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quesoph

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Everything posted by quesoph

  1. Check your System/Iteminfo.lub or Iteminfo.lua
  2. I have tested it and I cant seem to get it to work ( 1 login , 1 char , 2 map ) but I think the right way should be 1 login , 2 char , 2 map..
  3. Thank you so much! and one more thing. if you comment this line: /// Comment to disable Hercules' console_parse/// CONSOLE_INPUT allows you to type commands into the server's console,/// Disabling it saves one thread.#define CONSOLE_INPUT/// Maximum number of caracters 'CONSOLE_INPUT' will support per line.#define MAX_CONSOLE_INPUT 150 the compiler will produce an error.
  4. My pleasure sir. thank you..
  5. The error is still there: .../src/common/console.c // Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#include "../common/cbasetypes.h"#include "../common/showmsg.h"#include "../common/core.h"#include "../config/core.h"#include "console.h"#ifndef MINICORE #include "../common/ers.h" #include "../common/malloc.h" #include "../common/atomic.h" #include "../common/spinlock.h" #include "../common/thread.h" #include "../common/mutex.h" #include "../common/timer.h" #include "../common/strlib.h"#endif#include <stdio.h>#include <stdlib.h>+#include <sys/time.h> I got pass the error by adding this: #include <sys/time.h> Another error. This error doesn't show up with *Athena emu.
  6. Delete your skill_tree.conf and update your server. then recompile. and open your renewal.h then copy and paste this: // Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef _CONFIG_RENEWAL_H_#define _CONFIG_RENEWAL_H_ /*** Hercules configuration file (http://herc.ws)* For detailed guidance on these check http://herc.ws/wiki/SRC/config/**/ /*** @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder**/ /// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL /// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills//#define RENEWAL_CAST /// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP /// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP /// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased//#define RENEWAL_EDP /// renewal ASPD [malufett]/// (disable by commenting the line)////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_
  7. When you modify the source, the next step is to recompile the server.
  8. It should work fine with any account. i don't have problem with 20130605.
  9. You can make your own. its pretty simple. the format is: <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price> @edit Oh and i thought you are using hercules. apologies.
  10. have you tried to comment this line in your ..src/common/mmo.h // Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).#define PACKETVER_RE
  11. { id: 1 name: "Super Player2" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: {
  12. Its because you are using renewal attack or something. check: ../src/config/renewal.h
  13. I think your problem is you can't attack your guild member that's why you want a guild check? If it is add a mapflag: OnStart: warpparty "guild_vs2",89,49,$@TeamID1; warpparty "guild_vs2",11,49,$@TeamID2; setmapflag "guild_vs2",mf_pvp_noguild; // <-- set $@start,1; end;
  14. That's pretty much the same.. I tested it out and its working fine. I recommend this: enable_logs: 0x01834 so you can trace hack items easily.
  15. Is there anyone having a problem compiling a fresh checked out server with cygwin? Haven't experience this error with CentOS and MSVC++ 2010.
  16. Log items drop/picked by players + Log player created/deleted items 0x00001 - (T) Log trades0x00004 - (P) Log items drop/picked by players0x00400 - (A) Log player created/deleted items (through @/# commands) enable_logs: 405
  17. quesoph

    Suggestion :D

    I think the old behavior is: If you are a champion with a devo on you and you asura a paladin with reflect shield the reflect damage goes to your devo-ter not on the champion.
  18. ../conf/log.conf // Enable Logs? (Note 3)// 0x00000 - Don't log at all// 0x00001 - (T) Log trades// 0x00002 - (V) Log vending transactions// 0x00004 - (P) Log items drop/picked by players// 0x00008 - (L) Log items drop/looted by monsters// 0x00010 - (S) Log NPC transactions (buy/sell)// 0x00020 - (N) Log Script transactions (items deleted/acquired through quests)// 0x00040 - (D) Log items stolen from mobs (Steal/Gank)// 0x00080 - © Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)// 0x00100 - (O) Log produced/ingredient items// 0x00200 - (U) Log MVP prize items// 0x00400 - (A) Log player created/deleted items (through @/# commands)// 0x00800 - ® Log items placed/retrieved from storage.// 0x01000 - (G) Log items placed/retrieved from guild storage.// 0x02000 - (E) Log mail system transactions.// 0x04000 - (I) Log auction system transactions.// 0x08000 - ( Log buying store transactions// 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill)// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059// Please note that moving items from inventory to cart and back is not logged by design.enable_logs: 0x01834 thing that are going to your picklog: 0x00004 - (P) Log items drop/picked by players0x00010 - (S) Log NPC transactions (buy/sell)0x00020 - (N) Log Script transactions (items deleted/acquired through quests)0x00800 - ® Log items placed/retrieved from storage.0x01000 - (G) Log items placed/retrieved from guild storage. or there is an example above: Log trades+vending+script items+created items: 1+2+32+1024 = 1059 ../conf/log.conf // Log AtCommands & Charcommands (Note 1)// Only commands issued by player groups ('conf/groups.conf') with// 'log_commands' setting set to 'true' will be logged.log_commands: yes
  19. I could try to help you out with that. post the source edits here.
  20. I actually don't know if its possible. You can use annieruru's OnPCUseSkillEvent tho. ( correct me if i am wrong )
  21. It uses bindatcmd and a script command. no idea about tribe function. Source: google.
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