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fxfreitas

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Posts posted by fxfreitas


  1. Here is it, maybe need adaptions (brA now is a herc fork but this file is from 2011, before the fork)

    http://http://forum.brathena.org/index.php/topic/2581-suporte-emilyn-the-full-support/

     

     

    File Name: [support] Emilyn, The Full Support !!
    Author: Floozie
    Uploaded: 04 Jan 2011
    Category: Scripts Release(NPCs)

     

    emilynfullsupport.png


    [bUFF/HEAL/PORTAL] EMILYN, THE FULL SUPPORT PRIESTESS



    mobavail1.jpg


    Description:

    Finally the definitive Buffer! Really, a Dream NPC of every server! Already imagined a "priestess" available in town giving Heal, Buffs and Warp Portals,full of sympathy and charisma? Well, it is and are reading about it right now.
    Emilyn Is a High Priest serving tirelessly, but with varying intensity with VIP and non-VIP! She is all set to walk, talk, express emotions (emotions), Cast each skill with exact cast time and delay of a real Player, but always available and generous, but do not try to trick her, she recognizes if you still under the influence of Bless and Agi or if it is already healed.
    To use her you don't need any custom NPC or Monster Sprite, just add a line in [db] mob_avail.txt that came with the file, no source modification, because the brAthena emulator are already prepared for all this and more!! Just "ask" her like you talk normally a real Priest: "me cura?(heal me?)", "buffs, pls!", "tem portal p GH?(have portal to GH?)", and she will serve you if everything is ok! That's right, no clicks, no NPC text box, will have people thinking that it is some "good girl" and will even call to group: "quer grupo?(wanna party?)" wink.gif
    Certainly will become the healer/buffer/warper pet of good servers, including foreigners, so enjoy the exclusivity as soon as possible!!!

    Configuraions:

    // brAthena/db/mob_avail.txt (Item equip: 1551,Bible,5074, "Angel Wing Ears")

     

    1896,4009,2,21,3,15,0,38,158,0,0,1


    Crédits:

    Made in (CC) Creative Commons, free use, but not appropriate Credits. Conceived and initiated by [brA] Damascus and developed by [brA] Floozie. Special Thanks to: Floozie who believed in the project and completely remade.
    Click Here to Download this File

     

    You'll need to Translate Too hehehehehehe


  2. Nice release, my friend.

    If I even find time nowadays, I'll help the release with Custom Skill Icons for whom may want to take the project of turning it into an actual job, possible.

     

    Obviously those sprite quality isn't as good as our old and gold RO, but you did a tremendous good job covering the holes on it's functionalities. 

    Maybe we can improve it sooner or later.

    Congratulations on your work.

     

    P.S.: Picking Item front angle of male one is still with some background. 

    ^^

    any help is welcome.

     

    I'll try to work hard fixing the sprites.

     

    P.S.: I see, thanks for it. I'll Fix.


  3. index.php?app=downloads&module=display&section=screenshot&id=256

    File Name: [GM Sprite] Dark Knight

    File Submitter: fxfreitas

    File Submitted: 25 Apr 2016

    File Category: Sprites & Palettes

     

    Finally Released, After spend months learning about the SPR and ACT Functions I Finished the Dark Knight.

     

    This Sprite Replaces GM Sprite only for test purposes, you can change it if you want.This File Includes the GM Sword.

     

    Pallete Compatibility not tested, but uses RO template.

     

    Click here to download this file


  4.  

     

     

    The following job ids does not have base and job exp tables, just read .-.

    Add exp tables for them .-.

    The problem is i don't even have a job that having that ID. i know how to read. I wonder why i am getting that.
    Are you sure? Check your jobs again. If the console acuse, it exists.

  5.  

    Where do you find the other lub files? I don't have these ones.
     
    PCIDs.lub, PCNames.lub, PCPaths.lub, PCHands.lub, PCPals.lub

    In NEMO Folder

    @@fxfreitas

     

    how do I change it?

     

    Good Question, I'm not sure, but items follow character Scale, so they only will be small if the sprite got resized (to be more small). Theres no way in my knowledge to change a item size in specific job class.


  6.  

     

     Posted Today, 06:54 AM

    If you want it to appear as a Doram you will have to use the client which supports it. Doram uses different set of tables.

     

    Did you add the job to Baby_List inside PCIds.lub? 

     

    yes, add baby_list.

     

    however the items are still large.

     

     

    kHptw4d.pngizpl3FV.png

     

    which client you refer me to solve this problem, since 2015 10 29 is not being supported by herc, I add packs and other things to get constant errors on the map server.

     

    @@Neo

    Equipped items will be large (all oficial items are hats and the wings/bags) check the Summoner Head, it use same size of Human Character.


  7. Com exceção das Classes do DS, eu não tenho planos de sprite, alguem da uma sugestão, eu faço, gostei de alguma coisa que pode virar sprite, então ta feito. Fora os requests, que por hora estão fechados, mas volte e meia eu pego 1 interessante.

     

    - With Exception of the DS Classes, I don't have any sprite plans, someone leave a suggestion, I do, Liked something who can turn in a sprite, so it done. Not count the requests, closed for now, but sometimes I got some interessing thing.


  8. Next Release

    job_propaganda__by_fxfreitas-d9yyaa3.jpgjob_propaganda_2_by_fxfreitas-d9yya9f.jpg

    README File:

     

     

    THIS IS A BETA, HAVE BUGS AND IS MY FIRST JOB SPRITE ATTEMPT
    
    Add it inside of "Sprite" Folder in your Custom GRF or your "data" folder.
    
    - Dark Knight Ripped and edited by FXFreitas Beta 0.7.1, To replace GM Sprite as Standard!
    May will Bug with custom and oficial Palletes, Palleted version will be done in second sprite Remake.
    You can use with Custom job Patch to make your own costume or custom job.
    
    - USING AS GM CLOTH REMEMBER TO ABLE THE "IGNORE MISSING FILE ERROR" in your RagExe,
    because in some jobs the head sprite is missing. I'll check the better fix later.
    
    Weapons Done:
    - Sword (For GM Cloth)
    
    To do:
    - Axe
    - Dagger
    - Cursed Blade [2] (Custom Weapon)
    - Cursed Dark Axe [1] (Custom Weapon)
    
    Armors Done:
    - None Yet
    
    To Do:
    - Cursed Bone Plate [1]
    - Cursed Shadow Manteau
    - Cursed Greaves [1]
    
    - If Anyone want to code the custom job, feel free to use this sprite to tests.
    
    - ABOUT FUTURE VERSIONS:
    First I'll try to improve the oficial sprite Adding all missing frames to make the animations work more smooth.
    Changing the pallete to a RO-ish One and 2 alternate collor Patterns. Fixing Pallete Template.
    Remake the SPR and ACT Files, finding any misplaced sprite and fixing it.
    Release as Second Beta Version.

    Not
    Released because of 2 bugs, First is Head Bug Some Animations lose the
    head and I NEED to fix it before the release. Second is a Pallete Issue
    and I'll fix it soon.

     

    And SOON After this Release:

    propaganda_3_by_fxfreitas-d9yya9s.jpg

    Reshaded, fixing frames in Walk, Battle, Cast Spell and Attack Animations!


  9.  

     

    The shit about those new jobs, is, that the palette scheme of them is messed up.

    Instead of following the pattern, jRO made it as they please.

     

    But I'll release a pack later today, with them all corrected and compatible with their 3rd job counterpart palettes. :)

     

    Can you please tell me the way how to fix the sprite to use with classic palette, just a short tutorial.

    Thank you!

     

    Leave it to me.

     

     

    >Lets hope some 1 can fix the palettes for this class aswel.

     

    Don't worry, I'll correct them all when they're released.

     

    Since rAthena's offline at the moment, I'll leave here a temporarily link here that already includes the 4 new files corrected.

    (by the way, over 30 PMs asking me them, haha)

     

    ty ;) 

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