Jump to content

Kuroe

Members
  • Content Count

    23
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Kuroe

  1. He is very helpful and easy work with. He knows what he's doing and can make a client very happy with the outcome of the project. ++ he is online 24/7
  2. //===== Hercules Script ====================================== //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4b //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //= 1.4a Slight edits. //= 1.4b Added Wolfchev's Laboratory warp. //============================================================ - script Warper FAKE_NPC,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(PC_NAME),"You haven't warped anywhere yet."; else mes ("Select payment method"); next; switch(select("Zeny","Ticket","Cancel")) { case 1: if (Zeny < 3000) { mes ("Sorry you don't have enough Zeny"); close; } warp lastwarp$,lastwarpx,lastwarpy; end; case 2: if (countitem(7227) < 1) { mes ("Sorry you don't have enough TCG Card(s)"); close; } delitem 7227,1; warp lastwarp$,lastwarpx,lastwarpy; end; case 3: close; } // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { mes ("Select payment method"); next; switch(select("Zeny","Ticket","Cancel")) { case 1: if (Zeny < 3000) { mes ("Sorry you don't have enough Zeny"); close; } Zeny -= 3000; lastwarp$ = getarg(0); lastwarpx = getarg(1,0); lastwarpy = getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; case 2: if (countitem(7227) < 1) { mes ("Sorry you don't have enough TCG Card(s)"); close; } delitem 7227,1; lastwarp$ = getarg(0); lastwarpx = getarg(1,0); lastwarpy = getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; case 3: close; } } function Disp { if (getargcount() < 3) @menu$ = getarg(0); else { @menu$ = ""; for (.@i = getarg(1); .@i <= getarg(2); .@i++) @menu$ = @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { .@warp_block = @warp_block; @warp_block = 0; .@select = select(@menu$); if (getarg(0) == "") { .@i = .@select; .@map$ = getarg(.@i); } else { .@i = .@select-getarg(1,0); .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal."; end; } .@x = @c[.@i*2]; .@y = @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); Go(.@map$,.@x,.@y); } function Restrict { if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) { if (getarg(1,0)) { @warp_block = 0; for (.@i = 1; .@i < getargcount(); .@i++) @warp_block = @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal."; end; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20, "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24, "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28, "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33, "Umbala",T34, "Veins",T35, "Yuno",T36; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Restrict("RE"); Go("brasilis",196,217); T7: Go("comodo",209,143); T8: Restrict("RE"); Go("dewata",200,180); T9: Restrict("RE"); Go("ecl_in01",48,53); T10: Go("einbech",63,35); T11: Go("einbroch",64,200); T12: Restrict("RE"); Go("dicastes01",198,187); T13: Go("geffen",119,59); T14: Go("gonryun",160,120); T15: Go("hugel",96,145); T16: Go("izlude",128,(RENEWAL?146:114)); T17: Go("jawaii",251,132); T18: Go("lighthalzen",158,92); T19: Go("louyang",217,100); T20: Go("xmas",147,134); T21: Restrict("RE"); Go("malangdo",140,114); T22: Restrict("RE"); Go("malaya",231,200); T23: Go("manuk",282,138); T24: Go("mid_camp",210,288); T25: Restrict("RE"); Go("mora",55,146); T26: Go("morocc",156,93); T27: Go("moscovia",223,184); T28: Go("nameless_n",256,215); T29: Go("niflheim",202,174); T30: Go("payon",179,100); T31: Go("rachel",130,110); T32: Go("splendide",201,147); T33: Go("thor_camp",246,68); T34: Go("umbala",97,153); T35: Go("veins",216,123); T36: Go("yuno",157,51); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F8: Restrict("Pre-RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F10: Restrict("Pre-RE",13,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: Restrict("Pre-RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F16: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: Restrict("Pre-RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: Restrict("Pre-RE",2,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: Restrict("Pre-RE",5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: Restrict("RE",4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun"); D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: Restrict("RE",7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2"); D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D33: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: Restrict("Pre-RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Guild_Dungeons: // -------------------------------------------------- menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4, "Arunafeltz",G5, "Schwaltzvalt",G6; G1: Restrict("RE",2,3); setarray @c[2],119,93,119,93,120,130; Disp("Baldur F1:Baldur F2:Hall of Abyss"); Pick("","gld_dun01","gld_dun01_2","gld2_pay"); G2: Restrict("RE",2,3); setarray @c[2],39,161,39,161,147,155; Disp("Luina F1:Luina F2:Hall of Abyss"); Pick("","gld_dun02","gld_dun02_2","gld2_ald"); G3: Restrict("RE",2,3); setarray @c[2],50,44,50,44,140,132; Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss"); Pick("","gld_dun03","gld_dun03_2","gld2_prt"); G4: Restrict("RE",2,3); setarray @c[2],116,45,116,45,152,118; Disp("Britoniah F1:Britoniah F2:Hall of Abyss"); Pick("","gld_dun04","gld_dun04_2","gld2_gef"); G5: Go("arug_dun01",199,195); G6: Go("schg_dun01",200,124); // -------------------------------------------------- Instances: // -------------------------------------------------- menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7, "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11, "Wolfchev's Laboratory",I12; I1: Restrict("RE"); Go("ma_scene01",172,175); I2: Restrict("RE"); Go("ma_dun01",151,8); I3: Restrict("RE"); Go("ma_fild02",316,317); I4: Go("e_tower",72,112); I5: Restrict("RE"); Go("bif_fild01",161,334); I6: Restrict("RE"); Go("mal_in01",164,21); I7: Go("nyd_dun02",95,193); I8: Restrict("RE"); Go("mal_dun01",152,230); I9: Restrict("RE"); Go("glast_01",204,268); I10: Go("gef_fild10",240,198); I11: Go("monk_test",306,143); I12: Restrict("RE"); Go("lhz_dun04",148,269); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4, "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("moc_para01",31,14); S5: Go("gon_test",48,10); S6: Go("arena_room",100,88); S7: Go("p_track01",62,41); S8: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alb2trea,57,70,6 duplicate(Warper) Warper#tre 4_F_VALKYRIE alberta,28,240,4 duplicate(Warper) Warper#alb 4_F_VALKYRIE aldebaran,145,118,4 duplicate(Warper) Warper#alde 4_F_VALKYRIE amatsu,203,87,4 duplicate(Warper) Warper#ama 4_F_VALKYRIE ayothaya,209,169,6 duplicate(Warper) Warper#ayo 4_F_VALKYRIE comodo,194,158,4 duplicate(Warper) Warper#com 4_F_VALKYRIE einbech,59,38,6 duplicate(Warper) Warper#einbe 4_F_VALKYRIE einbroch,69,202,4 duplicate(Warper) Warper#einbr 4_F_VALKYRIE gef_fild10,71,339,4 duplicate(Warper) Warper#orc 4_F_VALKYRIE geffen,124,72,4 duplicate(Warper) Warper#gef 4_F_VALKYRIE glast_01,372,308,4 duplicate(Warper) Warper#glh 4_F_VALKYRIE gonryun,162,122,4 duplicate(Warper) Warper#gon 4_F_VALKYRIE hugel,101,151,4 duplicate(Warper) Warper#hug 4_F_VALKYRIE izlu2dun,110,92,4 duplicate(Warper) Warper#izd 4_F_VALKYRIE izlude,134,150,4 duplicate(Warper) Warper#izl 4_F_VALKYRIE //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Warper) Warper#jaw 4_F_VALKYRIE lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 4_F_VALKYRIE louyang,208,103,6 duplicate(Warper) Warper#lou 4_F_VALKYRIE manuk,274,146,6 duplicate(Warper) Warper#man 4_F_VALKYRIE mid_camp,216,288,4 duplicate(Warper) Warper#mid 4_F_VALKYRIE mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 4_F_VALKYRIE moc_ruins,64,164,4 duplicate(Warper) Warper#moc 4_F_VALKYRIE morocc,159,97,4 duplicate(Warper) Warper#mor 4_F_VALKYRIE moscovia,229,191,4 duplicate(Warper) Warper#mos 4_F_VALKYRIE nameless_n,259,213,4 duplicate(Warper) Warper#nam 4_F_VALKYRIE niflheim,205,179,4 duplicate(Warper) Warper#nif 4_F_VALKYRIE pay_arche,42,134,4 duplicate(Warper) Warper#arc 4_F_VALKYRIE payon,182,108,4 duplicate(Warper) Warper#pay 4_F_VALKYRIE prontera,159,192,4 duplicate(Warper) Warper#prt 4_F_VALKYRIE prt_fild05,279,223,6 duplicate(Warper) Warper#cul 4_F_VALKYRIE rachel,135,116,4 duplicate(Warper) Warper#rac 4_F_VALKYRIE splendide,205,153,4 duplicate(Warper) Warper#spl 4_F_VALKYRIE thor_camp,249,76,4 duplicate(Warper) Warper#thor 4_F_VALKYRIE umbala,106,150,3 duplicate(Warper) Warper#umb 4_F_VALKYRIE veins,214,123,4 duplicate(Warper) Warper#ve 4_F_VALKYRIE xmas,150,136,6 duplicate(Warper) Warper#xmas 4_F_VALKYRIE yuno,162,47,4 duplicate(Warper) Warper#yuno 4_F_VALKYRIE // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 4_F_VALKYRIE dewata,204,186,6 duplicate(Warper) Warper#dew 4_F_VALKYRIE dicastes01,194,194,6 duplicate(Warper) Warper#dic 4_F_VALKYRIE ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 4_F_VALKYRIE malangdo,134,117,6 duplicate(Warper) Warper#mal 4_F_VALKYRIE malaya,231,204,4 duplicate(Warper) Warper#ma 4_F_VALKYRIE mora,57,152,4 duplicate(Warper) Warper#mora 4_F_VALKYRIE Not sure if this is what you wanted.
  3. - script Sample FAKE_NPC,{ OnInit: detachrid(); .cdtime = 24*60*60; for (set .accid, 2000009; .accid<=2000030 ; .accid++) end; OnPCLoginEvent: attachrid(.accid); if (#gotone + .cdtime> gettimetick(2)) { dispbottom "Daily reward have been distributed"; end; } else { dispbottom "An apple a day takes the doctor away."; getitem Apple,20; #gotone = gettimetick(2); end; } }
  4. Kuroe

    race_resist

    Thank you for pointing it out. updated to ver 1.1
  5. View File race_resist A simple plugin that adds race_resist() into your emulator (Checks race resist of a player). //===== Description ========================================== //= Checks how much resistance a character has to a particular // race. // //= race_resist(<type>{, <account id>}); //= E.g. race_resist(RC_Player); //= E.g. race_resist(RC_Player, getcharid(CHAR_ID_ACCOUNT)); Its just actually a rip off plugin from @bWolfie's check_resist() plugin full credits goes to him. Submitter Kuroe Submitted 04/11/19 Category Plugins  
  6. Kuroe

    race_resist

    Version 1.1

    138 downloads

    A simple plugin that adds race_resist() into your emulator (Checks race resist of a player). //===== Description ========================================== //= Checks how much resistance a character has to a particular // race. // //= race_resist(<type>{, <account id>}); //= E.g. race_resist(RC_Player); //= E.g. race_resist(RC_Player, getcharid(CHAR_ID_ACCOUNT)); Its just actually a rip off plugin from @bWolfie's check_resist() plugin full credits goes to him.
  7. In file included from marketclone.c:55:0: marketclone.c: In function ‘plugin_init’: ../plugins/HPMHooking.h:49:11: error: ‘HPMHOOK_pre_clif_charnameack’ undeclared (first use in this function); did you mean ‘HPMHOOK_pre_clif_charnameupdate’? (void)((HPMHOOK_pre_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ marketclone.c:493:2: note: in expansion of macro ‘addHookPre’ addHookPre(clif, charnameack, clif_charnameack_pre); ^~~~~~~~~~ ../plugins/HPMHooking.h:49:11: note: each undeclared identifier is reported only once for each function it appears in (void)((HPMHOOK_pre_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ marketclone.c:493:2: note: in expansion of macro ‘addHookPre’ addHookPre(clif, charnameack, clif_charnameack_pre); ^~~~~~~~~~ ../plugins/HPMHooking.h:49:51: error: expected ‘)’ before numeric constant (void)((HPMHOOK_pre_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ marketclone.c:493:2: note: in expansion of macro ‘addHookPre’ addHookPre(clif, charnameack, clif_charnameack_pre); ^~~~~~~~~~ ../plugins/HPMHooking.h:49:63: warning: left-hand operand of comma expression ha s no effect [-Wunused-value] (void)((HPMHOOK_pre_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ marketclone.c:493:2: note: in expansion of macro ‘addHookPre’ addHookPre(clif, charnameack, clif_charnameack_pre); ^~~~~~~~~~ I think the plugin isn't compatible with the latest herc?
  8. I don't know if its just me or others get it too but the showscript command gives memory leaks
  9. Kuroe

    evento Tarot

    try changing to specialeffect(.@CARDs, AREA, playerattached());
  10. Kuroe

    Hi

    if its just the installation then there's no changes i think been using the same method for the past few years
  11. Kuroe

    Hi

    https://herc.ws/wiki/Installation_(Debian)
  12. Hello. I found this src edit on rathena by anacondaqq It notifies the guild master and members if the guild skill is ready to use and if not it'll display the time in minutes:seconds before it is available again. May i request a plugin form of this thats working on the latest version of herc? Thank you in advance
  13. Like this? prontera,158,167,3 script Sample 4_M_SIT_NOVICE,{ if (#gotreward + .next_take> gettimetick(2)) { mes "[Random Item Giver]"; mes "Please talk to me after 24 hours."; close; } else { set .random1,rand(getarraysize (.count1)); set .random2,rand(getarraysize (.count2)); set .random3,rand(getarraysize (.count3)); mes "[Random Item Giver]"; mes "Have some of these!"; getitem .item[rand(getarraysize (.item))],.count1[.random1]; getitem .item[rand(getarraysize (.item))],.count2[.random2]; getitem .item[rand(getarraysize (.item))],.count3[.random3]; #gotreward = gettimetick(2); next; close; } OnInit: .next_take = 24*60*60; setarray .item[0],656,657,505,645,506,14510; setarray .count1[0],1,10; setarray .count2[0],5,15; setarray .count3[0],10,20; end; } Edit: Thought it was 1-10 , 5-15 , and 10-20 instead of 1,10 5,15 and 10,20
  14. https://github.com/HerculesWS/Hercules/blob/stable/npc/custom/quests/quest_shop.txt try using this one? setarray .Shops$[1],"Headgears","Weapons","Other"; Where Shop #1 is Headgears, #2 Weapons, #3 Other Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); Sample: Add(1,909,1,0,0,7179,1); Reward to be given: Jellopy Amount: 1 Zeny needed: 0 Cashpoints needed: 0 required item(s):Proof of donation Amount : 1
  15. Hello, I would like to request a plugin that delays the use of @die when being attacked / attacking. thank you in advance
  16. Find int pc_setpos_delay(struct map_session_data **sd, unsigned short *map_index, int *x, int *y, clr_type *clrtype) and change it to int pc_setpos_delay(struct map_session_data **sd, unsigned short *map_index, int *x, int *y, enum clr_type *clrtype)
  17. Kuroe

    Custom Mob

    Try adding the sprite in jobidentity.lub too
  18. Kuroe

    Auraset

    Oh thanks
  19. Kuroe

    Auraset

    Yep i just got it yesterday both the plugin and emulator from git yep there's a list of clr_type in my clif.h
  20. Kuroe

    Auraset

    Can someone help me with this?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.