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w0wZukuBg

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  • Days Won

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Reputation Activity

  1. Like
    w0wZukuBg got a reaction from Infernus in w0w: My Custom Items   
    File Name:
    w0w_custom_collection
    File Submitter: w0wZukuBg
    File Submitted: 24 June 2018
    File Category: Spriting & Palette
    Download Link: Click here to download
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    butterfly_wings [x5 new]
    Look at the old butterfly wing and at it. Now again on the old and on the new.
    Why is my butterfly wing looks like a wing, not a human ear? = D
    I would be happy if you would prefer my work for replacement.


    battle_manuals [x5 new]
    Recolor to diversify the rates.


    bubble_gums [x5 new]
    Recolor to diversify the rates.


    bullets [x6 new]
    Just additional sprites of bullets based on standard.
    Fire, Water, Wind, Earth, Poison and Shadow property.


    card_sprites [x3 new]
    Now rare cards will really decorate your inventory (:
    1 - for miniboss cards
    2 - for yellow MVP cards
    3 - for red MVP cards


    w0w_items [x6 new]
    1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity...
    2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture.
    3 - Animal Detector [ID custom] - the idea came from the game BG&E.
    4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll.
    5 - Camera [ID custom] - the file includes small ingame illustration of camera.
    6 - Condenced Blue Potion [ID custom] - nuff said ~


    gemmed_sallet [new]
    Could not wait any longer, just add a ingame hat animation
    made by myself instead of Gravity :3

    dullahan [white eyes]
    In one of the client updates the sprite Dullahan was changed. Since then, his eyes
    have disappeared. Gravity did not comment on what had happened. Very much I
    ask to check up this monster on your server and to replace a sprite in case of
    need.
    >>>>>
    w0w_cardbmp [x6 new]
    You can use this art work for any purpose, for example, you can make it a card on your server.

    sl_icons [x2 new]
    Two new icons for SL_GUNNER and SL_NINJA skills
    Since the icons use Chinese characters, then
    for the SL_GUNNER, the 枪 means a gun
    and for the SL_NINJA I left the character out of skill Final Strike
    .•°'°•.
    skating_grf [new]
    Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).
    You may see the sample of skating in my custom map Xpalace preview: Link here

    blood_tears [new]
    My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271].
    .•°'°•.
    ~ Don't claim my or Gravity's work as yours and etc ~
  2. Like
    w0wZukuBg got a reaction from Skyzone in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  3. Upvote
    w0wZukuBg got a reaction from Goblin707 in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  4. Upvote
    w0wZukuBg reacted to master@ragna in [Showcase] Magma Dungeon Lvl 3   
    good work keep it up.. 😛
  5. Like
    w0wZukuBg reacted to evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    this is so dope 😲
  6. Like
    w0wZukuBg reacted to Caspian in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    Congratulations, I love your custom maps and all your work!
  7. Like
    w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    ~~ 4th class update ~~
     
    Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer


    Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear


    Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel


     
    The main idea behind sprites with two types of attack is that they can be used as:
    1. different ordinary monsters with only one type of attack initially
    2. monsters with the ability to transform one into another depending on the use of
    skills by players or randomly
     
    Main examples of use for such sprites:
    1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
    1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
    2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
    2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
    3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)
     
    There is an example of a sprite naming system:
     
     
  8. Like
    w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    Super-Novice (Diego)

    Ninja - Oboro (Cheril)

    Gunslinger - Rebellion (Weikath)

    Taekwon - Soul Linker - Soul Reaper (Keytar)

    Taekwon - Star Gladiator - Star Emperor (Rachel)

  9. Like
    w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    short description
    There are 3 different generations of laboratory monsters:
    1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
    2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
    3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
    I collect them, correct mistakes, add every possible class to each monster,
    recolor them in 3 official color sets and improve their aura.
    As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
    If you compare the following kRO sprites with corrections in the changelog you will notice
    that the logic has ceased to be respected and the sprites do not even have sounds!
     
    [DONE]
    1st classes
    2nd class
    advanced class
    3rd class
    3rd japan edition class
    4th class
    previous versions of some classes
    custom extended classes

    The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
     
    changelog:
    (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
    So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
    For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
    Seyren Windsor

    Eremes Guile

    Kathryne Keyron

    Margaretha Sorin

    Cecil Damon

    Howard Alt-Eisen


    Randel Lawrence

    Gertie Wie

    Celia Alde

    Chen Lio

    Trentini Ilaria

    Alphoccio Basil

    Flamel Emure

    Egnigem Chenia

    Wickebine Tres

    Laurell Weinder

    Errende Ebecee

    Josephina

    Kavach Icarus

    Armeyer Dinze

     

     
     
  10. Like
    w0wZukuBg got a reaction from Ridley in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    short description
    There are 3 different generations of laboratory monsters:
    1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
    2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
    3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
    I collect them, correct mistakes, add every possible class to each monster,
    recolor them in 3 official color sets and improve their aura.
    As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
    If you compare the following kRO sprites with corrections in the changelog you will notice
    that the logic has ceased to be respected and the sprites do not even have sounds!
     
    [DONE]
    1st classes
    2nd class
    advanced class
    3rd class
    3rd japan edition class
    4th class
    previous versions of some classes
    custom extended classes

    The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
     
    changelog:
    (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
    So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
    For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
    Seyren Windsor

    Eremes Guile

    Kathryne Keyron

    Margaretha Sorin

    Cecil Damon

    Howard Alt-Eisen


    Randel Lawrence

    Gertie Wie

    Celia Alde

    Chen Lio

    Trentini Ilaria

    Alphoccio Basil

    Flamel Emure

    Egnigem Chenia

    Wickebine Tres

    Laurell Weinder

    Errende Ebecee

    Josephina

    Kavach Icarus

    Armeyer Dinze

     

     
     
  11. Like
    w0wZukuBg got a reaction from gidzdlcrz in w0w: My Custom Items   
    File Name:
    w0w_custom_collection
    File Submitter: w0wZukuBg
    File Submitted: 24 June 2018
    File Category: Spriting & Palette
    Download Link: Click here to download
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    butterfly_wings [x5 new]
    Look at the old butterfly wing and at it. Now again on the old and on the new.
    Why is my butterfly wing looks like a wing, not a human ear? = D
    I would be happy if you would prefer my work for replacement.


    battle_manuals [x5 new]
    Recolor to diversify the rates.


    bubble_gums [x5 new]
    Recolor to diversify the rates.


    bullets [x6 new]
    Just additional sprites of bullets based on standard.
    Fire, Water, Wind, Earth, Poison and Shadow property.


    card_sprites [x3 new]
    Now rare cards will really decorate your inventory (:
    1 - for miniboss cards
    2 - for yellow MVP cards
    3 - for red MVP cards


    w0w_items [x6 new]
    1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity...
    2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture.
    3 - Animal Detector [ID custom] - the idea came from the game BG&E.
    4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll.
    5 - Camera [ID custom] - the file includes small ingame illustration of camera.
    6 - Condenced Blue Potion [ID custom] - nuff said ~


    gemmed_sallet [new]
    Could not wait any longer, just add a ingame hat animation
    made by myself instead of Gravity :3

    dullahan [white eyes]
    In one of the client updates the sprite Dullahan was changed. Since then, his eyes
    have disappeared. Gravity did not comment on what had happened. Very much I
    ask to check up this monster on your server and to replace a sprite in case of
    need.
    >>>>>
    w0w_cardbmp [x6 new]
    You can use this art work for any purpose, for example, you can make it a card on your server.

    sl_icons [x2 new]
    Two new icons for SL_GUNNER and SL_NINJA skills
    Since the icons use Chinese characters, then
    for the SL_GUNNER, the 枪 means a gun
    and for the SL_NINJA I left the character out of skill Final Strike
    .•°'°•.
    skating_grf [new]
    Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).
    You may see the sample of skating in my custom map Xpalace preview: Link here

    blood_tears [new]
    My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271].
    .•°'°•.
    ~ Don't claim my or Gravity's work as yours and etc ~
  12. Like
    w0wZukuBg reacted to Caspian in [Showcase] Ice Twice Lake   
    Beautiful
  13. Like
    w0wZukuBg got a reaction from Zeca in [Showcase] Miniquest: Anry & Dragon   
    A map inspired by the mobile game from 2004 made for a small quest in a medieval setting.
    The brave citizen Anry sets off in search of the princess, the daughter of the king.
    On his way, townspeople and fabulous creatures will help him.
    And in the end, after the great battle with the dangerous dragon, a feast in a local
    tavern and maybe a wedding.
    I was still lazy to do the quest itself, and I won’t be able to do it 100% myself because I don’t have my own server and I can only code eAthena.
    But a little later I can outline the text, the variables and the main points.
     
    Mobile game from 2004 lets play in 2019 omg: https://www.youtube.com/watch?v=ebMonUEzFNA
     
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    anrydrago
     


     
     
    Please rate it  if the map is good enough
  14. Like
    w0wZukuBg got a reaction from Caspian in [Showcase] Ice Twice Lake   
    A mysterious frozen lake in the midst of forests and mountains in the sunshine.
     
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    ice2xlake


     
     
    Please rate it  if the map is good enough
  15. Upvote
    w0wZukuBg reacted to freezing1 in [Showcase] Chowd Castle   
  16. Upvote
    w0wZukuBg reacted to Dastgir in [Showcase] Chowd Castle   
    This can be asked in forums, replying here and asking to reply in PM can be considered as spam
  17. Upvote
    w0wZukuBg reacted to Slicer in [Showcase] Chowd Castle   
    Where did you read me saying you wanted to buy? I may be wrong but the forum also serves to ask for information, ask how to make effects on maps too, or is it prohibited?
  18. Upvote
    w0wZukuBg reacted to bWolfie in [Showcase] Chowd Castle   
    this is a forum for showcasing maps. doesn't mean they are for sale like @freezing1 said.
  19. Upvote
    w0wZukuBg reacted to freezing1 in [Showcase] Chowd Castle   
    Not everyone wants to sell, respect.
  20. Upvote
    w0wZukuBg reacted to Slicer in [Showcase] Chowd Castle   
    you don't reply to private messages, what's the point in that?
  21. Upvote
    w0wZukuBg got a reaction from Kyoya G in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
    .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  22. Upvote
    w0wZukuBg got a reaction from fogocalvoeua in [w0w] Advanced Maps Project   
    Probably my most ambitious and personal project. I often met on my way
    interesting places in the world of RO, to which it was impossible to get.
    Then I began to find such places with the help of the BrowEdit program
    and make them available for visiting. As the project expanded,
    I decided to allow shooting and use skills from the hills on the maps,
    where this feature was disabled (or Gravity was too lazy busy),
    add plants and trees, create comfortable climbs and so on.
    I suggest you watch a promo video that clearly explains my idea.
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    At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
    there is a reserve for many other locations. Since the appearance of the video, there have been
    some changes, so the final result may be different. Below I attach screenshots from BrowEdit
    "before" and "after" and gif files with changes of territories on the finished mini-maps.
    Some screenshots of my work:
    From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
    Mini-maps changes (if any map is missing, it means everything is fine with it):

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    P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
    a small comic video showing progress in its honor:
    CODE: Warps lines below:
    //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  23. Like
    w0wZukuBg got a reaction from San in [Showcase] Chowd Castle   
    It's time to show the true power of mapping! : D
    The main skill of a real map maker wizard is the ability to make candies out of the impossible, so...
    ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!
    (this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL)

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    chwd_cas1

    Please rate it  if the map is good enough
  24. Upvote
    w0wZukuBg reacted to Caspian in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    Nice work!
  25. Like
    w0wZukuBg got a reaction from Naruto in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family   
    Super-Novice (Diego)

    Ninja - Oboro (Cheril)

    Gunslinger - Rebellion (Weikath)

    Taekwon - Soul Linker - Soul Reaper (Keytar)

    Taekwon - Star Gladiator - Star Emperor (Rachel)

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