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Nebraskka

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Posts posted by Nebraskka


  1. @@4144 ooo. ok...

    @@Nebraskka I dont think I cant access the folder.

     

    Weird thing happen.. I moved my website into a folder. Such as herc.ws then it will redirect to herc.ws/board

    Then the inodes reduce so much. From 25002 to 12994. Erkkkkkkkkkkkkkk !!  <_<  Weird, weird, weird.

    Is that a different if web in folder or web directly. I dont know how to said.  :wacko:

     

    rzF5Zs5.png

     

    It's hard to say. I can't understand the architecture behind your hosting ~_~ sorry

    Maybe their inodes counter is broken (it couldn't show 25002 and allow to write more files), maybe folder outside of root is another partition (doubtful), strange anyway


  2. Hello folks, i have a question about the cutin file in data/GRF, so i did add a custom cutin but its still gives out the error that the file is actually missing... The file IS at bitmap and the ending of the file is .bmp...

     

     

    I will attach the file in Question.

     

    File is in: data/texture/유저인터페이스/illust

     

    Unbenannt.png

     

    even tho it is a bitmap file and ends with .bmp

     

    Maybe you have hidden extention in filenames (in Explorer properties), and by naming it to .bmp manually you actually created youaredead.bmp.bmp?

     

    You added this file in "data" folder, or GRF?


  3. I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)

     

    Try opening "data\sprite\이팩트\emotion.act" with ActEditor by @@Tokeiburu.

    There must be unused "Action index" from 88 to 92. Animate your own emoticon on any of those slots.

    Then you can modify lua files regarding emoticon commands and assign your own /word for emoticon here. :no1:


  4. @@JoyRo

    Every table with AUTO_INCREMENT column (in your case - it's `id`) has it's own AUTO_INCREMENT counter.

    Any row insert get this counter go +1.

     

    By inserting row with `id` 3000020, counter went to 3000021.

     

    If you don't have any row with `id` higher than 200001, you can change AUTO_INCREMENT counter back to 200001:

     

    ALTER TABLE `test` AUTO_INCREMENT=200001; 
    

     

    So next row would be created with `id` 200001.


  5. The idea behing font upgrade is good, but for your info, this sprite borders bug appearing only on NVIDIA GTX 75x series, coming from drivers, and currently can be workarounded by turning on UAC or running Ctrl+Alt+Del screen before entering map-server.

     

    Other players see default font much more better than on your screens ^ ^"


  6. @Tokei

    Option, that allowed extraction in AppData folder has disappeared. ^ ^; It's removed from GRF Editor?

    It was quite comfortable in some situations like extracting lot's of files from different GRF in different folders one by one right in one output folder.


  7. Maybe a way that allows to cast Devotion before two characters enters the warp,

    and let Devotion works not through warp (palading not entered, devotioned char entered),

    but to automatically reconnect after entering warp if both characters are near to each other?


  8. Thank you everyone in this topic that tried to help. I believe with all these informations everyone can protect more their servers.

     

    I'm going to change to another company. I'm still deciding between GoDaddy and OVH. Besides the fact that GoDaddy is much more expensive than other companies but their Managed VPS comes with DDoS protection and also SiteLock Firewall protection, daily backups and cPanel. OVH just comes with the DDoS Protection and we have to pay for the daily backups, but it would still be more cheap than GoDaddy.

     

    OVH have web hosting plans with additional stuff included too: https://www.ovh.ie/web-hosting/

     

    By itself, changing hosting not going to help if there would be the same security holes. AntiDDoS protecting from overloading site, not from security issues.

    To prevent huge consequences of hacking site, I strongly recommend to tune up SQL access rights between site and game. Allow only that stuff that you need, and prevent anything else, like deleting or reading data that site or site user probably don't need.

     

    Hope you'll manage to solve your case. Wish you best!


  9. Very unexpected news.

     

    @@Ind

    Your innovative contributions has greatly improved technical side of RO.

    In my memory, there still would be strong association between Hercules and your name, as for Hercules and Quality.

     

    Thank you

    from all our players of non-commercial and happy RO community.

    Wish you receive the same of what you gave to us.

     

    Be happy!

     

    477Lk4i.png

     

     

     

    Thanks again for all devs here.

    Lot's of your work still creating a bright future for RO lovers.

     

     

     

    P.S. I'm not sure that H.E.R.C. project must set on halt everything else.

    Does it really worth it so much? Just had some feeling that it was the reason why Ind lost motivation, like HERC was stopping him and consuming much time. But still, I just don't have any idea of what it would be, so I might me wrong

    P.P.S. It's really sad, as official RO began to develop something finally RO-related, around current existing setting in Run-Midgard. Lot's of interesting stuff awaits us.


  10. What if they hacked your first CP, then uploaded a shell to your server somewhere (as separated file or by modifying some other php file), and it stays here? Even if you reinstall CP or change it, shell-script would still be there, and hacker could still access your server with it.

     

    In that case, i would fix the security issue (if i know where it is), then reinstall webserver from scratch by reuploading fresh files again, so no other not needed/suspicious script left here.


  11. Maybe there is a security hole in your site?

    Try to give only needed SQL access rights from site to your game, so if hacker would receive access somehow, he couldn't do anything serious.

    Try to connect to your SQL not by phpmyadmin, but with HeidiSQL through SSH tunnel - there is an option for that.


  12. Translating stuff without a whole context, having only some randomized strings, is not quite intuitive for sure and making translation process harder.
     
    But using whole string for all dialogs is not always possible.
    I'm not trying to be feature blocker, my point is: there is stylistic text design purpose of leaving message broken on several pieces.
     


    Kind of example:

     

    mes "Oh...";mes "...Well.";mes "I guess you are right. It is hard.";

    ↓↓↓

    Oh...
    ...Well.
    I guess you are right. It
    is hard.

     

     

    And

     

    mes "Oh... ...Well. I guess you are right. It is hard.";

    ↓↓↓

    Oh... ...Well. I guess
    you are right. It is
    hard.

     

     

    Boths looks worse in-game than a classic way:

     

    mes "Oh...";mes "...Well.";mes "I guess you are right.";mes "It is hard.";

    ↓↓↓

    Oh...
    ...Well.
    I guess you are right.
    It is hard.

     

     

     

    As you can remember, there was some style in official NPC texts.
    Making every dialog appear just in single string could break this experience.

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