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Posts posted by malufett
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Oh, that's really sad. Blindly following kRO is just stupid. How many GREAT or atleast GOOD 1x/1x/1x do you see now-a-days? with plenty of online(100+)? I don't see any, EVERY server is using custom things. Like why would you blindly follow kRO, iRO if there's actually no point in doing that? Actually creating new things is much more excitingbut I'm not blindly implementing formulas from kRO..FYI kRO has 0 bots and having 1.5k players and 3k at peak time...and if there is no point mimicking official then there is no point in developing emulators..and its very stupid to think what you are pointing, its like saying you devs are useless at all..
kyeme and evilpuncker reacted to this -
@messages.conf
// @mobinfo ...
1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) -
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saw idathena made a nice realese
I don't see any good release..they only fixed typos...
afaik we have way way better..
https://github.com/HerculesWS/Hercules/commit/8faef4ff7ef37f52f24ac6e1e026a418b19db1fe
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I temporarily stop working on it..I need to finish some RE thingy first..
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Then I thought why isn't skill be made clonable too?
Would there be any chance for this to happen?
what do mean by skill clonable?
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Ya I wonder why,Maybe adding new maps should be OK, but no mapcache for new prontera.
maybe he found some areas where you can go beyond the walls or inside houses...
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Yes, and that's the worst thing,is their aura client sided?
Since size and effect of monsters are clientside, and literally any monster can be edited (and make it 10x size) , this is how kRO is killing the game, now MvP size too can be altered via it and someone can view those lhz MvP's, GTB easily
cool..it works in kRO..
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should not be possible to use player classes in npcs by making a mob with player things (mob_avail.txt) and then using that mod id in npc?still not work since view data appearance is based on the class sprite id..so doing so will not achieve desire result..unless you tweak how it was check or render in the src..
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do you happen to know where can i fix this error?search for you npc files that uses 4020 class id..this error is due that you are using player class for a npc in which is not possible...
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Sorry to revive this topic, but it seems that using the latest SVN, Inca weirdly gives higher damage than Thana. Target player has high def with max upgrades as well and there seem to be no change when using Thana at all. It even reduces the damage. (Tried both skills and normal physical attacks)
I don't see any problem..
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since you can use root why not revert back the password or change it..
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sorry I don't understand what you need..
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Where did you calculate it ? my server got 1/1 sp/hp im using 255/120you can use excel..since it can do auto increment based on average increase per row....
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something like this? then try this...using Chrome press F12 the go to the console...
copy, paste then enter...
function generate(id, iname, aname){ for(i=0; i<id.length; i++){ console.log('[' + id[i] + '] = {'); console.log(' unidentifiedDisplayName = "",'); console.log(' unidentifiedResourceName = "",'); console.log(' unidentifiedDescriptionName = {'); console.log(' },'); console.log(' identifiedDisplayName = "' + iname[i] + '",'); console.log(' identifiedResourceName = "' + aname[i] + '",'); console.log(' identifiedDescriptionName = {'); console.log(' "Description in here",'); console.log(' "description2",'); console.log(' "Jobs : ^777777All^000000",'); console.log(' },'); console.log(' slotCount = 1,'); console.log(' ClassNum = 0'); console.log('},'); }}id = [1234, 12345, 12346];iname = ['item1', 'item2', 'item3'];aname = ['item_1', 'item_2', 'item_3'];generate(id, iname, aname);
then it will output something like this...
[1234] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item1", identifiedResourceName = "item_1", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},[12345] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item2", identifiedResourceName = "item_2", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},[12346] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item3", identifiedResourceName = "item_3", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},
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my test server have high level set, BaseLevel = 255 and the sp amount is insanely high and what is average number per level can you help enlighten meexample:
Defined Table
Level 1 = 10
Level 2 = 20
Level 3 = 30
Stops at 3 but your max level for a specific job is 10
then let's compute for the average increase
0-10 = abs(-10)
10-20 = abs(-10)
20-30 = abs(-10)
total = 30
average = 30/10 = 10
it means in every level the hp increases 10 per level
now let's compute for the succeeding level
Level 4 = 4 * 10 = 40
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Level 10 = 10 * 10 = 1000
Hope you understand...
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well...for me once you know the basic its already good enough to know programming..but as you point out you want to improve, well you only need is more practice..programming is like learning how to swim/ride a bike and etc...so I suggest try https://codefights.com/ to test your skills you can also see there some practices used by some nerdy programmers...
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I guess that is how it works in renewal, are you using renewal?
yes hmm, i really dont know what to tell my players. can anyone back this up? heheh
ok sure, fresh and hot from kRO Sakray...
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Nice,
i've seen them but not currently implemented in herc.
yup cause we have separate db...while in aegis eggs is like equipment can wear and wear out,,,
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it seems like its easy to do this in aegis..look at this script
item Poring_Eggevent OnStartEquip: var ret = GetPetRelationship if ret >= 3 AddExtParam User VAR_LUKAMOUNT 2 AddExtParam User VAR_CRITICALSUCCESSVALUE 10 endifreturnevent OnFinishEquip: var ret = GetPetRelationship if ret >= 3 SubExtParam User VAR_LUKAMOUNT 2 SubExtParam User VAR_CRITICALSUCCESSVALUE 10 endifreturn
what if we do something like this...
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can't find any info about this in official..please enlighten me..
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check your 'db/pre/exp.txt'
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you can use 'bindatcmd'
Introducing Hercules' Map Zone Database
in Repository News
Posted
well..someone hard coded it in the src..