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malufett

Retired Staff
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Posts posted by malufett


  1.  

    150 ASPD = 1 attack per second.  190 ASPD = 5 attacks per second.  195 ASPD = 10 attacks per second.

    nah you can't make that work in the server side, since the client does the animation...you can only do at the server is to ratio the increase of ASPD per level...

     

    :meow:


  2.  

    Have you ever looked at the elemental property tables concerning level 1 earth property? It literally lowers only wind damage by 50%. It's considered the weakest of all element cards for a reason.

    I didin't get you. Why  earth is considered the weakest of all elements cards?

    check the element table(http://irowiki.org/wiki/Element)

    only earth and wind attacks are lowered by  sandman card...

     

    btw how did you conduct you test?

     

    :meow:


  3. So is this a free release if harmony basically?

    as Ossi has pointed out

     

    This is a Diff Patch for the Latest Hercules Version ( Cloned for arround 30 Mins) , All Harmony Functions are working , and no server crashe etc.

     

    I Only Provide a Diff file for the Harmon Version 3.3.12 .

     

    This Diff only Contains the Harmony SRC Part .  you will have to add your own .BIN files from your harmony Package.

     

     

    I WILL NOT PROVIDE ANY .BIN OR CLIENTSIDE FILES !!!!!!!!

     

     

    :meow:


  4. great!!!!!!!!!! the sad thing is that there is no update in the harmony side :/

    yeah..can't support new client...maybe Sirius is having hard time to crack it..anyway at least members can enjoy new incoming updates from Hercules..:D

     

    :meow:


  5. Harmony Patch!!!

     

    This patch is based on Ossi's release(http://herc.ws/board/topic/3267-harmony-patch-3312-30-mai/) and I update it as requested, to support new revision of Hercules as of 7401d98649558d58d97d4543db1d74d33652127b

     

    so for those Hercules users with harmony enable and can't update their server then this is your chance...

     

     

    Download:

    Hercules-Harmony .PATCH - Fixed a minor bug. Thanks to @@trinity

    Hercules-Harmony.PATCH

     

    btw I accept coffee.. :D

     

    :meow:


  6.  

    I have heard that PLDT is the best company in PH. It does not matter if you live in north or south. You can play without lag if the server is located in Canada.

    well its not the best its just PLDT is the first company that handles the internet in PH, giving it the power to handle the overall connection of the PH..and making other ISP companies to avail their internet services...and that is how we have expensive and slow internet

     

     

    :meow:


  7. @status.c

     

    if(flag&SCB_FLEE2 && bst->flee2) {  if (st->luk == bst->luk)   st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true);  else   st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true);  st->flee2 = min(st->flee2, 90); // << cap until 90 and won't go higher}

    :meow:


  8. it depends on the lang/service type of the client...

     

    +-----+------------------------+-------------------+| int | enum SERVICETYPE	   | "servicetype" tag |+-----+------------------------+-------------------+| 0   | SERVICETYPE_KOREA	  | korea			 || 1   | SERVICETYPE_AMERICA    | america		   || 2   | SERVICETYPE_JAPAN	  | japan			 || 3   | SERVICETYPE_CHINA	  | china			 || 4   | SERVICETYPE_TAIWAN	 | taiwan		    || 5   | SERVICETYPE_THAI	   | thai			  || 6   | SERVICETYPE_INDONESIA  | indonesia		 || 7   | SERVICETYPE_PHILIPPINE | philippine	    || 8   | SERVICETYPE_MALAYSIA   | malaysia		  || 9   | SERVICETYPE_SINGAPORE  | singapore		 || 10  | SERVICETYPE_GERMANY    | germany		   || 11  | SERVICETYPE_INDIA	  | india			 || 12  | SERVICETYPE_BRAZIL	 | brazil		    || 13  | SERVICETYPE_AUSTRALIA  | australia		 || 14  | SERVICETYPE_RUSSIA	 | russia		    || 15  | SERVICETYPE_VIETNAM    | vietnam		   || 17  | SERVICETYPE_CHILE	  | chile			 || 18  | SERVICETYPE_FRANCE	 | france		    || 19  | SERVICETYPE_UAE	    | uae			   |+-----+------------------------+-------------------+ 

     

    :meow:


  9. this code was place there to fix a bug where the client makes the character stand while in the server the character is still sitting,,,

    if( pc_issit(sd) ) {  pc->setstand(sd);  skill->sit(sd,0);}

     

    if you really want to make it work then start to hex the client to remove that behavior..:D

     

     

    :meow:


  10.  

    #define HM_SKILLBASE 8001 //  <---- what number I owe put to this value ???

    it is a setting which define at what starting skill id should a hom accept to its skill tree

     

    but take note setting it to lower values it may affect skill tree of normal players..I suggest create duplicate skills having other ids

     

    if you properly do it you should have like this

    2niwsit.png

    :meow:


  11.  

    I was wondering what Memory Leak means and if it is a big problem.

    means there is an object that is not properly freed upon using in the memory..for more info: http://en.wikipedia.org/wiki/Memory_leak

     

     

    I have noticed that there are many owners who have Memory Leaks problems but noone takes some time to fix those problems

    first some of them are cause of buggy custom scripts and hardest part is how to pint point which causing the leaks....

    and second we can't reproduce it so we are having hard time to fix it.

     

    :meow:

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