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fxfreitas

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Posts posted by fxfreitas


  1. Guys i have a dumb question, how do you replace the vanilla sprites with those? i'm making a new grf and putting those on priority but nothing happens :c

    They have a _1 in the end of the name, just rename to oficial name and put in right folder, because they're in costume_1 folder.


  2. Sorry I don't really understand, he always have only one element... no ?

     

    Yes but he can change the element according the situation.

     

    i.e

     

    The monster is fire element, the enemy attack him with water attacks, then he chnage to water element to reduce the damage. You can made the skill to activate with a low chance. If the attacker still attacking him, a low chance make he change the element after a ammount of damage. You can do he change the element at 100% when reach a set ammount of life (in %). Like a BBS or sage's skill Change "element".

     

    2 elements is not possible in a clean hercules.


  3.  

     

    I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

     

     

    gld2_ald,0,0,0,0	boss_monster	Gioia	2251,1,28800000,600000,1,1
    gld2_ald,0,0,0,0	monster	Elvira	2252,1,1800000,600000,1

    Check mob_db structure:

    http://herc.ws/wiki/Custom_Mobs#Spawn_Points

    <map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

    Need to report in bugtracker e.e

    You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.

    THX for reply. But now i cant fixed them. :(

     

    I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!

    Man just go to monster spawn file and remove te last ",1" from the boss monster -_-


  4. I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

     

     

    gld2_ald,0,0,0,0    boss_monster    Gioia    2251,1,28800000,600000,1,1
    gld2_ald,0,0,0,0    monster    Elvira    2252,1,1800000,600000,1

     

    Check mob_db structure:

    http://herc.ws/wiki/Custom_Mobs#Spawn_Points

     

    <map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

     

    Need to report in bugtracker e.e


  5. O único kRO que achei mais atualizado na net foi essa versão Full_kRO_Renewal_20150601

    E pelo executavel dele não atualiza ta tentei entrar no site oficial do kRO pra baixar por la só que não consegui me cadastrar

    por não intender o Koreano...kkkkkkkk

     

    Se você tiver ele e quiser me passar eu agradeço!

     

    Pra atualizar o kRO (e o jRO tambem) é necessário o Ragnarok System Updater (ou simplesmente RSU) ele funciona como um patcher, tem um RSU pra cada servidor:

    http://nn.nachtwolke.com/dev/rsu/

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