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karazu

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Everything posted by karazu

  1. just put OnInit: above OnRevKoE: should've fix that 2nd reason nobody uses @reloadscript in a live server ... I'm not going to put that honestly ... this is quite a frequently asked question ...hmm ... I think I should put it into the script, but stay commented anie can i ask something? the koe_1.0patch where should i put it inside the grf of my server? our as a file in root? cool, put it in the SRC
  2. -> https://github.com/HerculesWS/Hercules/blob/15a4395a2f2de8629a21b08ac6b9ec363ad94de3/src/map/skill.c /** * Rune Knight **/ case RK_DRAGONBREATH_WATER: case RK_DRAGONBREATH: { struct status_change *tsc = NULL; if( (tsc = status->get_sc(bl)) && (tsc->data[SC_HIDING] )) { clif->skill_nodamage(src,src,skill_id,skill_lv,1); } else skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); } But, in the database section.. it's still weapon.. :S Ok so it was roll back to normal/OLD instead of that new update from being a Weapon base? But in this Current Change, the preset DB can now be reduced by Demi Resist like Thara Frog Right?
  3. Hello, It seems to be that the Dragon Breath after the latest rev works fine now. But I dont know what is the correct changes Does anyone know what is the new Formula? How is the Damage Base etc? According to this: http://herc.ws/board/index.php?app=tracker&showissue=8029 I tried Different weapon, Different Stats and I think the formula still depends on HP and SP?
  4. Thank you for both of you
  5. just change the extension. rename it from lua to lub
  6. karazu

    KOE like Event.

    OK, So I need this one first. Ill install it later..
  7. karazu

    KOE like Event.

    Hello Anne, in this current format can u tell me where the players can actually stand to get the flags? and how many seconds in this default script? I ve been standing beside the flag for almost 3 mins now and still cannot capture it.. While using upaste, it has an error. Validation output:[Error]: script error in file 'c94110887580df86c' line 8 column 3parse_line: expect command, missing function name or calling undeclared function5: .areasize = 3; // the player has to stand in the .times * .tick mili-seconds in the .areasize area to capture this flag pole6: getmapxy .@map$, .@x, .@y, 1;7: while ( true ) {* 8: getmemberaid AREA, .@map$, .@x - .areasize, .@y - .areasize, .@x + .areasize, .@y + .areasize;~~~~~~~~~~~~~~~~^9: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) {10: attachrid $@onlineaid[.@i];11: mapannounce .@map$, strcharinfo(0) +" -> "+ strcharinfo(2), bc_map;[Error]: script error in file 'c94110887580df86c' line 29 column 3parse_line: expect command, missing function name or calling undeclared function26: while ( true ) {27: deletearray .@array_gid;28: deletearray .@array_inside;* 29: getmemberaid AREA, .@map$, .@x - .areasize, .@y - .areasize, .@x + .areasize, .@y + .areasize;~~~~~~~~~~~~~~~~^30: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) {31: attachrid $@onlineaid[.@i];32: .@j = 0;[Error]: script error in file 'c94110887580df86c' line 67 column 3parse_line: expect command, missing function name or calling undeclared function64: while ( true ) {65: deletearray .@array_gid;66: deletearray .@array_inside;* 67: getmemberaid AREA, .@map$, .@x - .areasize, .@y - .areasize, .@x + .areasize, .@y + .areasize;~~~~~~~~~~~~~~~~^68: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) {69: attachrid $@onlineaid[.@i];70: Sorry DOUBLE POST
  8. karazu

    KOE like Event.

    I got your point. so at-least the flag emblem will be changed right? I think its ok (most of the players already knew that.). and also I think @refresh will do? EDIT: How about the timer thingy, is it possible? Edit: in that case about changing the emblem, I think its better if I just put the flags away in the center.
  9. I want to have an event like a KOE, the difference is that there is no EMPERIUM, there is only a 3x3 cell which if a guild steps on it for like 1min and no other guild steps on that for that certain time they captured it and the flag emblem will be changed. The event doesn't have time limit, it is open for the whole time. The Mapflag is not WOE or BG its just a PVP Koe like, they need to defend the spot if they want the EMBLEM to stay there.
  10. Please post the link that u have found, somebody might looking for it too.
  11. I see Thank you for the reply..
  12. Can anyone tell me how to fix this one?
  13. Don't worry... it shouldn't be too long sh!t
  14. http://herc.ws/board/tracker/issue-8046-cart-disappearance/
  15. Its here battle.c: In function 'battle_check_target': battle.c:6210: warning: suggest parentheses around '&&' within '||' + } else if( (sd->duel_group+ && !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))))+ || (cell_pk_check(t_bl, s_bl, m) == true)
  16. battle.c: In function 'battle_check_target': battle.c:6210: warning: suggest parentheses around '&&' within '||' and this is the diff + if (src->type == BL_PC && target->type == BL_MOB)+ {+ TBL_MOB *mob_ = (TBL_MOB*)target;+ TBL_PC *sd_ = (TBL_PC*)src;+ if (sd_ && mob_)+ {+ if (mob_->noattackable == 1)+ return -1;+ }+ }+ all this one script.c: In function 'buildin_bg_teamcreate': script.c:18513: warning: implicit declaration of function 'mapindex_name2id' + // BG join+ + BUILDIN_DEF(bg_teamjoin, "ii"),+ BUILDIN_DEF(bg_teamcreate, "s*"),+ // Dota+ BUILDIN_DEF(setmobnowalkable, "ii"),+ BUILDIN_DEF(setmobnoattackable, "ii"),
  17. Complicated scripts = Annie Annie please check this. http://rathena.org/board/topic/92914-title-system/#entry246288
  18. Let me test WORKING thank you very much..
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