-
Content Count
657 -
Joined
-
Last visited
-
Days Won
29
Posts posted by malufett
-
-
This makes me think of the 2013 clients.. ;-; AWESOME JOB malufett *-*
Welcome..soon 2013 will be stable...
I'm crying O_O soo happy, such amazing update malufett!
me too..hahaha..Thanks
-
Thank you guys...I'll fix as soon as I come back home..
If you have any errors please be patient, malufett has stated that tortoise failed himtortoise always do that to me..hahaha
-
Hercules Renewal Updates
Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules....
What Renewal updates do we have?
RE PHYSICAL ATK SYSTEM
-RE EDP support.
-Mob ATK support
-RE DEF reduction support
NOTE:It is functional however there are still some missing piece that needs to be discovered
RE MAGICAL ATK SYSTEM
-Mob MATK support
-RE MDEF support
NOTE:It is functional however there are still some missing piece that needs to be discovered
RE CASTING SYSTEM
-Fully functional casting formula derived/based from kRO
-Skill bonuses support
RE ASPD SYSTEM
-Full support for skill bonuses
-Support for item bonuses
RE STATUS SYSTEM
-Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC
RE SKILLS
-Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc.
-3rd jobs skills
NOTE:This is huge but I can say we already have almost half of it
2013 kRO Updates
we already have some of the new skills implemented- GC_DARKCROW
- RA_UNLIMIT
- GN_ILLUSIONDOPING
- RK_DRAGONBREATH_WATER
- RK_LUXANIMA
- NC_MAGMA_ERUPTION
- WM_FRIGG_SONG
- SO_ELEMENTAL_SHIELD
- SR_FLASHCOMBO
- SC_ESCAPE
- AB_OFFERTORIUM
- WL_TELEKINESIS_INTENSE
- LG_KINGS_GRACE
- ALL_FULL_THROTTLE
And a lot lot lot more to be added...
And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our Bug Tracker and we will immediately take appropriate action to serve you most..
commit
SPECIAL THANKS!- To Awesome Yommy for the AWESOME support, resources, methods and techniques.
- To Rytech for the KG/OB skill info
- To Kyeme, Mecheiru, Angezerous & others for RE info and tips
- And lastly to you as a member of Hercules
-
how can it be obtained?
-
Haroooo...
nice to meet you ...
-
is it possible if you can make something like my sig userbar "Proud to be Pinoy"(I mean Hercules but same with my font style) in the your 2nd userbar?
Thanks..
hehehe..I mean the word Hercules instead of proud to be..hehehe.
anyway thanks...
-
is it possible if you can make something like my sig userbar "Proud to be Pinoy"(I mean Hercules but same with my font style) in the your 2nd userbar?
Thanks..
-
could not be added an option in hercules enabling activation of aspd as the IRO ?well if just weapon aspd penalty then its easy if someone could gather all data in iRO..but if we are talking about the current aspd formula of iRO then we need someone that could give the accurate formula and let the devs talks/decide and implement it..
-
@status.c
if( bl->type&BL_PC ) { amotion = status_base_amotion_pc(sd,status);#ifndef RENEWAL_ASPD status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); if(status->aspd_rate != 1000) amotion = amotion*status->aspd_rate/1000;#else // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10; if( (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) != 0 ) // RE ASPD percertage modifier amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) * (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) / 10 + 5) / 10; if(status->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10;#endif amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); status->adelay = 2*status->amotion; } else
for weapon penalty reduction modify your job_db1.txt
-
here are all weapon aspd penalty all tested in kRO...and they are totally different with iRO/pRO...
http://ro.doddlercon.com/r/classaspd/
example:
-
hmm..nice idea..
-
Microsoft SQL server itself would eat alot already i believe xDnot that much 10~15mb...
-
Be more patient i guess. But an update regarding the long time would help give some easeok..hahaha..it's already so far so good..and ready for commit and just adding some skill updates that has renewal changes I'll just add it after Ind mega update on the emu and after my "construction work-summer job" and that is reason why I can't stay too long to do computer works cause I'm very exhausted...
Sorry for being rude, but I'm getting impatient already impatient here (has been for half a year) ^^hahaha..relax we will be there soon...
-
2-3x .. that is just sadreally sad it eats my 2gb w/o npc...how more if full npc are added...
-
anyone knows the updated or the one that works with this client with packet 0x1AD(arrow making list, gltx poison list, spell book list)
current implementation of the packet causes the client to crash...
-
I prefer to make sure latest clients(2013) to be stable first before shifting to the next level since you can't enjoy those updates if the the client is not totally supported...
-
Can you clarify on how this is supposed to work? I didn't understand from just glancing the image.its just an extension of your equipment..like having 2 armor and having benefits on both...
-
for easy trick
map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);sg->limit=DIFF_TICK(tick,sg->tick)+1500 + (sg->unit_id== UNT_CLUSTERBOMB || sg->unit_id== UNT_ICEBOUNDTRAP?1000:0);// Cluster Bomb/Icebound has 1s to disappear once activated.if( sg->unit_id != UNT_CLAYMORETRAP ) sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. break;
then change your skill_cast_db.txt
//-- HT_CLAYMORETRAP
123,0,0,0,20000:40000:60000:80000:100000,0,0,-1so the total hit will be (duration1 left/1000)
-
iRO has costumized there cash items...it depends on your grf..for me to have that kind of icon I'll used iRo's grf or the bmp files(item) inside the grf..
-
Traps skill can be Pushed or Knock back by Arrow Shower? For example if you place ankle snare and use arrow shower on it. The ankle snare will move a cell.. Currently the situation is that.. if you use arrow shower the traps are being damage..all traps can be blown using arrow shower except ankle snare and electric shocker..
and define in skill.c
case BL_SKILL: su = (struct skill_unit *)target; if( su && su->group && su->group->unit_id == UNT_ANKLESNARE ) return 0; // ankle snare cannot be knocked back break;
-
-
is there any chances to disable the case sensitive function for search?yep..by means of hexing the client...
-
Well, they're wrong I just tested to ensure. typed 'Apple', listed Apple and Apple Juice.and the server has no knowledge of the search feature -- the client does it by itself. If in your client it doesn't list then its a problem on your client's files, not on Hercules.
I agree I tried to sniff if the client sent something in the server when doing a search but it doesn't so it means the search is a client function only...
-
party is fixed, however adding friend has the same problem now.
--- Hercules/src/map/clif.c Sun Apr 21 23:29:05 2013+++ Hercules/src/map/clif.c Tue Apr 16 22:54:32 2013@@ -13060,11 +13016,8 @@{ struct map_session_data *f_sd; int i;+ char *pname;+ pname = strrchr((char*)RFIFOP(fd,2), ' ');+ memcpy(pname, &pname[1], strlen(pname));+ f_sd = map_nick2sd(pname);- f_sd = map_nick2sd((char*)RFIFOP(fd,2)); // ensure that the request player's friend list is not full ARR_FIND(0, MAX_FRIENDS, i, sd->status.friends[i].char_id == 0);
Thanks,,,..
Introducing Hercules Renewal Challenge
in Repository News
Posted
sure sir..much appreciated...