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Virtue

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Posts posted by Virtue


  1. will try this. thanks!

     

    found an alternate way to do it but I think yours is much better since we can set it to seconds, what I did is fixed at mintues, changed it on channel.c instead


  2. How do you remove it now that skill_cast_db is gone? I've tried

     

    {
    	Id: 79
    	Name: "PR_MAGNUS"
    	Description: "Magnus Exorcismus"
    	MaxLevel: 10
    	Range: 9
    	Hit: "BDT_MULTIHIT"
    	SkillType: {
    		Place: true
    	}
    	AttackType: "Magic"
    	Element: "Ele_Holy"
    	NumberOfHits: {
    		Lv1: 1
    		Lv2: 2
    		Lv3: 3
    		Lv4: 4
    		Lv5: 5
    		Lv6: 6
    		Lv7: 7
    		Lv8: 8
    		Lv9: 9
    		Lv10: 10
    	}
    	InterruptCast: true
    	CastTime: 15000
    	AfterCastActDelay: 4000
    	SkillData1: {
    		Lv1: 5000
    		Lv2: 6000
    		Lv3: 7000
    		Lv4: 8000
    		Lv5: 9000
    		Lv6: 10000
    		Lv7: 11000
    		Lv8: 12000
    		Lv9: 13000
    		Lv10: 14000
    	}
    	CoolDown: 0
    	Requirements: {
    		SPCost: {
    			Lv1: 40
    			Lv2: 42
    			Lv3: 44
    			Lv4: 46
    			Lv5: 48
    			Lv6: 50
    			Lv7: 52
    			Lv8: 54
    			Lv9: 56
    			Lv10: 58
    		}
    		Items: {
    			Blue_Gemstone: 1
    		}
    	}
    	Unit: {
    		Id: 0x84
    		Layout: -1
    		Range: 1
    		Interval: 3000
    		Target: "Enemy"
    		Flag: {
    			UF_NOOVERLAP: true
    			UF_PATHCHECK: true
    		}
    	}
    },
    
    
    

    and it still has cooldown


  3. Hi All,

     

    Are the item type: 18 really not stackable? If so, is there a way or where do you modify this setting to make it stackable?

     

    Type:
        0    Healing item.
        2    Usable item.
        3    Etc item
        4    Weapon
        5    Armor/Garment/Boots/Headgear
        6    Card
        7    Pet egg
        8    Pet equipment
        10    Ammo (Arrows/Bullets/etc)
        11    Usable with delayed consumption (item is lost from inventory
            after selecting a target, for use with skills and pet lures)
        18    Another delayed consume that requires user confirmation before
            using item.
     

    It won't help even if you use the stack option.


  4. Try changing 

     

    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

                // NOTE: Applies to character, party and guild names.

                // 0: no restriction (default)

                // 1: only letters/symbols in 'name_letters' option.

                // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles.

                name_option: 1

     

    did that too still nothing.


  5. Hi All,

     

    I am having trouble with the special characters in game. I've checked everything I can on my end. tried 2 different clients and still no luck.

    The thing is, it has no problems on my local ( windows ) server. On our test ( hosted/linux ) server it doesn't show.

     

    When I use the • and ™ whole character name shows up as blank.

     

     

     

    6qdyfn.png

     

     

     

    char_server.conf

     

     

    		// Character name configuration
    		name: {
    			// Name used for unknown characters
    			unknown_char_name: "Unknown"
    
    			// Allow or not identical name for characters but with a different case (upper/lower):
    			// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    			name_ignoring_case: false
    
    			// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    			// NOTE: Applies to character, party and guild names.
    			// 0: no restriction (default)
    			// 1: only letters/symbols in 'name_letters' option.
    			// 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles.
    			name_option: 0
    
    			// Set the letters/symbols that you want use with the 'char_name_option' option.
    			// Note: Don't add spaces unless you mean to add 'space' to the list.
    			name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890~!@#$%^&*()_+`-=[]\{}|;':<>?,./•™"
    		}
    

     

     

     

    Tried the following clientinfo.xml settings

    First

     

     

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    	<desc>Ragnarok Client Information</desc>
    	<servicetype>korea</servicetype>
    	<servertype>sakray</servertype>
    	<connection>
    		<display>Server</display>
          		<address></address>
          		<port>6900</port>
          		<version>20</version>
          		<langtype>1</langtype>
    		<registrationweb></registrationweb>
            <aid>
                <admin>2000000</admin>
    			<admin>2000001</admin>
    			<admin>2000002</admin>
    			<admin>2000003</admin>
    			<admin>2000004</admin>
    			<admin>2000005</admin>
    			<admin>2000006</admin>
    			<admin>2000007</admin>
    			<admin>2000008</admin>
    			<admin>2000009</admin>
    			<admin>2000010</admin>
            </aid>
       	</connection>
    </clientinfo>
    
    

     

     

     

     

    Second

     

     

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    	<desc>Ragnarok Client Information</desc>
    	<servicetype>korea</servicetype>
    	<servertype>primary</servertype>
    	<connection>
    		<display>Server</display>
          		<address></address>
          		<port>6900</port>
          		<version>20</version>
          		<langtype>0</langtype>
    		<registrationweb></registrationweb>
            <aid>
                <admin>2000000</admin>
    			<admin>2000001</admin>
    			<admin>2000002</admin>
    			<admin>2000003</admin>
    			<admin>2000004</admin>
    			<admin>2000005</admin>
    			<admin>2000006</admin>
    			<admin>2000007</admin>
    			<admin>2000008</admin>
    			<admin>2000009</admin>
    			<admin>2000010</admin>
            </aid>
       	</connection>
    </clientinfo>
    
    

     

     

     


    Sorry, wrong section, if a mod comes by please move to correct section

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