mybitch
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Everything posted by mybitch
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doesnt work..your status is different to my status You should have told me that you're not using a default theme.
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find this themes/server/status.php <?php if (!defined('FLUX_ROOT')) exit; ?><h2><?php echo htmlspecialchars(Flux::message('ServerStatusHeading')) ?></h2><p><?php echo htmlspecialchars(Flux::message('ServerStatusInfo')) ?></p><?php foreach ($serverStatus as $privServerName => $gameServers): ?><h3>Server Status for <?php echo htmlspecialchars($privServerName) ?></h3><table id="server_status"> <tr> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusServerLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusLoginLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusCharLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusMapLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusOnlineLabel')) ?></td> </tr> <?php foreach ($gameServers as $serverName => $gameServer): ?> <tr> <th class="server"><?php echo htmlspecialchars($serverName) ?></th> <td class="status"><?php echo $this->serverUpDown($gameServer['loginServerUp']) ?></td> <td class="status"><?php echo $this->serverUpDown($gameServer['charServerUp']) ?></td> <td class="status"><?php echo $this->serverUpDown($gameServer['mapServerUp']) ?></td> <td class="status"><?php echo $gameServer['playersOnline'] ?></td> </tr> <?php endforeach ?></table><?php endforeach ?> replace by.. <?php if (!defined('FLUX_ROOT')) exit; ?><h2><?php echo htmlspecialchars(Flux::message('ServerStatusHeading')) ?></h2><p><?php echo htmlspecialchars(Flux::message('ServerStatusInfo')) ?></p><?php foreach ($serverStatus as $privServerName => $gameServers): ?><h3>Server Status for <?php echo htmlspecialchars($privServerName) ?></h3><table id="server_status"> <tr> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusServerLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusLoginLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusCharLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusMapLabel')) ?></td> <td class="status"><?php echo htmlspecialchars(Flux::message('ServerStatusOnlineLabel')) ?></td> </tr> <?php foreach ($gameServers as $serverName => $gameServer): ?> <tr> <th class="server"><?php echo htmlspecialchars($serverName) ?></th> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $this->ONLINE ?></td> <td class="status"><?php echo $gameServer['playersOnline'] ?></td> </tr> <?php endforeach ?></table><?php endforeach ?>
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it is already set i think it does not allow.. how can i fake the offline text there and make it to online? themes/status/status.php if i'm not mistaken..
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1. Yes it checks every player login/logout. If population has been met the rates will automatically changed. 2. The rates cap could be in the range of 400-500 (Current rates: 300) 3. I can remove them using a new source that check online users without the vending.. Its like getusers_novend
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on the svn there's a floating_rates script. I would like to request it to be changed in to.. During Mondays (0:00) to Friday 16:00 the script provided on the svn will be activated and it doesn't check for time but check for online players.. And during Friday 16:00 to Sunday 22:00 the rates will be flat 5x-5x.. Thanks.
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Maybe the website doesn't allow outgoing ports?
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Priest cause I like being a support lol. Also its skill sounds.
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ahh thanks. Lets wait for the others hehe.
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How about enable 1st hiding then BS after it . back stable is spammable.
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How to change back stab in to.. After using the skill to a player. The player that will be stabbed will not turn. Instead will stay the same place Reason for this change is to make Back Stab spammable. How to do this? Thanks!
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For example, monster picky, poring, fabre will have higher drop rate to the other via script. How to do this one?
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Fixed by IND. Thanks guys!
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For example, if you're mobbing 3-5 monster and sometimes the monster uses /swt2 emoticon then freezes then walks away. How to remove that behavior? So that mobbing will not be intercepted.
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For example if you want to use korean text, players can still use in the client.
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Thanks for this I'll try this on my machine. Currently using a laptop.
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@jabote: How about if the script will automatically choose the maps set on maps_athena.conf so that there will be no array thing?
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bump
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How to make back stab spammable when after 1st used? Example Hide Go on the back of a player Use back stab after it spam back stab Currently the behavior is that you can only use backstab in hiding. How to do it?? ty!
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Sorry if the information was incomplete. So the Map|Mob of the week goes like this.. Choose any field/dungeon maps every weekend or weekdays or any day. If it has already chosen a map, the exp gain for that map will be doubled. And for the Mob: Same as the map. By chance a random one. Hehehe! Except for the maps|mobs having boss or mini boss.
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Bump
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Still the same after copying them to pre-re/item_db.txt ( doesn't change sprite.
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after uncommenting this line, still my baseclass didn't change or my sprite.. after equipping it
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Ty!
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As the title says, where can I find it? Thanks! Also the one that can change your sprite to a wedding sprite when actually on the script? Was it changebase? Does it work in hercules? Also, do I need to set this? // Do not display cloth colors for the wedding costume?// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled// for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs)wedding_ignorepalette: no I can't seem to change the base using changebase I have this current code.. 2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; changebase 22; },{},{} after equiping the dress it doesn't change. Did I do something wrong?
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shall I do this? ITEM ID,NAME,NAME,,,,,,,,,x.x.x.x,,,,{ ResetSkill or ResetStatus },{},{} Is this the right thing to do?