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Tepoo

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Everything posted by Tepoo

  1. Very nice Map, you did a good job.
  2. Tepoo

    Encrypt grf

    As the tools are not the youngest, i would recommend to setup a vm with windows 7 or xp and install the tools there. with a shared folder you can easily grab the files then and work with them under windows 8 another solution is to grab the source code of GRF Editor 1.3.1 and make it compatible to windows 8 Greetings Tepoo
  3. when i check this rar file with virus total i get 39/45 possitive virus checks.. for real, even if this is a nice tool, i would not trust a chinese programm which have so much possitive checks.
  4. because more people where interested in Requiem then Ragnarok Online 2. my translation project was followed by 15k people on the start of seaRo, iRO and kRO. within 3Months, the value droped down to under 2000. LotS was a great game, but the Developer failed it with retarded updates, lack of content and retardness in customer support.
  5. its the same constructivity like "i suggest to remove it as i think everyone loves mapecache" i hope you are able to understand this.
  6. thats what i was talking about Kashiro ^^
  7. the src is very smiliar. its the same client basic system like they used for Requiem ^^ when we translated the korean client for lots into english and german we found tons of requiem stuff in the files and as objects etc.
  8. @autotrade only gives people to ability to let there shop open when they dont have to let there pc running in the night. they would sell the items in this moment this way or without it, so they are online players.
  9. you will need to give us also the things what are happening before these crash. but i personaly would say, your system runs into a bufferoverflow. like to big logfile, or something like that. Greetings Tepoo
  10. when i started to programm ill worked with Dark Basic i tought its the best and only language i want to use. but then i meet Java, HTML5, CSS3, Javascript, C++, C, C# and ASM :-) It is not imprtant which language you learn. with ever step you take on any language, you also improve your knowledge for other languages. as you learn to understand new things more quick.
  11. You can check if your packet obfuscation is working properly with a tool like wireshark. listen to your ragexe on wireshark and send a package two times. (for example, make a storm gust) if packet obfuscation is working correctly, you will see two different send packets.
  12. ill updated the script, i missunderstood your first post (tought first time of player) as you want it for an account, the only way to do this is over global_reg_value and #ValueName.
  13. 1. better readability and maintainability 2. no conflicts on updating 3. easier to bugfix if an item is bugged 4. faster performance 5. easier to update for the future my professor on the university told us a sentence in the first year. "If you dont like improvements, you dont like programming, then get the fuck of here!", What it means is, improvement of features always means work, because you have to understand the new features. But Programming is this kind of knowledge, you will always learn new things. If you dont want to learn new things, your wrong here.
  14. the informations you need are written down in the iteminfo.lub or iteminfo.lua in your System folder. you will have to search for someone who shares this file with you. Greetings Tepoo
  15. first off all you should tell us which client you are using.
  16. Could you define your question a little bit more? As i dont know what you want to ask about this solution. there are two clean ways to save an information like this for a character. 1. global_reg_values 2. quest db
  17. works like a charm. good work :-)
  18. new_1-1,53,111,0 script WelcomeNPC#new_1-1 -1,1,1,{ if(#alreadyLogIn != 1){ OnTouch: //a message for the user mes "Welcome to Ragnarok Online"; mes "Take this ^CE0411 Phracon ^000000 as a Welcome gift."; mes "We wish you much fun on our Server."; //give the user the item getitem 1010,1; //ItemID set #alreadyLogIn, 1; //global value for account close; }} i placed the npc on the spawnpoint for new players on the new_1-1 map. if you changed the standard spawnpoint, place it where your players are spawning. Greetings Tepoo
  19. Some people says it happened to them also on official servers, for me and many friends of mine, it never happened in 10Years of playing on official servers. the emulator does ignore warpportals when calculating where the player will spawn after teleport. and so it can happen that you are getting teleported onto a warpportal and getting warped by the warpportal. i think this is a logic wich should be changed. i tought now long time about it, but didnt found a reason why it should not be changed. who would agree with me? Greetings Tepoo
  20. first of all you should provide us some more informations. what svn rev? any modifications? when does the map-server crash what client are you using (if the map-server crashes when you are login onto him)
  21. seems to work fine now. client is starting now (y)
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