karazu
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Everything posted by karazu
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wetwew. I am not spamming I just cant say anything..
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You should upload it here if you want this patcher use by others xD [showcase]
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Thank you for this one. btw is it possible to add more feature like what equips is the player currently using? refines cards zeny etc?
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Thank you for both of you
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Good Idea
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RK/AB/SHURA
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Its causing map crash when there are already to many CLONES in the MAP. Map crash attempting to save all the characters [Error]: timer_do_delete error : function mismatch 0x81f4b10(skill_castend_pos) != 0x81f54f0(skill_castend_id)[Error]: delete timer error -2 : skill 0 (UNKNOWN_SKILL)[Error]: skill_castend_pos: Timer mismatch -1!=609[Error]: timer_do_delete error : function mismatch 0x81f4b10(skill_castend_pos) != 0x81f54f0(skill_castend_id)[Error]: delete timer error -2 : skill 0 (UNKNOWN_SKILL)[Error]: skill_castend_pos: Timer mismatch -1!=1219[Error]: timer_do_delete error : function mismatch 0x81f4b10(skill_castend_pos) != 0x81f54f0(skill_castend_id)[Error]: delete timer error -2 : skill 0 (UNKNOWN_SKILL)[Error]: skill_castend_pos: Timer mismatch -1!=67
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yes, I am just wondering why. when I check the map.c nothing is there lol. anyways. The script work great. how about some customization in the prize? Like the Default is 1 kill = 1 RED POTION But if u already have 100 kills it is now Potion + White PoTion per kill?
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ok map.c: In function 'map_load_defaults':map.c:5561: warning: implicit declaration of function 'status_defaults' any Idea? ?? I can't confirm this, it's work fine. No errors in building. I am using last svn. 13963. OK. but it works fine in game lol.
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map.c: In function 'map_load_defaults':map.c:5561: warning: implicit declaration of function 'status_defaults' any Idea?
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Update your iteminfo.lub. But what client date are u using anyway?
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How to fix this error? [Error]: script:callfunc: function not found! [F_InsertArticle][Debug]: Source (NPC): quest_shop (invisible/not on a map) THE SCRIPTHo //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6c//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//= 1.6c Replaced function 'A_An' with "F_InsertArticle".//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================aretnorp,217,191,5 script Trader#1 582,,{ callfunc "qshop"; }// Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"MVP Cards","Collection of Hats","Collection of Hats II","Godly Items";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,4236,1,0,0,7615,500,4495,1); Add(1,4425,1,0,0,7615,500,4536,1); Add(1,4145,1,0,0,7615,500,4486,1); Add(1,4168,1,0,0,7615,500,4488,1); Add(1,4386,1,0,0,7615,500,7227,700); Add(1,4134,1,0,0,7615,500,4483,1); Add(1,4137,1,0,0,7615,500,4496,1); Add(1,4123,1,0,0,7615,500,4504,1); Add(1,4352,1,0,0,7615,500,4482,1); Add(1,4330,1,0,0,7615,500,4544,1); Add(1,4441,1,0,0,7615,500,4539,1); Add(1,4408,1,0,0,7615,500,4485,1); Add(1,4324,1,0,0,7615,500,4543,1); Add(1,4363,1,0,0,7615,500,4501,1); Add(1,4365,1,0,0,7615,500,4541,1); Add(1,4430,1,0,0,7615,500,4487,1); Add(1,4403,1,0,0,7615,500,4480,1); Add(1,4419,1,0,0,7615,500,4481,1); Add(1,4376,1,0,0,7615,500,4498,1); Add(1,4276,1,0,0,7615,500,4540,1); Add(1,4361,1,0,0,7615,500,4502,1); Add(1,4132,1,0,0,7615,500,4484,1); Add(1,4131,1,0,0,7615,500,4490,1); Add(1,4143,1,0,0,7615,500,4492,1); Add(1,4135,1,0,0,7615,500,4500,1); Add(1,4148,1,0,0,7615,500,4489,1); Add(1,4121,1,0,0,7615,500,4537,1); Add(1,4263,1,0,0,7615,500,4499,1); Add(1,4367,1,0,0,7615,500,4491,1); Add(1,4318,1,0,0,7615,500,4497,1); Add(1,4302,1,0,0,7615,500,4493,1); Add(1,4305,1,0,0,7615,500,4494,1); Add(1,4374,1,0,0,7615,500,4503,1); Add(1,4372,1,0,0,7615,500,4538,1); Add(1,4359,1,0,0,7615,500,7227,1500); Add(1,4169,1,0,0,7615,500,7227,700); Add(1,4047,1,0,0,7615,500,7227,700); Add(1,4146,1,0,0,7615,500,7227,700); Add(1,4147,1,0,0,7615,500,7227,1000); Add(2,20343,1,0,0,20150,50,20151,50,20168,10); Add(2,20342,1,0,0,20152,50,20153,50,20168,10); Add(2,20341,1,0,0,20154,50,20155,50,20168,10); Add(2,20335,1,0,0,20156,50,20157,50,20168,10); Add(2,20332,1,0,0,20158,50,20159,50,20168,10); Add(2,20324,1,0,0,20160,50,20161,50,20168,10); Add(2,20323,1,0,0,20161,50,20162,50,20168,10); Add(2,20317,1,0,0,20163,50,20164,50,20168,10); Add(2,20315,1,0,0,20165,50,20166,50,20168,10); Add(2,20314,1,0,0,20150,50,20151,50,20168,10); Add(2,20313,1,0,0,20152,50,20153,50,20168,10); Add(2,20306,1,0,0,20154,50,20155,50,20168,10); Add(2,20302,1,0,0,20156,50,20157,50,20168,20); Add(2,20292,1,0,0,20158,50,20159,50,20168,10); Add(2,20284,1,0,0,20160,50,20161,50,20168,10); Add(2,20282,1,0,0,20161,50,20162,50,20168,10); Add(2,20280,1,0,0,20163,50,20164,50,20168,10); Add(2,20187,1,0,0,20165,50,20166,50,20168,20); Add(2,20274,1,0,0,20150,50,20151,50,20168,10); Add(2,20270,1,0,0,20152,50,20153,50,20168,10); Add(2,20269,1,0,0,20154,50,20155,50,20168,10); Add(2,20264,1,0,0,20156,50,20157,50,20168,10); Add(2,20253,1,0,0,20158,50,20159,50,20168,10); Add(3,20250,1,0,0,20160,50,20161,50,20168,10); Add(3,20246,1,0,0,20161,50,20162,50,20168,10); Add(3,20242,1,0,0,20163,50,20164,50,20168,10); Add(3,20240,1,0,0,20165,50,20166,50,20168,10); Add(3,20238,1,0,0,20150,50,20151,50,20168,10); Add(3,20237,1,0,0,20152,50,20153,50,20168,10); Add(3,20235,1,0,0,20154,50,20155,50,20168,10); Add(3,20236,1,0,0,20156,50,20157,50,20168,10); Add(3,20234,1,0,0,20158,50,20159,50,20168,10); Add(3,20227,1,0,0,20160,50,20161,50,20168,10); Add(3,20226,1,0,0,20161,50,20162,50,20168,10); Add(3,20206,1,0,0,20163,50,20164,50,20168,10); Add(3,20204,1,0,0,20165,50,20166,50,20168,10); Add(3,20203,1,0,0,20150,50,20151,50,20168,10); Add(3,20202,1,0,0,20152,50,20153,50,20168,10); Add(3,20197,1,0,0,20154,50,20155,50,20168,10); Add(3,20195,1,0,0,20156,50,20157,50,20168,10); Add(3,20194,1,0,0,20158,50,20159,50,20168,10); Add(3,20192,1,0,0,20160,50,20161,50,20168,10); Add(3,20217,1,0,0,20161,50,20162,50,20168,20); Add(4,2410,1,0,0,7079,5,7086,4,7076,3,7087,3,7083,3,969,20,985,10,2405,1); Add(4,2629,1,0,0,7058,1,969,20,984,10,726,10,2627,1); Add(4,7058,1,0,0,7080,4,7081,5,7082,4,7084,3,7085,3); Add(4,2630,1,0,0,7073,4,7077,4,7092,3,7090,3,7088,3,724,5,969,20,726,2,727,10,722,3,2603,1); Add(4,1530,1,0,0,7074,2,7075,4,7078,5,7091,5,7089,5,985,5,969,40,984,20,1522,1);// ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1
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Euphy's Quest Shop (Not Working anymore after the update.)
karazu replied to karazu's question in Script Support
Updated again and its working now.. Thanks for the reply guys -
MKDIR obj_sql CC atcommand.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC battle.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC battleground.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC buyingstore.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC chat.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC chrif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC clif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC date.c CC duel.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC elemental.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC guild.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC homunculus.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC HPMmap.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC instance.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC intif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC irc-bot.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC itemdb.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC log.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC mail.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC map.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC mapreg_sql.c CC mercenary.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC mob.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC npc.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC npc_chat.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined CC party.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but neve
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Can someone build the script of this ff. items please? Some are ok but there some parts that I cannot build. [18785] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "ĸ", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier].", }, identifiedDisplayName = "King Poring Hat", identifiedResourceName = "Å·Æ÷¸µ¸ðÀÚ", identifiedDescriptionName = { "+1 DEX, +1 LUK", "+1 DEX, +1 LUK for every upgrade level over 4.", "During the event period, Increases damage done to all monsters by 10% & Increases healing effectiveness of skills by 10%.", "Reduces after-delay by 10%.", "Item Class : ^777777Headgear^000000", "Defense : ^77777710^000000", "Location : ^777777Upper^000000", "Weight : ^77777760^000000", "Required Level : ^77777710^000000", "Jobs : ^777777All Jobs^000000", }, slotCount = 1, ClassNum = 905 [18652] = { unidentifiedDisplayName = "headgear", unidentifiedResourceName = "ĸ", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier].", }, identifiedDisplayName = "Vanargand Helm", identifiedResourceName = "¹Ù³ª¸£°£µåÀÇÅõ±¸", identifiedDescriptionName = { "Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmit.", "Mdef + 5.", "Under the +5 refine level, the effect is, absorb 1% of damage dealt to enemy into HP, and 1% into SP with certain rate.", "If refined to +5 and +6, absorb 3% of damage dealt to enemy into HP, 1% into SP with certain rate. ", "If refined to +7, absorb 5% of damage dealt to enemy into HP, 2% into SP with certain rate.", "If refined to +8, absorb 5% of damage dealt to enemy into HP, 2% into SP with a higher rate.", "If refined to +9 or above, absorb 8% of damage dealt to enemy into HP, 4% into SP with a higher rate.", "This item is account bound, but one month after it is no longer for sale it will be made tradable and vendable.", "Class : ^777777Helmet^000000 ", "Defense : ^77777710^000000", "Location : ^777777Upper^000000 ", "Weight : ^777777150^000000", "Required Lv. : ^77777780^000000", "Job : ^777777All jobs ^000000", }, slotCount = 1, ClassNum = 804 }, [18729] = { unidentifiedDisplayName = "headgear", unidentifiedResourceName = "ĸ", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier].", }, identifiedDisplayName = "MVP Basketball Hat", identifiedResourceName = "mvp³ó±¸¸ðÀÚ", identifiedDescriptionName = { "You can have an excellent at critical moment after equipped it. All people will crazy for you.", "Increase resistance against human type monster by 10%.", "Increase the healing effect of Fruit Of Mastela by 30%.", "Variable casting time -3%.", "If refined to +12, variable casting time -1%; If refined to +14, variable casting -1%. (Maximum reduce by 5%)", "Item Class : ^777777Headgear^000000", "Defense: ^7777776^000000", "Location : ^777777Upper ^000000", "Weight: ^77777715^000000", "Level Requirement : ^7777771^000000", "Job : ^777777All^000000", }, slotCount = 1, ClassNum = 871 },
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this one please
- 20 replies
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- new conf
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I hope somebody can convert it to plugins RAWR. I already bought 3 script from goddameit just saying
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I will test itEDIT: Hmm it seems to hard to edit specially when u are making alot of quest. Can u guide me a sample please by using that structure? Lets say Solar God Helm needs to have a 1 apple 2 Orange Juice and 2 Grape Juice. how to do it there? Hercules trader npc is for constant currency, like replacement of tcg shop,mc shop. And maximum 2 currency can be set with tradernpc. well so 2 Currency is the Maximum, the problem is i need around 3-4 T_T
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I will test it EDIT: Hmm it seems to hard to edit specially when u are making alot of quest. Can u guide me a sample please by using that structure? Lets say Solar God Helm needs to have a 1 apple 2 Orange Juice and 2 Grape Juice. how to do it there?
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Anyone know an NPC Script which is same functionality of that NPC of Euphy? Please refer me some OFF TOPIC : Its not working on me and its not showing any error in the MAP SERVER. Reported here: http://herc.ws/board/topic/4785-euphys-quest-shop-not-working-anymore-after-the-update/ Everything in my server is updated. Glad if someone would want to test it too.
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DAMN! It works! If someone encounter the same problem like mine. just follow what Annie said. instance_set_timeout 60, 0, .@ins;instance_set_timeout 60, 1, .@ins;instance_set_timeout 0, 60, .@ins; Ok so what are you actually using on those 3?
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Euphy's Quest Shop (Not Working anymore after the update.)
karazu replied to karazu's question in Script Support
Can someone please check it in the latest revision please? tested in the Default script and no error shown.. but still cant buy -
@annie Sorry then. I am using an un EDITED script. and there is a BOX coming out named Memorial Dungeon. and as Hadeszeus said NVM thanks for the script anyways