Jump to content

malufett

Retired Staff
  • Content Count

    657
  • Joined

  • Last visited

  • Days Won

    29

Posts posted by malufett


  1.  

    Why I can't use Arrullo and Deep Sleep Lullaby in WOE?

     

    /* GvG zone is applied to all maps with a gvg mapflag */
    name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
    disabled_skills: {
    AL_TELEPORT: "PLAYER"
    AL_WARP: "PLAYER"
    WZ_ICEWALL: "PLAYER"
    TF_BACKSLIDING: "PLAYER"
    RG_INTIMIDATE: "PLAYER"
    WE_CALLPARTNER: "PLAYER"
    HP_ASSUMPTIO: "PLAYER"
    HP_BASILICA: "PLAYER"
    CG_MOONLIT: "PLAYER"
    WE_CALLPARENT: "PLAYER"
    WE_CALLBABY: "PLAYER"
    CR_CULTIVATION: "PLAYER"
    NJ_KIRIKAGE: "PLAYER"
    CASH_ASSUMPTIO: "PLAYER"
    BS_GREED: "PLAYER"
    SC_FATALMENACE: "PLAYER"
    SC_DIMENSIONDOOR: "PLAYER"
    }

    well..someone hard coded it in the src..

     

    case SC_MANHOLE:  case WM_SOUND_OF_DESTRUCTION:  case WM_SATURDAY_NIGHT_FEVER:  case WM_LULLABY_DEEPSLEEP:   if( !map_flag_vs(m) ) {    clif->skill_mapinfomessage(sd,2); // This skill uses this msg instead of skill fails.    return 1;   }   break; 

     

    :meow:


  2.  

    Oh, that's really sad. Blindly following kRO is just stupid. How many GREAT or atleast GOOD 1x/1x/1x do you see now-a-days? with plenty of online(100+)? I don't see any, EVERY server is using custom things. Like why would you blindly follow kRO, iRO if there's actually no point in doing that? Actually creating new things is much more exciting

    but I'm not blindly implementing formulas from kRO..FYI kRO has 0 bots and having 1.5k players and 3k at peak time...and if there is no point mimicking official then there is no point in developing emulators..and its very stupid to think what you are pointing, its like saying you devs are useless at all..

     

    :meow:


  3.  

    is their aura client sided?

    Yes, and that's the worst thing,

    Since size and effect of monsters are clientside, and literally any monster can be edited (and make it 10x size) , this is how kRO is killing the game, now MvP size too can be altered via it and someone can view those lhz MvP's, GTB easily

    cool..it works in kRO..

    sg7n7s.png

     

    :meow:


  4.  

    should not be possible to use player classes in npcs by making a mob with player things (mob_avail.txt) and then using that mod id in npc?

    still not work since view data appearance is based on the class sprite id..so doing so will not achieve desire result..unless you tweak how it was check or render in the src..

     

    :meow:


  5. @@malufett

    Sorry to revive this topic, but it seems that using the latest SVN, Inca weirdly gives higher damage than Thana. Target player has high def with max upgrades as well and there seem to be no change when using Thana at all. It even reduces the damage. (Tried both skills and normal physical attacks)

     

    I don't see any problem..

    v9mbr.png

    :meow:


  6. something like this? then try this...using Chrome press F12 the go to the console...

    copy, paste then enter...

    function generate(id, iname, aname){    for(i=0; i<id.length; i++){	    console.log('[' + id[i] + '] = {');	    console.log('    unidentifiedDisplayName = "",');	    console.log('    unidentifiedResourceName  = "",');	    console.log('    unidentifiedDescriptionName = {');	    console.log('    },');	    console.log('    identifiedDisplayName = "' + iname[i] + '",');	    console.log('    identifiedResourceName = "' + aname[i] + '",');	    console.log('    identifiedDescriptionName = {');	    console.log('	    "Description in here",');	    console.log('	    "description2",');	    console.log('	    "Jobs : ^777777All^000000",');	    console.log('    },');	    console.log('    slotCount = 1,');	    console.log('    ClassNum = 0');	    console.log('},');    }}id = [1234, 12345, 12346];iname = ['item1', 'item2', 'item3'];aname = ['item_1', 'item_2', 'item_3'];generate(id, iname, aname);

    then it will output something like this...

    [1234] = {    unidentifiedDisplayName = "",    unidentifiedResourceName  = "",    unidentifiedDescriptionName = {    },    identifiedDisplayName = "item1",    identifiedResourceName = "item_1",     identifiedDescriptionName = {	    "Description in here", 	    "description2",	    "Jobs : ^777777All^000000",    },    slotCount = 1,    ClassNum = 0},[12345] = {    unidentifiedDisplayName = "",    unidentifiedResourceName  = "",    unidentifiedDescriptionName = {    },    identifiedDisplayName = "item2",    identifiedResourceName = "item_2",    identifiedDescriptionName = {	    "Description in here",	    "description2",	    "Jobs : ^777777All^000000",    },    slotCount = 1,    ClassNum = 0},[12346] = {    unidentifiedDisplayName = "",    unidentifiedResourceName  = "",    unidentifiedDescriptionName = {    },    identifiedDisplayName = "item3",    identifiedResourceName = "item_3",    identifiedDescriptionName = {	    "Description in here",	    "description2",	    "Jobs : ^777777All^000000",    },    slotCount = 1,    ClassNum = 0}, 

    :meow:


  7.  

    my test server have high level set, BaseLevel = 255 and the sp amount is insanely high and what is average number per level can you help enlighten me

    example:

    Defined Table

    Level 1 = 10

    Level 2 = 20

    Level 3 = 30

    Stops at 3 but your max level for a specific job is 10

    then let's compute for the average increase

    0-10 = abs(-10)

    10-20 = abs(-10)

    20-30 = abs(-10)

    total = 30

    average = 30/10 = 10

    it means in every level the hp increases 10 per level

    now let's compute for the succeeding level

    Level 4 = 4 * 10 = 40

    .

    .

    Level 10 = 10 * 10 = 1000

     

    Hope you understand...:D

    :meow:


  8. it seems like its easy to do this in aegis..look at this script

    item Poring_Eggevent OnStartEquip:  var ret = GetPetRelationship  if ret >= 3	    AddExtParam User VAR_LUKAMOUNT 2   AddExtParam User VAR_CRITICALSUCCESSVALUE 10  endifreturnevent OnFinishEquip:  var ret = GetPetRelationship  if ret >= 3	    SubExtParam User VAR_LUKAMOUNT 2   SubExtParam User VAR_CRITICALSUCCESSVALUE 10  endifreturn 

    what if we do something like this...

    :meow:

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.