for remove some restrictions from party leader

    Can possible to remove Doran Creation in 2018 Clients? Only a question.


  6. 5 hours ago, Rebel said:

    NPC Telma uses the bg_reserved_char_id and woe_reserved_char_id.. and sell some BG / WoE Exclusive items.. if you bought that through Telma, you can only use it in BG Maps or WoE Castles.. I tried using bg_reserved_char_id and set it in conf/map/battle/eBG.conf.. 

    
    // BG CharID for Items
    bg_reserved_char_id: 1

    is this correct? but getting this in map-console ..

    
    [Warning]: buildin_getbattleflag: non-exist battle config requested bg_reserved_char_id
    [Debug]: Source (NPC): Telma at bat_room (163,146)

     

    Try

    bg_reserved_char_id: 999998
    woe_reserved_char_id: 999999

    6 hours ago, Rebel said:
    
    [Error]: --- nullpo info --------------------------------------------
    [Error]: ExtendedBG.c:4897: 'tsd' in function `ebg_clif_send'
    [Error]: ./map-server(assert_report+0x83) [0x657373]
    [Error]: plugins/ExtendedBG.so(ebg_clif_send+0xd4) [0x7f44c74f8764]
    [Error]: plugins/ExtendedBG.so(ebg_broadcast2+0xd0) [0x7f44c74f8b30]
    [Error]: plugins/ExtendedBG.so(buildin_bg_announce+0x14a) [0x7f44c74f902a]
    [Error]: ./map-server(run_func+0x13a) [0x5bbd5a]
    [Error]: ./map-server(run_script_main+0x310) [0x5bcff0]
    [Error]: ./map-server(npc_event_sub+0xd2) [0x53aa12]
    [Error]: ./map-server(npc_script_event+0x62) [0x53cfb2]
    [Error]: ./map-server(clif_parse_LoadEndAck+0xabb) [0x4c79eb]
    [Error]: plugins/HPMHooking_map.so(HP_clif_pLoadEndAck+0x91) [0x7f44c77af721]
    [Error]: --- end nullpo info ----------------------------------------

    after login.

    After updated code you received this?


  7. 7 hours ago, Dastgir said:

    yes, that would happen if you remove data from array, because the BGTypes are assigned constant, which would be looked up in the array.

    To disable the arena, you need to set false in respective index of

    
    setarray .bg_enabled[BGT_CTF], true ,true ,true ,true ,true ,true ,true ,true ,true , true;

     

    Holy, I am so sorry. I won't see this, thanks for reply.

    About the Emergency Call can be cast repeatedly... No Countdown delay.


  8. 3 hours ago, Rebel said:
      Reveal hidden contents

    Make sure you put all the maps required in db/map_index.txt, conf/map/maps.conf.
     

    Tried breaking the Emperium in BG Rush cant reproduce this error.

    Can't reproduce this also. 

    This too.

    Using the latest stable git: 7f7b8060cba8f0aba60f43cf343bdf3f773f3438
    Client: 2014-10-22bRagexe

    This bugs only show if i remove BG ARENAS of BG_COMMON config.

    For exemplo, remove all bgs mode except CONQUEST, RUSH AND TDM.


  9. Quote

    After @joinbg any case

    [Debug]: mapindex_name2id: Map "ebg_rush" not found in index list!

    [Debug]: mapindex_name2id: Map "ebg_conques"

    Quote

    AFTER BG RUSH BREAKS THE EMPERIUM

    [Error]: buildin_warp: moving player 'MauroM' to "02",146,46 failed.

    Quote

    After ENDS BG MATCH AND @JOINBG TO NEW MATCH

    [Error]: bg_info: bg_data not found for bg_id:11 type:1.
    [Error]: bg_info: bg_data not found for bg_id:11 type:2.

    Quote

    AFTER BG ROTATION

    [Debug]: script debug : 0 110109533 : BG Changing End: 2
    [Error]: script_rid2sd: fatal error ! player not attached!
    [Debug]: Source (NPC): eBG_Conquest (invisible/not on a map)
    [Warning]: script_get_val: cannot access player variable '@i', defaulting to 0

    Quote

    AFTER ENDS RUSH MATCH

    [Debug]: bg_team_rewards: Cannot give x19 7773 to BG_ID: 0
    [Debug]: bg_team_rewards: Cannot give x17 7773 to BG_ID: 0

    The time for ends a BG MATCH is not called, all time 0 - 1, 

    I change:

    .time_remaining = getvariableofnpc(.bg_time[BGT_RUSH], "BG_Settings");

    For:

    .time_remaining = getvariableofnpc(.bg_time[.@bg_id], "BG_Settings");

    In all Scripts

    Regards,

    Axl.


  10. I received this error when start:

    ./login-server: error while loading shared lib                                                                                        raries: libmysqlclient.so.16: cannot open shared object file: No such file or di                                                                                        rectory
    ./char-server: error while loading shared libraries: libmysqlclient.so.16: canno                                                                                        t open shared object file: No such file or directory
    ./map-server: error while loading shared libraries: libmysqlclient.so.16: cannot                                                                                         open shared object file: No such file or directory
    

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