mybitch
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Everything posted by mybitch
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Requesting a PVP Warper Script that will.. Warp player to guild_vs3 /w full heal No potions are allowed to be used in the map If players leave out the map without dying their HP will return back to normal before they go in. E.G. Player with 50 HP go to the pvp room and received full heal - because he just want to receive the full heal he will logout and relog back in game. HP must go back to 50 - Is this possible? Mmmm could it be possible for the map to be no pots map? thanks! that's all!
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Pisting yawa! Mao na ni oi! HAHA! Thanks for this!
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Creating an item that can be used only in Battlegrounds
mybitch replied to mybitch's question in Database Support
Is there a way not to edit src files? cause its hard to update hercules when there's modification -
Creating an item that can be used only in Battlegrounds
mybitch posted a question in Database Support
How to make an item in database that can only be used in battlegrounds? Thanks! -
How to remove the freeze and walk away status of mob?
mybitch replied to mybitch's question in Source Support
Bumping an old topic. -
How will I do that?
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I tried to change this // Max Possible Level of Monster skills// Note: If your MVPs are too tough, reduce it to 10.mob_max_skilllvl: 1 Still some mobs are strong. How can I lower all MVP mob damages? Thanks!
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R> Script that uses Battle Ground Points and Items
mybitch replied to mybitch's question in Script Requests
How to use this in an NPC shop? Like for example you can buy items using this points or badges.. -
I would like to request a script that uses KVM Points and badges that's given by the battlegrounds. I don't want to use the current script which gives glorious items or sets. Is it possible to request a script that can buy items using the said points and badges above.. E.G. For KVM Points - 1 NPC Badges - 1 NPC Thanks!
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no only base and job rates.. hehe.
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Could be possible thanks!
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I don't see any console error which is weird. The character just don't move. It only moves after reconnecting.
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Didn't work after changing every close to end still the character can't move after using it.
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Currently using this script made by Taku //===== eAthena Script =======================================//= Guarantee Refine Ticket//===== By: ==================================================//= Euphy / GM Takumirai//===== Current Version: =====================================//= 1.1a//===== Description: =========================================//= Uses [Guarantee Refine Ticket] to refine weapons/armor.//============================================================ function script GuaranteeRefine { set .@CleanEquip,1; // Only refine +0 equipment? (1:yes / 0:no) if (!getarg(1)) { message strcharinfo(0)," ~~ Guarantee Refine Ticket +"+getarg(0)+" ~~ "; for(set .@i,1; .@i<=10; set .@i,.@i+1) { if (getequipisequiped(.@i) && !getiteminfo(getequipid(.@i),13)) set .@menu$, .@menu$+getequipname(.@i); set .@menu$, .@menu$+":"; } set .@s, select(.@menu$); } else set .@s, getarg(1); if (!getequipisequiped(.@s)) { dispbottom "Nothing is equipped!"; close; } if (!getequipisenableref(.@s)) { dispbottom getequipname(.@s)+" cannot be refined."; close; } if (getequiprefinerycnt(.@s) >= 10 || (.@CleanEquip && getequiprefinerycnt(.@s))) { dispbottom "+"+getequiprefinerycnt(.@s)+" "+getequipname(.@s)+" cannot be refined any further."; close; } if (getarg(1)) message strcharinfo(0)," ~~ Guarantee Refine Ticket +"+getarg(0)+" ~~ "; if(select("^0055FFRefine +"+getequiprefinerycnt(.@s)+" "+getequipname(.@s)+":^777777Cancel^000000")==2) close; //pcblockmove getcharid(3),1; //specialeffect2 348; //progressbar "",2; if (!countitem(getarg(2))) { dispbottom "Refine failed. Ticket not found."; close; } for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) { if (getequiprefinerycnt(.@s) >= 10) break; successrefitem .@s; } delitem getarg(2),1; //pcblockmove getcharid(3),0; close;} /*Copy the following into dbitem_db2.txt:6228,Guarantee_Weapon_9Up,Guarantee Weapon 9Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",9,4,6228; },{},{}6229,Guarantee_Weapon_8Up,Guarantee Weapon 8Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",8,4,6229; },{},{}6230,Guarantee_Weapon_7Up,Guarantee Weapon 7Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",7,4,6230; },{},{}6231,Guarantee_Weapon_6Up,Guarantee Weapon 6Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",6,4,6231; },{},{}6232,Guarantee_Armor_9Up,Guarantee Armor 9Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",9,0,6232; },{},{}6233,Guarantee_Armor_8Up,Guarantee Armor 8Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",8,0,6233; },{},{}6234,Guarantee_Armor_7Up,Guarantee Armor 7Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",7,0,6234; },{},{}6235,Guarantee_Armor_6Up,Guarantee Armor 6Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",6,0,6235; },{},{}6238,Guarantee_Weapon_10Up,Guarantee Weapon 10Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",10,4,6238; },{},{}6239,Guarantee_Armor_10Up,Guarantee Armor 10Up,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "GuaranteeRefine",10,0,6239; },{},{}*/ After using the script or using the item, player can't move. I removed the pcblockmove and still it happens.
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What's the preferred value for the laniency?
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Why is that I can't spam DS when I start to normal attack a mob? But if I start to DS a mob it will continuously spam DS. E.G. Scenario 1: Normal Attack Mob -> Series of normals -> SPAM DS not possible needs to stop attacking first Scenario 2: Mob -> Spam DS -> Successful Why is it like that?
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i just change my status to what you gave me.. then no ONLINE OR OFFLINE text appears try this.. <?php if (!defined('FLUX_ROOT')) exit; ?><h2><?php echo htmlspecialchars(Flux::message('ServerStatusHeading')) ?></h2><p><?php echo htmlspecialchars(Flux::message('ServerStatusInfo')) ?></p><?php foreach ($serverStatus as $privServerName => $gameServers): ?><h3>Server Status for <?php echo htmlspecialchars($privServerName) ?></h3><table id="server_status"> <tr> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusServerLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusLoginLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusCharLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusMapLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusOnlineLabel')) ?></td> </tr> <?php foreach ($gameServers as $serverName => $gameServer): ?> <tr> <th class="server"><?php echo htmlspecialchars($serverName) ?></th> <td class="status"><font color="green">ONLINE</font></td> <td class="status"><font color="green">ONLINE</font></td> <td class="status"><font color="green">ONLINE</font></td> <td class="status"><?php echo $gameServer['playersOnline'] ?></td> </tr> <?php endforeach ?></table><?php endforeach ?>
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What did you do?
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nope sir is does not change the offline thing this is my status from that default flux <?phpif (!defined('FLUX_ROOT')) exit; $title = Flux::message('ServerStatusTitle');$cache = FLUX_DATA_DIR.'/tmp/ServerStatus.cache'; if (file_exists($cache) && (time() - filemtime($cache)) < (Flux::config('ServerStatusCache') * 60)) { $serverStatus = unserialize(file_get_contents($cache));}else { $serverStatus = array(); foreach (Flux::$loginAthenaGroupRegistry as $groupName => $loginAthenaGroup) { if (!array_key_exists($groupName, $serverStatus)) { $serverStatus[$groupName] = array(); } $loginServerUp = $loginAthenaGroup->loginServer->isUp(); foreach ($loginAthenaGroup->athenaServers as $athenaServer) { $serverName = $athenaServer->serverName; $sql = "SELECT COUNT(char_id) AS players_online FROM {$athenaServer->charMapDatabase}.char WHERE online > 0"; $sth = $loginAthenaGroup->connection->getStatement($sql); $sth->execute(); $res = $sth->fetch(); $serverStatus[$groupName][$serverName] = array( 'loginServerUp' => $loginServerUp, 'charServerUp' => $athenaServer->charServer->isUp(), 'mapServerUp' => $athenaServer->mapServer->isUp(), 'playersOnline' => intval($res ? $res->players_online : 0) ); } } $fp = fopen($cache, 'w'); if (is_resource($fp)) { fwrite($fp, serialize($serverStatus)); fclose($fp); }}?> this is not the theme status.php rather the module/server/status.php.. I already told you that the file was located themes/server/status.php
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I'll be testing this yet.. I'll wait next friday hehehe!
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How to remove the dispbottom? Cause it'll be spamming everything it kill isn't it?
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yes. the status.php is the same with default. It's the same with what I posted earlier.
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Tell me the link for your website. I want to see the website. Also, if possible are you using a default theme or a custom one?
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OMG. Capuche is here. Hi. Just a question... Will this make the rates twice or not?