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fTakano

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  1. Like
    fTakano reacted to Haziel in Haziel's Graphics   
    Greetings, I'm Haziel.
    I've been a Pixel Artist and Designer for over 15 years and I'm here to offer my services to the RO community.
    I'll be listing some of my prices and rates below with a brief explanation of each service I can offer.
    Keep in mind that my pricing range is based and varies depending on the complexity and amount of needed hours of work.
    As an additional note, for RO, I'll always try my best to make my work fit perfectly in the environment as if it was an official resource, avoiding that weird custom feeling most third-party sprites causes since the beginning of RO community.
     
    Headgears:
    Headgears are crafted in a usual static, 5 framed fashion by default, following Gravity's patterns.
    Animations, however, can be applied depending on the design.
    Includes: Equipment SPR/ACT, Inventory SPR/ACT, Item BMP, Collection BMP Prices: Lower $15 ~ $30 Middle $20 ~ $40 Upper $20 ~ $50 For animation, an extra fee starting at $10 ~ $20 will be charged depending on the number of extra frames necessary.
    Examples:



    Robes/Garments:
    Robes or Garments are visual sprites equipped under the Cape or Costume Cape slot that actually displays a visual sprite.
    Although it was released by Gravity in January of 2011, there's a lot of people still not aware of its existence.
    The main advantage of using Robes is that it allows the sprite to be behind the character in certain angles, making the appearance of some sprites, such as the beloved wings, to look way better than the old custom ones.
    Includes: Equipment SPR/ACT, Inventory SPR/ACT, Item BMP, Collection BMP Prices: Sigle Class $15 ~ $25 All Classes $20 ~ $40 It's important to note that Robes, unfortunately, CAN'T be animated.
    Examples:


    Monsters & Pets:
    Monsters in RO consists of a range of frames that varies from 20 to over 100 frames, so creating them is a job that may take weeks of effort. Alternatively, I've also worked on conversions of monsters from other media, which I enjoy to enhance, adding new frames and effects to improve the overall experience of finding a new monster in a well-known environment.
    Includes: Monster SPR/ACT, Monster WAV Prices: Edits/Recolours $10 ~ $50+ Monster $40 ~ $100+ Monster Sounds $10 I can also work on adding sounds or other kinds of media to already existing monsters or creating new colours and even small edits to them.
    Examples:



    Weapons:
    Weapons are a tricky job to perform due Client's hardcoded limitations, however, I've managed to get some really interesting results over the years.
    Within this topic is interesting to note that weapons are inherited from BaseJobs, it means that Rune Knights and Lord Knights will directly use the Knight's weapon sprites.
    It's important to note that each Gender and Class requires its own sprite so the visual can be shown, even if it's the same item.
    Includes: Weapon SPR/ACT, Inventory SPR/ACT, Item BMP, Collection BMP Prices: Design $20 (One Class) Additional Class $5 Examples:


    NPCs:
    I've already created a wide range of Custom NPCs over the years and it's one of the most common requests I'm usually hired to.
    Includes: NPC SPR/ACT Prices: First Frame $15 ~ $20 Extra Frame $5 ~ $10 The additional frames of an animated NPC may vary in price depending on its complexity.
    Examples:

    Logos:
    I have quite some experience on the development of Server's visual identity and logos, which usually are essential to define a series of elements of the Server itself.
    Includes: Logo PSD, Logo PNG Prices: Logo $20 ~ $40 Examples:
    CLICK ME!!
    Patchers:
    I can also create Thor Patchers fairly well, not only the design part but also the coding.
    Includes: Thor Patcher Complete Folder Prices: Patcher $20 ~ $40 Web Portion $10 Examples:
    CLICK ME!!
    Also Available:
    I can also, and commonly work creating:
    - Status Icons
    - Skill Icons
    - NPC Cutins
    - Custom Cards
    - Login Screens
    - Loading Screens
    Not Available:
    Unfortunately, there are some services that I won't be offering due to the fact those usually takes too much time and aren't as rewarding as it should be neither for me or for the customers based on the fair price I would have to ask:
    - Custom Classes
    - Custom Battlemounts
    Rules:
    1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours.
    2. DO NOT redistribute, mirror or redistribute my work.
    3. DO NOT edit my work without my permission, It includes recolours.
    4. DO NOT remove my signature included among my files, be respectful.
    5. DO use my works as Donation Rewards, be kind and just ask me first.
    6. YOU WILL respect and follow the Terms of Service attached to any of my available media.
    Additional Information:
    • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype ( hyering ) if you're interested.
    • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking.
    • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it.
    • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level.
    • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.
  2. Like
    fTakano reacted to keough in Prontera ROX   
    Hello and Good Day guys!
    It's nice to be back in the world of mapping! Here is a new look for Prontera!
     
    Check the in-game screenshot here, Hope you like it guys.
     
     
     
     
     
     
     
     


    You can Join my discord channel here : https://discord.gg/mBpSuXcB
  3. Upvote
    fTakano reacted to vykimo in XPRO : cross platform client   
    BETA TEST :
    I made 3 days of "real condition" tests with a team of 3 advanced players.

    It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step !
    In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on...
     
    Infos will come asap, stay tuned  
  4. Like
    fTakano reacted to vykimo in XPRO : cross platform client   
    Mobile UI
    Another interesting update, the mobile UI.
    I imagined by myself a new way to play Ragnarok Online on a mobile device.
    I created a joystick on the left side in order to move your character easily. On the right side, I added skills in shortcuts in a rotating circle with size increased and an auto-attack feature.
    Here are the gestures presented in the gif:
    Move : Joystick on the left Sit down/stand up : Simple click on joystick Shortcuts : 4 Rotating circles with your shortcut bars content Auto-attack : Click on swords in order to attack or cast skill on the nearest opponent Context menu : Long tap on player It increase experience on smartphone and prepare for long games on it.

  5. Like
    fTakano reacted to vykimo in XPRO : cross platform client   
    Touch-motions supported
    Very usefull update, I started to interest myself to mobile specific features.
    Now, Android is officially supported and here are described touch motions I implemented to navigate in game.
    I tried to be as intuitive as possible, inspired by Google Map gestures :
    Zoom : Spread fingers Perspective : Go up/down fingers Rotation : Inverted fingers Reset : Double tap It gives an immersive experience and prepare future updates for mobile client version.

  6. Like
    fTakano reacted to Functor in Old Character Creation   
    Hello! If you need it - you should take an older EXE version. Nobody will spend days in the debugger to re-create window of character selection in the old style.
  7. Like
    fTakano reacted to Functor in Old Character Creation   
    I'm happy for you if you have so high skills and it isn't just in words.  But what is the sense to inform about it if you aren't going to help Khonsu? As I see you even created account to tell about it. It was very useful info for the community. Please, keep us informed. 
    P.S. I can go into space in a couple hours easily, but I will not do it. 
  8. Upvote
    fTakano reacted to Ridley in Community Changes   
    Note: Community improvements are ongoing. This changelog will be updated as new features are added and adjustments are made.

    Forum Update
    We updated to the latest software of Invision Power Suite, a full changelog can be found here. You may experience increased load times, bugs, template errors, etc. Please report all issues you encounter. We have introduced a new Dark Theme for those users interested in using it. Please be advised that some posts containing custom font coloring may become difficult to read while using this optional theme variant. Light Theme is still Default. In order to use it, scroll down to the very bottom and click on "Theme". Improved Caching Grabbed all kro Patch Notes back until 2013 https://herc.ws/board/forum/188-kro-patch-notes/ special thanks to @KirieZ The Dark Theme has now been set to default for all users. You can still switch back to the old Light Theme at the bottom "Theme" drop down menu
    Discord Integration You can now login with Discord In your Account Settings you will find a tab for Discord, there you can set rules to synch your Avatar or email adress Forum Changes
    Added new Profile Field for Client Version. Added a small box to copy code from codeboxes directly to your clipboard. Concurrent Posts in the same Topic within 10 minutes now get automatically merged. You can now set a 2FA in your accounts Securiy Settings. You can either use Google Authenticator or Authy. Removed Gravatar support due to privacy concerns and performance issues. All avatars provided via Gravatar have been removed. Staff Application Forms has been revived and added to the Community Tab. A revamp is still missing tho. Upgraded from Captcha v2 to Invisible Captcha. You don't need to do anything now in order to register. Copied Text is now always pasted in plain text and looses all formatting. Cleaning
    Removed some contact information in your profiles. Right now we support IRC, Discord and Skype. Offline Servers were delisted from the Server Advertising. Feel free to open a new Topic once your server relaunched. Old Database leftovers were removed. Improved Caching Method. Rating increased from 65 to 84. Paid Services and Jobs Available were cleaned out Paid Services without a post within 1 year has been moved to Archive. Feel free to open an issue on your topic if you need it active again. Jobs Available older than 45 days has been moved to Archive.
  9. Upvote
    fTakano reacted to Sephus in BladeCP - An advanced CMS   
    [ Update April 02, 2019] 
    Blade CP version v1.1 has been released.
    1) Complete support for rAthena servers. Now you manage as many servers as you like, either rAthena or Hercules, from the same panel!
    2) Added E-Commerce module to the frontend and administration section. Demo: https://bladecp.xyz/shop/products For the admin side of things, kindly check the administration section.
    3) Item database will now list drops from monsters along with their respective rates.
    More details available in my channel - https://discord.gg/pWgZHzx
  10. Upvote
    fTakano reacted to AnnieRuru in Stylist   
    all right, I post up my custom stylist
     
    Download: 2.1
    script
     
    this one use CSV format
    setd ".@"+ Job_Rune_Knight +"_"+ LOOK_CLOTHES_COLOR +"$[1]", "0-5,11-18,20-23"; setd ".@"+ Job_Summoner +"_"+ LOOK_CLOTHES_COLOR +"$[0]", "0-3"; This means, the ID range for Job_Rune_Knight at bodystyle number (1) is 0,1,2,3,4,5,11,12,13,14,15,16,17,18,20,21,22,23
    2nd line means Summoner job can only use clothing range between 0 to 3, this prevent crash client due to human and doram race doesn't share the same palette
     
    From version 2.0 onwards, now you don't have to scratch your head about missing palette due to different bodystyle
    this script can handle that
     
     
  11. Upvote
    fTakano reacted to vykimo in XPRO : cross platform client   
    I'm not sure if I'm right to post here, I hesitated a lot by fear of being reprimanded. But I'm convinced the project worths to be known and don't be lost in oblivion... So that's why I venture to post, so please forgive me if crowdfunding is not allowed. I try to be fair as much in this demarche.
    So, now let's explain the project :
    XPRO
    https://intro.vykimo.com/
    I. PRINCIPLE
    Based on the project RoBrowser by KeyWorld (a RO client on web browser). XPRO is the project to update RoBrowser and to bring it into Mobile devices.

    XPRO goal is to fully support this following exe version (latest version supported by rAthena): 2018-06-20aRagexe.

    This project is very huge and it's currently the most advanced custom RO client ever made. And it has the main advantage to be cross platform (Windows, Linux, MacOS, Android supported) and very lightweight (ressources can be downloaded only when needed by the game engine).
     
    II. MORE INFOS
    You can find more infos on progress on my personnal website : https://vykimo.com/ (menu : zerobrowser)
    Screen Example :

     
    Watch it live - Playthrough in Orc Dungeon :
     
     
    UPDATE 10/12/2019
    BETA TEST :
    I made 3 days of "real condition" tests with a team of 3 advanced players.

    It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step !
    In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on...
     
    UPDATE 03/01/2020
    iOS version is out ! For the first time ever, you'll be able to play Ragnarok on iPhone and iPad !
     
    Infos will come asap, stay tuned  
  12. Upvote
    fTakano reacted to vykimo in XPRO : cross platform client   
    Update 30/12/2018 :
    Specialeffects
    As you probably know, all the specialeffects (excepted str effects) are hardcoded in the client.
    So, a big challenge is to reproduce the look of several effects we use everyday, as good as we can.
    This task is the most laborous and hard part.
    For instance, you can see my version of Warp NPC vs Official. I tried to reproduce it as close as official one.

    src: https://vykimo.com/zerobrowser
     
    BTW I'm looking for the list of effects with ressources that's use in data/texture/effect folder. If someone have partial or complete infos, I'm here!
  13. Upvote
    fTakano reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  14. Upvote
    fTakano reacted to Zell in Emulator newbie   
    Open /doc folder and be happy
  15. Upvote
    fTakano reacted to Tio Akima in [Showcase] The Sacred Blood Map   
    Maps in Arena format
    "The Sacred Blood" (O sangue Sacro)
    Hii Guys,
    New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style.

    Sacred or Blood? 
    "Choose your side, release your essence, and come to the fight!"



     






  16. Upvote
    fTakano reacted to 4144 in Nemo patcher   
    Added new service with reports about all patches for all kro and zero clients.
    http://nemo.herc.ws
     
  17. Upvote
    fTakano reacted to 4144 in Nemo patcher   
    New patch "Restore chat focus"
  18. Upvote
    fTakano reacted to Haziel in New Improved 3RD JOB Sprites.   
    Corrected Jobs updated.


  19. Upvote
    fTakano reacted to Ind in Skill Tree DB Redesign   
    Skill Tree DB Redesign
    Hello~! - What?!
    The file has been completely overwritten, the redesign achieves 2 goals: make it easier for us to update the file and for our users to customise it. skill_db.conf format : sample
    Swordsman: { inherit: ( "Novice" ); skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 SM_SWORD: 1 } SM_RECOVERY: 10 SM_BASH: 10 SM_PROVOKE: 10 SM_MAGNUM: { MaxLevel: 10 SM_BASH: 5 } SM_ENDURE: { MaxLevel: 10 SM_PROVOKE: 5 } SM_MOVINGRECOVERY: 1 SM_FATALBLOW: 1 SM_AUTOBERSERK: 1 } } Knight: { inherit: ( "Swordsman" ); skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } KN_BRANDISHSPEAR: { MaxLevel: 10 KN_RIDING: 1 KN_SPEARSTAB: 3 } KN_SPEARSTAB: { MaxLevel: 10 KN_PIERCE: 5 } KN_SPEARBOOMERANG: { MaxLevel: 5 KN_PIERCE: 3 } KN_TWOHANDQUICKEN: { MaxLevel: 10 SM_TWOHAND: 1 } KN_AUTOCOUNTER: { MaxLevel: 5 SM_TWOHAND: 1 } KN_BOWLINGBASH: { MaxLevel: 10 SM_BASH: 10 SM_MAGNUM: 3 SM_TWOHAND: 5 KN_TWOHANDQUICKEN: 10 KN_AUTOCOUNTER: 5 } KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 } KN_CAVALIERMASTERY: { MaxLevel: 5 KN_RIDING: 1 } KN_CHARGEATK: 1 KN_ONEHAND: { MaxLevel: 1 KN_TWOHANDQUICKEN: 10 } } } Main Design Benefit
    Skills and its requirements are now per job instead of per class id, so there are no duplicates -- for example in the previous format if wanted to modify, say, the max level of SM_MAGNUM you'd need to edit its 31 entries, in the new format there are only 2 entries (one in swordsman, other in super novice) Credits
    Designed/Proposed by malufett Links~!
    Commit skill_db.conf file
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