karazu
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Everything posted by karazu
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Hello guys, I am trying to make a custom items but i have confuse in this part. My plan is to make a custom items that is not wearable by 3rd classes So what is exactly the code? http://herc.ws/wiki/Custom_Items (S.) Novice (2^00): 0x00000001Swordman (2^01): 0x00000002Mage (2^02): 0x00000004Archer (2^03): 0x00000008Acolyte (2^04): 0x00000010Merchant (2^05): 0x00000020Thief (2^06): 0x00000040Knight (2^07): 0x00000080Priest (2^08): 0x00000100Wizard (2^09): 0x00000200Blacksmith (2^10): 0x00000400Hunter (2^11): 0x00000800Assassin (2^12): 0x00001000Unused (2^13): 0x00002000Crusader (2^14): 0x00004000Monk (2^15): 0x00008000Sage (2^16): 0x00010000Rogue (2^17): 0x00020000Alchemist (2^18): 0x00040000Bard/Dancer (2^19): 0x00080000Unused (2^20): 0x00100000Taekwon (2^21): 0x00200000StarGladiator (2^22): 0x00400000Soul Linker (2^23): 0x00800000Gunslinger (2^24): 0x01000000Ninja (2^25): 0x02000000Gangsi (2^26): 0x04000000Death Knight (2^27): 0x08000000Dark Collector (2^28): 0x10000000Kagerou/Oboro (2^29): 0x20000000Rebellion (2^30): 0x40000000Some other commonly used values:All Classes : 0xFFFFFFFFEvery Job Except Novice : 0xFFFFFFFE All in the list are all 2nd jobs and first job. so If I will use them I think it will be automatically wearable by the 3rd classes?
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Ahh, Thanks, (Why its not "bg" instead "battlegrounds"? others are having same name.... like map=GET_SYMBOL("map")... ) GO GO GO!
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Why need that if u can just set a rare item by getting it in a low chance by this script.
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up
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up
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UP!
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If there was a problem it should be fix now, also speed up loading apps. I don't understand your part about the map viewer. The effects aren't in the map view for now (still some work to do to list them). I love this project. I am using this now since GRF Editor is not working with my current Windows8 Theme, but my only problem with this is I can only extract files 1 by 1? can u make it every folder please?
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When that card is slot on a 1 hand or 2 handed sword it will give 100 attack.
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Its not working in my server, can u tell me the right formula please? { Id: 4574 AegisName: "General_Daehyon_Card" Name: "General Daehyon Card" Type: 6 Buy: 20 Weight: 10 Loc: 2 Script: <" if((getiteminfo(getequipid(EQI_HAND_R),11) == 3) || (getiteminfo(getequipid(EQI_HAND_R),11) == 4)) { bonus bBaseAtk,100; } ">
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Thank you very much. +1
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+1 Thank you very much
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Gooday! Can I request a Card remover that doesn't require an item to remove the cards? My Idea is like, When u click the NPC it will directly ask you What armor and ask to remove the card or not. Click NPC Dialogue Do u want to remove some cards? NEXT Choose Armor Valkyrie ArmorValkyrie ManteauValkyrie ShoesValkyrie Shield If the armor is click/choose The NPC will now remove the card. Thank you very much,
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The New cards LIST http://richkidherbert.blogspot.com/2013/06/new-cards-starting-from-eclage-patch.html http://richkidherbert.blogspot.com/2013/12/new-cards-individually-released.html Thank you!
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Why Windows? Anynways u can try http://trinitynetworks.net/
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Thank you very much..
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UP for this one The Coronet which is pinky shining.MaxSP + 25.When you wear this with Romantic Flower you could get INT + 1, if refined lv is over 7, you could get MaxSP + 1% in every each lv.When you wear this with Romantic White Flower, you could get DEX + 1, if refined lv is over 5, you could get decreased skill delay by 1% in every each lv.When you wear this with Romantic Leaf, STR + 1, if refined lv is over 3, you would 1% decreased SP in every each lv.
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Thank you very much
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@how about if I will use it in @aura?
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Could u add this one please? if(getrefine()>=6) { set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; I got the Magic type but I cannot understand about this one.
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Up for this one. I have one Problem.. The @aura of Dastjir pojee can type upto 3 set of Aura ex: @aura 999 888 777. The problem is in this script - script adssfcvb -1,{OnCommand: if ( !countitem(501) ) { // change 501 to your item id. dispbottom "You must have an Font Ticket to use this command"; end; } atcommand "@font " + .@atcmd_parameters$; end; OnInit: bindatcmd "font", strnpcinfo(3)+"::OnCommand"; // HERE PLEASE STRNPCINFO(3) end;} It will only read the first number, and will not recognize the next numbers.. For example @aura 999 888 777 The 888 and 777 is ignored already
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with type 11 to work on all monsters and for exp: > bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n so Demihuman are not monsters? just want to confirm yes they are xD well, whatever you need to test Well I think increasing damage to Players is OK since RAGNAROK is more on PVP xd.. can u give me a sample please?