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karazu

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Everything posted by karazu

  1. Program received signal SIGSEGV, Segmentation fault.mob_dead (md=0x0, src=0x202d500, type=0) at mob.c:20822082 int i, temp, count, m = md->bl.m, pnum = 0;Missing separate debuginfos, use: debuginfo-install glibc-2.12-1.132.el6_5.4.x86_64 keyutils-libs-1.4-4.el6.x86_64 krb5-libs-1.10.3-15.el6_5.1.x86_64 libcom_err-1.41.12-18.el6_5.1.x86_64 libgcc-4.4.7-4.el6.x86_64 libselinux-2.0.94-5.3.el6_4.1.x86_64 libstdc++-4.4.7-4.el6.x86_64 mysql55w-libs-5.5.40-1.w6.x86_64 openssl-1.0.1e-16.el6_5.15.x86_64 pcre-7.8-6.el6.x86_64 zlib-1.2.3-29.el6.x86_64 On Mob.c /*========================================== * Signals death of mob. * type&1 -> no drops, type&2 -> no exp *------------------------------------------*/int mob_dead(struct mob_data *md, struct block_list *src, int type) { struct status_data *mstatus; struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; struct { struct party_data *p; int id,zeny; unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution unsigned int mvp_damage; int64 tick = timer->gettick(); bool rebirth, homkillonly;
  2. Hello Dastgir and Angel, Why is it that if I will spam a certain Skill on a Player like sonic blow that server will get disconnected.. Any idea? [Error]: Server received crash signal! Attempting to save all online characters! I dont have problem in PvM only in PVP
  3. Hello Angel Melody, Thank you very much.... its working... +1 for both of you for helping.
  4. Error skill.c: In function 'skill_mcri_hit':skill.c:2126: error: too many arguments to function 'clif->damage'skill.c: In function 'skill_attack':skill.c:2598: warning: passing argument 2 of 'status->change_start' makes pointer from integer without a castskill.c:2598: note: expected 'struct block_list *' but argument is of type 'int'skill.c:2598: error: too few arguments to function 'status->change_start'skill.c:2599: warning: passing argument 2 of 'status->change_start' makes pointer from integer without a castskill.c:2599: note: expected 'struct block_list *' but argument is of type 'int'skill.c:2599: error: too few arguments to function 'status->change_start'
  5. I will test this Angel, Thank you very much
  6. I am sorry but the errors are getting many, I will still try to fix by my own buy I will also bump this one, somebody not busy
  7. Last error skill.h:38: error: expected '=', ',', ';', 'asm' or '__attribute__' before '->' tokenskill.h:39: error: expected '=', ',', ';', 'asm' or '__attribute__' before '->' token
  8. Change all mob_dead to mob->dead add_timer to timer->add skill.c: In function 'skill_mcri_hit':skill.c:2122: warning: implicit declaration of function 'clif_damage'skill.c:2122: warning: implicit declaration of function 'gettick'skill.c:2125: warning: implicit declaration of function 'clif_skill_damage'skill.c:2126: warning: implicit declaration of function 'clif_skill_nodamage'skill.c: In function 'skill_mcri_kill_delay':skill.c:2134: warning: implicit declaration of function 'map_id2bl'skill.c:2134: warning: initialization makes pointer from integer without a castskill.c: In function 'skill_attack':skill.c:2547: warning: implicit declaration of function 'battle_get_master'skill.c:2547: error: invalid type argument of '->' (have 'int')skill.c:2551: warning: implicit declaration of function 'map_id2sd'skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2560: error: 'skillid' undeclared (first use in this function)skill.c:2560: error: (Each undeclared identifier is reported only onceskill.c:2560: error: for each function it appears in.)skill.c:2560: error: 'skilllv' undeclared (first use in this function)skill.c:2562: warning: implicit declaration of function 'mob_once_spawn_sub'skill.c:2562: warning: assignment makes pointer from integer without a castskill.c:2563: error: 'mob_timer_delete' undeclared (first use in this function)skill.c:2564: warning: implicit declaration of function 'status_set_viewdata'skill.c:2577: warning: implicit declaration of function 'status_change_start'skill.c:2579: warning: passing argument 2 of 'timer->add' from incompatible pointer typeskill.c:2579: note: expected 'TimerFunc' but argument is of type 'int (*)(int, unsigned int, int, intptr_t)'skill.c:2583: warning: passing argument 2 of 'timer->add' from incompatible pointer typeskill.c:2583: note: expected 'TimerFunc' but argument is of type 'int (*)(int, unsigned int, int, intptr_t)'
  9. If somebody can also CONVERT this one to HERC much appreciated .. I am patching this to my server Source Rathena http://rathena.org/board/topic/71862-critical-hit-on-magic-2/ The whole Patch Index: src/map/mob.h===================================================================--- src/map/mob.h (revision 16936)+++ src/map/mob.h (working copy)@@ -123,6 +123,7 @@ struct block_list bl; struct unit_data ud; struct view_data *vd;+ struct tmp_data tmpd; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]Index: src/map/pc.h===================================================================--- src/map/pc.h (revision 16936)+++ src/map/pc.h (working copy)@@ -91,6 +91,7 @@ struct block_list bl; struct unit_data ud; struct view_data vd;+ struct tmp_data tmpd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen;Index: src/map/skill.c===================================================================--- src/map/skill.c (revision 16936)+++ src/map/skill.c (working copy)@@ -2110,7 +2110,38 @@ return 0; }-+int skill_mcri_hit(int tid, unsigned int tick, int id, intptr_t data)+{+ struct mob_data *md = (struct mob_data *)data;+ struct tmp_data *tmpd;+ tmpd = &md->tmpd;+ if(tmpd!=NULL)+ {+ switch(1) // 1 = red ; 2 = blue+ {+ case 1:+ clif_damage(tmpd->src, tmpd->bl, gettick(), 1, 1, id, 0, 10, 0);+ break;+ case 2:+ clif_skill_damage(tmpd->src,tmpd->bl,gettick(), 1, 1, id, 0, TK_STORMKICK, 1, 8);+ clif_skill_nodamage(tmpd->src,tmpd->src,tmpd->num[0],tmpd->num[1],1);+ break;+ }+ }+ return 0;+}+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data)+{+ struct block_list *bl = map_id2bl(id);+ struct block_list *src = (struct block_list *)data;+ struct mob_data *md = BL_CAST(BL_MOB, bl);+ if(bl!=NULL)+ {+ mob_dead(md,src,0);+ status_kill(bl);+ }+ return 0;+} /* * ========================================================================= * Does a skill attack with the given properties.@@ -2449,6 +2480,48 @@ default: if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. type = 5;+ //m_cri+ if ( src->type == BL_PC || battle_get_master(src)->type == BL_PC )+ {+ char m_cri = 0;+ if(sd==NULL)+ m_cri = cap_value(map_id2sd(battle_get_master(src)->id)->battle_status.cri/10,1,100);+ else+ m_cri = cap_value(sd->battle_status.cri/10,1,100);+ if( rand()%100 < m_cri )+ {+ struct mob_data *md=NULL;+ struct tmp_data *tmpd=NULL;+ int d_ = 200;+ unsigned int u_ = 0;+ int i=0, num=abs(skill_get_num(skillid,skilllv)), _damage=0;+ damage *= 2; + md = mob_once_spawn_sub(src, src->m, src->x, src->y, "--en--",1083,"", SZ_SMALL, AI_NONE);+ md->deletetimer=add_timer(tick+d_*num+1,mob_timer_delete,md->bl.id,0);+ status_set_viewdata(&md->bl, INVISIBLE_CLASS);+ tmpd = &md->tmpd; + if(skill_get_splash(skillid,skilllv)>1&&num>1)+ num = 1;+ _damage = damage/num;+ tmpd->src = src;+ tmpd->bl = bl;+ tmpd->num[0]=skillid;+ tmpd->num[1]=skilllv;+ u_ = tick+d_*num+1;+ if( tstatus->hp <= damage )//delay to kill it+ {+ damage = 1;+ status_change_start(bl, SC_BLADESTOP_WAIT, 10000, 1, 0, 0, 0, u_, 2);+ status_change_start(bl, SC_INVINCIBLE, 10000, 1, 0, 0, 0, u_, 2);+ add_timer(u_,skill_mcri_kill_delay,bl->id,(intptr_t)src);+ }+ clif_skill_nodamage(src,src,skillid,skilllv,1);+ for(i=0;i<num;i++)+ add_timer(tick+d_*i +1,skill_mcri_hit,_damage,(intptr_t)md);+ u_ = d_ = _damage = 0;+ break;+ }+ } if( bl->type == BL_SKILL ){ TBL_SKILL *su = (TBL_SKILL*)bl; if( su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targetsIndex: src/map/skill.h===================================================================--- src/map/skill.h (revision 16936)+++ src/map/skill.h (working copy)@@ -21,7 +21,8 @@ #define MAX_SKILL_IMPROVISE_DB 50 #define MAX_SKILL_LEVEL 100-+int skill_mcri_hit(int tid, unsigned int tick, int _damage, intptr_t data);+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data); //Constants to identify the skill's inf value: enum e_skill_inf {Index: src/map/unit.h===================================================================--- src/map/unit.h (revision 16936)+++ src/map/unit.h (working copy)@@ -13,7 +13,11 @@ #include "map.h" // struct block_list #include "path.h" // struct walkpath_data #include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset-+struct tmp_data {+ struct block_list *src;+ struct block_list *bl;+ int num[2];+}; struct unit_data { struct block_list *bl; struct walkpath_data walkpath; But I am getting this error skill.c: In function 'skill_mcri_hit':skill.c:2122: warning: implicit declaration of function 'clif_damage'skill.c:2122: warning: implicit declaration of function 'gettick'skill.c:2125: warning: implicit declaration of function 'clif_skill_damage'skill.c:2126: warning: implicit declaration of function 'clif_skill_nodamage'skill.c: In function 'skill_mcri_kill_delay':skill.c:2134: warning: implicit declaration of function 'map_id2bl'skill.c:2134: warning: initialization makes pointer from integer without a castskill.c:2139: warning: implicit declaration of function 'mob_dead'skill.c: In function 'skill_attack':skill.c:2547: warning: implicit declaration of function 'battle_get_master'skill.c:2547: error: invalid type argument of '->' (have 'int')skill.c:2551: warning: implicit declaration of function 'map_id2sd'skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2551: error: invalid type argument of '->' (have 'int')skill.c:2560: error: 'skillid' undeclared (first use in this function)skill.c:2560: error: (Each undeclared identifier is reported only onceskill.c:2560: error: for each function it appears in.)skill.c:2560: error: 'skilllv' undeclared (first use in this function)skill.c:2562: warning: implicit declaration of function 'mob_once_spawn_sub'skill.c:2562: warning: assignment makes pointer from integer without a castskill.c:2563: warning: implicit declaration of function 'add_timer'skill.c:2563: error: 'mob_timer_delete' undeclared (first use in this function)skill.c:2564: warning: implicit declaration of function 'status_set_viewdata'skill.c:2577: warning: implicit declaration of function 'status_change_start' This is the Patch ===================================================================--- src/map/skill.c (revision 16936)+++ src/map/skill.c (working copy)@@ -2110,7 +2110,38 @@ return 0; }-+int skill_mcri_hit(int tid, unsigned int tick, int id, intptr_t data)+{+ struct mob_data *md = (struct mob_data *)data;+ struct tmp_data *tmpd;+ tmpd = &md->tmpd;+ if(tmpd!=NULL)+ {+ switch(1) // 1 = red ; 2 = blue+ {+ case 1:+ clif_damage(tmpd->src, tmpd->bl, gettick(), 1, 1, id, 0, 10, 0);+ break;+ case 2:+ clif_skill_damage(tmpd->src,tmpd->bl,gettick(), 1, 1, id, 0, TK_STORMKICK, 1, 8);+ clif_skill_nodamage(tmpd->src,tmpd->src,tmpd->num[0],tmpd->num[1],1);+ break;+ }+ }+ return 0;+}+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data)+{+ struct block_list *bl = map_id2bl(id);+ struct block_list *src = (struct block_list *)data;+ struct mob_data *md = BL_CAST(BL_MOB, bl);+ if(bl!=NULL)+ {+ mob_dead(md,src,0);+ status_kill(bl);+ }+ return 0;+} /* * ========================================================================= * Does a skill attack with the given properties.@@ -2449,6 +2480,48 @@ default: if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. type = 5;+ //m_cri+ if ( src->type == BL_PC || battle_get_master(src)->type == BL_PC )+ {+ char m_cri = 0;+ if(sd==NULL)+ m_cri = cap_value(map_id2sd(battle_get_master(src)->id)->battle_status.cri/10,1,100);+ else+ m_cri = cap_value(sd->battle_status.cri/10,1,100);+ if( rand()%100 < m_cri )+ {+ struct mob_data *md=NULL;+ struct tmp_data *tmpd=NULL;+ int d_ = 200;+ unsigned int u_ = 0;+ int i=0, num=abs(skill_get_num(skillid,skilllv)), _damage=0;+ damage *= 2; + md = mob_once_spawn_sub(src, src->m, src->x, src->y, "--en--",1083,"", SZ_SMALL, AI_NONE);+ md->deletetimer=add_timer(tick+d_*num+1,mob_timer_delete,md->bl.id,0);+ status_set_viewdata(&md->bl, INVISIBLE_CLASS);+ tmpd = &md->tmpd; + if(skill_get_splash(skillid,skilllv)>1&&num>1)+ num = 1;+ _damage = damage/num;+ tmpd->src = src;+ tmpd->bl = bl;+ tmpd->num[0]=skillid;+ tmpd->num[1]=skilllv;+ u_ = tick+d_*num+1;+ if( tstatus->hp <= damage )//delay to kill it+ {+ damage = 1;+ status_change_start(bl, SC_BLADESTOP_WAIT, 10000, 1, 0, 0, 0, u_, 2);+ status_change_start(bl, SC_INVINCIBLE, 10000, 1, 0, 0, 0, u_, 2);+ add_timer(u_,skill_mcri_kill_delay,bl->id,(intptr_t)src);+ }+ clif_skill_nodamage(src,src,skillid,skilllv,1);+ for(i=0;i<num;i++)+ add_timer(tick+d_*i +1,skill_mcri_hit,_damage,(intptr_t)md);+ u_ = d_ = _damage = 0;+ break;+ }+ } if( bl->type == BL_SKILL ){ TBL_SKILL *su = (TBL_SKILL*)bl; if( su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targetsIndex: src/map/skill.h
  10. Please convert this to a plugin http://rathena.org/board/topic/71862-critical-hit-on-magic-2/ Index: src/map/mob.h===================================================================--- src/map/mob.h (revision 16936)+++ src/map/mob.h (working copy)@@ -123,6 +123,7 @@ struct block_list bl; struct unit_data ud; struct view_data *vd;+ struct tmp_data tmpd; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]Index: src/map/pc.h===================================================================--- src/map/pc.h (revision 16936)+++ src/map/pc.h (working copy)@@ -91,6 +91,7 @@ struct block_list bl; struct unit_data ud; struct view_data vd;+ struct tmp_data tmpd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen;Index: src/map/skill.c===================================================================--- src/map/skill.c (revision 16936)+++ src/map/skill.c (working copy)@@ -2110,7 +2110,38 @@ return 0; }-+int skill_mcri_hit(int tid, unsigned int tick, int id, intptr_t data)+{+ struct mob_data *md = (struct mob_data *)data;+ struct tmp_data *tmpd;+ tmpd = &md->tmpd;+ if(tmpd!=NULL)+ {+ switch(1) // 1 = red ; 2 = blue+ {+ case 1:+ clif_damage(tmpd->src, tmpd->bl, gettick(), 1, 1, id, 0, 10, 0);+ break;+ case 2:+ clif_skill_damage(tmpd->src,tmpd->bl,gettick(), 1, 1, id, 0, TK_STORMKICK, 1, 8);+ clif_skill_nodamage(tmpd->src,tmpd->src,tmpd->num[0],tmpd->num[1],1);+ break;+ }+ }+ return 0;+}+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data)+{+ struct block_list *bl = map_id2bl(id);+ struct block_list *src = (struct block_list *)data;+ struct mob_data *md = BL_CAST(BL_MOB, bl);+ if(bl!=NULL)+ {+ mob_dead(md,src,0);+ status_kill(bl);+ }+ return 0;+} /* * ========================================================================= * Does a skill attack with the given properties.@@ -2449,6 +2480,48 @@ default: if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. type = 5;+ //m_cri+ if ( src->type == BL_PC || battle_get_master(src)->type == BL_PC )+ {+ char m_cri = 0;+ if(sd==NULL)+ m_cri = cap_value(map_id2sd(battle_get_master(src)->id)->battle_status.cri/10,1,100);+ else+ m_cri = cap_value(sd->battle_status.cri/10,1,100);+ if( rand()%100 < m_cri )+ {+ struct mob_data *md=NULL;+ struct tmp_data *tmpd=NULL;+ int d_ = 200;+ unsigned int u_ = 0;+ int i=0, num=abs(skill_get_num(skillid,skilllv)), _damage=0;+ damage *= 2; + md = mob_once_spawn_sub(src, src->m, src->x, src->y, "--en--",1083,"", SZ_SMALL, AI_NONE);+ md->deletetimer=add_timer(tick+d_*num+1,mob_timer_delete,md->bl.id,0);+ status_set_viewdata(&md->bl, INVISIBLE_CLASS);+ tmpd = &md->tmpd; + if(skill_get_splash(skillid,skilllv)>1&&num>1)+ num = 1;+ _damage = damage/num;+ tmpd->src = src;+ tmpd->bl = bl;+ tmpd->num[0]=skillid;+ tmpd->num[1]=skilllv;+ u_ = tick+d_*num+1;+ if( tstatus->hp <= damage )//delay to kill it+ {+ damage = 1;+ status_change_start(bl, SC_BLADESTOP_WAIT, 10000, 1, 0, 0, 0, u_, 2);+ status_change_start(bl, SC_INVINCIBLE, 10000, 1, 0, 0, 0, u_, 2);+ add_timer(u_,skill_mcri_kill_delay,bl->id,(intptr_t)src);+ }+ clif_skill_nodamage(src,src,skillid,skilllv,1);+ for(i=0;i<num;i++)+ add_timer(tick+d_*i +1,skill_mcri_hit,_damage,(intptr_t)md);+ u_ = d_ = _damage = 0;+ break;+ }+ } if( bl->type == BL_SKILL ){ TBL_SKILL *su = (TBL_SKILL*)bl; if( su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targetsIndex: src/map/skill.h===================================================================--- src/map/skill.h (revision 16936)+++ src/map/skill.h (working copy)@@ -21,7 +21,8 @@ #define MAX_SKILL_IMPROVISE_DB 50 #define MAX_SKILL_LEVEL 100-+int skill_mcri_hit(int tid, unsigned int tick, int _damage, intptr_t data);+int skill_mcri_kill_delay(int tid, unsigned int tick, int id, intptr_t data); //Constants to identify the skill's inf value: enum e_skill_inf {Index: src/map/unit.h===================================================================--- src/map/unit.h (revision 16936)+++ src/map/unit.h (working copy)@@ -13,7 +13,11 @@ #include "map.h" // struct block_list #include "path.h" // struct walkpath_data #include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset-+struct tmp_data {+ struct block_list *src;+ struct block_list *bl;+ int num[2];+}; struct unit_data { struct block_list *bl; struct walkpath_data walkpath;
  11. FIXED. sorry I just forgot to put ; in the array
  12. FIXED http://herc.ws/board/topic/7504-r-delete-mvp-card-when-login/
  13. Hello is there anyway to remove all the card in the weapon? because I changed the number of slots in my custom weapon and its hard for me to request to all the players to remove the cards in their weapons so I think its better if I will decard them via script.. Weapon before was 4 slots. then I made it 2 slots, the problem is the other cards is still on that weapon that is why i need to remove it..
  14. Did u update ur msgstringtable?
  15. Storm Gust dont Stack but Meteor Storm do Stack..
  16. Since there is no way we can have a @rentitem that has a refine already, Is there any other way via script that if a Character click this certain NPC it will refine the certain items only? For example: Knife and Cloth, if u will click this NPC it will only refine Knife and Cloth only and it will not touch the other items? EDIT or atleast the NPC will check if its a rental item. if its a rental item the NPC will refine it..
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