karazu
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Everything posted by karazu
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what is the error all about? EDIT: SS uploaded It will only happen "maybe" if my co Admin is doing @item? we are testing something at that time.
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Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Update: with this for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ for( set .i,1; .i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ -
Thank you!
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I did try to manually Patch it. eww it doesnt work, maybe I copied it wrong lol.
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Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Testing EDIT: if u sing this one ( the game will end.) but no prize for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ if the updated for( set .i,1; .i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ it will not give you prize and the event will not end. -
Related topic http://herc.ws/board/topic/2527-identifyall-cannot-be-used-anymore/#entry16819 I hope so.
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ok i will thank you
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Is it ok to ask what is that all about?
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I tried it in the latest SVN and I got patched rejected --- src/map/atcommand.c+++ src/map/atcommand.c@@ -9677,6 +9731,7 @@ ACMD_DEF(searchstore), ACMD_DEF(costume), ACMD_DEF(skdebug),+ ACMD_DEF(autoattack), }; AtCommandInfo* cmd; int i; EDIT the @auto attack is having a conflict with this http://herc.ws/board/files/file/51-costume-system/ But http://herc.ws/board/files/file/51-costume-system/ with 71862-critical-hit-on-magic-2.patch is ok together
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No error in patching. I think its working now. I will try this in game and I willl update you
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wow, that was fast yes I will test this ASAP
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Oh i see, thank you for this. I don't see any reason why Hercules did not include it I hope they will add it soon by default.
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Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Maybe some error in map-server on oot or at end of event, please report it. sorry for the late reply this is the error using this line for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ EDIT: Sorry for double post again, I cant erase this second 1 -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
I will thank you I will use this line for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ Maybe some error in map-server on oot or at end of event, please report it. sorry for the late reply this is the error using this line for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ -
up
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Critical on magic http://rathena.org/board/topic/71862-critical-hit-on-magic-2/ and this Auto attack like BOT http://rathena.org/board/topic/71297-autoattack/ I tried patching them here in hercules but its getting rejected
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Nice release
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Wow good MAP Style 10/10 Aliens
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Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Thank you, for this. Hello Dastgir Pojee Another problem exist. After the NPC announces the winner, It will not give the prize and wont warp you back to the prontera.? but before I added this line the script works fine about warping back to prontera? for( set .i,1; i <= getarraysize(.playerid[.i]); set .i,.i+1 ){ also tried this one for( set .@i,1; getarraysize(.playerid[.@i]) < .@i; set .@i,.@i+1 ){ booth are not giving the prize but the sequences are working fine, just don't have prize -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Edit Line 82, Because the script bydefault runs if there are more than 32 player registered. Hello, Its great that the game works now, but the prize script doesnt work. Draw or win it will not give you item. OnTimer190000: if(.point[1]>.point[2]){ set .bg_id_w,$@bg_id_a; Announce "[Battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]){ set .bg_id_w,$@bg_id_b; Announce "[Battle Ground]:Team B Win!",0; }else{ set .bg_id_w,-1; Announce "[Battle Ground]:Draw!",0; } for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ){ if( attachrid(.playerid[.@i]) ){ //Prize if Team A win if(.bg_id_w == -1){ getitem 605,1;} //If Match Draws else if( getcharid(4) == .bg_id_w ) { getitem 605,1;} //If Someone Wins } } -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Yes it worked. if(.playernm<=1) I set to 1 and its 1 vs 1 on game. Thank your for your help. I will test now the Prize heheh TESTING -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
OnTimer60000: if(.playernm<=2) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } is atleast 2 right? 1 vs 1? is it correct? -
Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
I tried to reduce it to 2 players and still not working. OnTimer60000: if(.playernm<=2) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } and also what is is all about? maybe this something to do? if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } -
@title. I am also trying to find it in the help.txt and atcommand.conf I cannot find it.
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Custom Battle Ground by goddammit (not properly working)
karazu replied to karazu's question in Script Support
Ohh wow, that was supposed to be the 2nd question to ask. ok i will edit now. update you later.