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Content Count
49 -
Joined
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Days Won
35
Reputation Activity
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w0wZukuBg got a reaction from Infernus in w0w: My Custom Items
File Name:
w0w_custom_collection
File Submitter: w0wZukuBg
File Submitted: 24 June 2018
File Category: Spriting & Palette
Download Link: Click here to download
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butterfly_wings [x5 new]
Look at the old butterfly wing and at it. Now again on the old and on the new.
Why is my butterfly wing looks like a wing, not a human ear? = D
I would be happy if you would prefer my work for replacement.
battle_manuals [x5 new]
Recolor to diversify the rates.
bubble_gums [x5 new]
Recolor to diversify the rates.
bullets [x6 new]
Just additional sprites of bullets based on standard.
Fire, Water, Wind, Earth, Poison and Shadow property.
card_sprites [x3 new]
Now rare cards will really decorate your inventory (:
1 - for miniboss cards
2 - for yellow MVP cards
3 - for red MVP cards
w0w_items [x6 new]
1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity...
2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture.
3 - Animal Detector [ID custom] - the idea came from the game BG&E.
4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll.
5 - Camera [ID custom] - the file includes small ingame illustration of camera.
6 - Condenced Blue Potion [ID custom] - nuff said ~
gemmed_sallet [new]
Could not wait any longer, just add a ingame hat animation
made by myself instead of Gravity :3
dullahan [white eyes]
In one of the client updates the sprite Dullahan was changed. Since then, his eyes
have disappeared. Gravity did not comment on what had happened. Very much I
ask to check up this monster on your server and to replace a sprite in case of
need.
>>>>>
w0w_cardbmp [x6 new]
You can use this art work for any purpose, for example, you can make it a card on your server.
sl_icons [x2 new]
Two new icons for SL_GUNNER and SL_NINJA skills
Since the icons use Chinese characters, then
for the SL_GUNNER, the 枪 means a gun
and for the SL_NINJA I left the character out of skill Final Strike
.•°'°•.
skating_grf [new]
Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).
You may see the sample of skating in my custom map Xpalace preview: Link here
blood_tears [new]
My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271].
.•°'°•.
~ Don't claim my or Gravity's work as yours and etc ~
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w0wZukuBg got a reaction from Skyzone in [w0w] Advanced Maps Project
Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was too lazy busy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.
Some screenshots of my work:
From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:
CODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; } -
w0wZukuBg got a reaction from Goblin707 in [w0w] Advanced Maps Project
Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was too lazy busy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.
Some screenshots of my work:
From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:
CODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; } -
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w0wZukuBg reacted to evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
this is so dope 😲
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w0wZukuBg reacted to Caspian in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
Congratulations, I love your custom maps and all your work!
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w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
~~ 4th class update ~~
Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer
Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear
Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel
The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomly
Main examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)
There is an example of a sprite naming system:
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w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
Super-Novice (Diego)
Ninja - Oboro (Cheril)
Gunslinger - Rebellion (Weikath)
Taekwon - Soul Linker - Soul Reaper (Keytar)
Taekwon - Star Gladiator - Star Emperor (Rachel)
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w0wZukuBg got a reaction from evilpuncker in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
[DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
changelog:
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
Seyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
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w0wZukuBg got a reaction from Ridley in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
[DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
changelog:
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
Seyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
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w0wZukuBg got a reaction from gidzdlcrz in w0w: My Custom Items
File Name:
w0w_custom_collection
File Submitter: w0wZukuBg
File Submitted: 24 June 2018
File Category: Spriting & Palette
Download Link: Click here to download
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butterfly_wings [x5 new]
Look at the old butterfly wing and at it. Now again on the old and on the new.
Why is my butterfly wing looks like a wing, not a human ear? = D
I would be happy if you would prefer my work for replacement.
battle_manuals [x5 new]
Recolor to diversify the rates.
bubble_gums [x5 new]
Recolor to diversify the rates.
bullets [x6 new]
Just additional sprites of bullets based on standard.
Fire, Water, Wind, Earth, Poison and Shadow property.
card_sprites [x3 new]
Now rare cards will really decorate your inventory (:
1 - for miniboss cards
2 - for yellow MVP cards
3 - for red MVP cards
w0w_items [x6 new]
1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity...
2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture.
3 - Animal Detector [ID custom] - the idea came from the game BG&E.
4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll.
5 - Camera [ID custom] - the file includes small ingame illustration of camera.
6 - Condenced Blue Potion [ID custom] - nuff said ~
gemmed_sallet [new]
Could not wait any longer, just add a ingame hat animation
made by myself instead of Gravity :3
dullahan [white eyes]
In one of the client updates the sprite Dullahan was changed. Since then, his eyes
have disappeared. Gravity did not comment on what had happened. Very much I
ask to check up this monster on your server and to replace a sprite in case of
need.
>>>>>
w0w_cardbmp [x6 new]
You can use this art work for any purpose, for example, you can make it a card on your server.
sl_icons [x2 new]
Two new icons for SL_GUNNER and SL_NINJA skills
Since the icons use Chinese characters, then
for the SL_GUNNER, the 枪 means a gun
and for the SL_NINJA I left the character out of skill Final Strike
.•°'°•.
skating_grf [new]
Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).
You may see the sample of skating in my custom map Xpalace preview: Link here
blood_tears [new]
My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271].
.•°'°•.
~ Don't claim my or Gravity's work as yours and etc ~
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w0wZukuBg got a reaction from Zeca in [Showcase] Miniquest: Anry & Dragon
A map inspired by the mobile game from 2004 made for a small quest in a medieval setting.
The brave citizen Anry sets off in search of the princess, the daughter of the king.
On his way, townspeople and fabulous creatures will help him.
And in the end, after the great battle with the dangerous dragon, a feast in a local
tavern and maybe a wedding.
I was still lazy to do the quest itself, and I won’t be able to do it 100% myself because I don’t have my own server and I can only code eAthena.
But a little later I can outline the text, the variables and the main points.
Mobile game from 2004 lets play in 2019 omg: https://www.youtube.com/watch?v=ebMonUEzFNA
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anrydrago
Please rate it if the map is good enough
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w0wZukuBg got a reaction from Caspian in [Showcase] Ice Twice Lake
A mysterious frozen lake in the midst of forests and mountains in the sunshine.
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ice2xlake
Please rate it if the map is good enough
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w0wZukuBg reacted to Dastgir in [Showcase] Chowd Castle
This can be asked in forums, replying here and asking to reply in PM can be considered as spam
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w0wZukuBg reacted to Slicer in [Showcase] Chowd Castle
Where did you read me saying you wanted to buy? I may be wrong but the forum also serves to ask for information, ask how to make effects on maps too, or is it prohibited?
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w0wZukuBg reacted to bWolfie in [Showcase] Chowd Castle
this is a forum for showcasing maps. doesn't mean they are for sale like @freezing1 said.
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w0wZukuBg reacted to Slicer in [Showcase] Chowd Castle
you don't reply to private messages, what's the point in that?
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w0wZukuBg got a reaction from Kyoya G in [w0w] Advanced Maps Project
Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was too lazy busy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.
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At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.
Some screenshots of my work:
From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:
CODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; } -
w0wZukuBg got a reaction from fogocalvoeua in [w0w] Advanced Maps Project
Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was too lazy busy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.
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At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.
Some screenshots of my work:
From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:
CODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; } -
w0wZukuBg got a reaction from San in [Showcase] Chowd Castle
It's time to show the true power of mapping! : D
The main skill of a real map maker wizard is the ability to make candies out of the impossible, so...
ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!
(this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL)
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chwd_cas1
Please rate it if the map is good enough
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w0wZukuBg got a reaction from Naruto in [Showcase] Lhz Dun Mobs Update aka Bio Lab Family
Super-Novice (Diego)
Ninja - Oboro (Cheril)
Gunslinger - Rebellion (Weikath)
Taekwon - Soul Linker - Soul Reaper (Keytar)
Taekwon - Star Gladiator - Star Emperor (Rachel)