Jump to content

fxfreitas

Members
  • Content Count

    306
  • Joined

  • Last visited

  • Days Won

    19

Posts posted by fxfreitas


  1. hi guys im useing the last v of Herc and 20130807 CL the rebellion class dos not work the max lvl 160 and the HP like a poring hp =_= and the skills what's wrong with it? u44MLZY.jpg

    pQtB5qE.png

     

    Can any one Help me? :(

     

    They just waiting for more detailed sources, you must need to wait. Or Merge from rAthena (adaptions will be needed) they use the current sources but various custom formulas and placeholders.


  2. Maybe you do not know but the skills of DE and DA (Death Knight and Dark Collector) are added in sakray client in 2009

     

    Post from NecronX (A bRO player) Have many infos, but nothing much close. Some of these "Skills" can be only subskills working together with the main one (like Rebellion's Bind Trap)

     

     

     

    Hello People ^.^ Following the week updates, in sakray R (renewal) client has been added in 2009/05/14 the skills of the old very commented jobs, but who no one know if it really true: Gangsi (Jiang Shi), Death Knight and Dark Collector. And, the Soul Link for these new jobs and Ninja / Guns too.

     

    Jiang Shi is a term used for a specific type of the zombie in
    Chinese mythology. Unlike vampires are always thirsty
    By the blood, a Jiang Shi is always thirsty kind of Vital Essence, present in all living beings. Bon Gun and Munak are based
    in this monster.


    For what appears to be, these new classes work this way (speculation):

    Gangsi ou Jiang Shi - Expanded Class 1-1 specializes in
    Pets capture and training. You'll probably have the appearance of a Munak Monster Family and skills that will make you
    turn both. The term MB comes from Munak and BonGun, namely that
    wait is that the character can merge between the two forms, and
    that each have their unique skills (MB_B to the form of
    BonGun and MB_M to form Munak). It will be a 1-1 class (as a
    taekwon) and will need to evolve to achieve this turn into
    Death Knight or Dark Collector, but the range of skills this
    initial class, there is the possibility to choose to stay without changes.
    They have not yet been put on the patch some possible monster
    domestication and may fight for its owner, or actually
    They went back and can only tame the Petite. They are the
    possible monsters: Alice, Baphomet Jr, Deviruchi, Orc Warrior, Sohee and Zealotus.


    Death Knight - Evolution 2-1 Gangsi. According to the
    skills, will be a trained warrior to control the time and
    Also elements. Unlike conventional Class where
    manipulate the elements by intermediate spells, probably their
    attacks will be medium / short-range which will perform with combo
    debuff along with a physical elemental strike. A strong candidate to
    a melee top class, with strong blocking skills and counter
    attack.


    Dark Collector - Evolution 2-2 Gangsi. By
    skills, this class appears to follow the dark side of magic,
    focused on mind control. Many of the spells refer to
    control of another character, both of the mind, as the equipment,
    appearing a proposite to use these same skills against
    own enemy character. It is possible to be a strong

    mental attack class, if that's the case, get a physical and magical power
    equivalent to the opponent and a weak resistance if reached
    directly or physical constructions of defenses collapse.


    Below that came the patch, followed by translations / Understandings / Speculation:

    Soul Linker Spirits
    SL_DEATHKNIGHT # 데스 나이트 의 _ 영혼 # (Spirit of Death Knight)
    SL_COLLECTOR # 다크 콜렉터 의 _ 영혼 # (Spirit of Dark Collector)
    SL_NINJA # 닌자 의 _ 영혼 # (Ninja Spirit)
    SL_GUNNER # 건슬링거 의 _ 영혼 # (Gun Spirit)


    Additional skills (probably when activated in the Spirit Character)
    AM_TWILIGHT4 # 트 와이 라이트 _ 파머 시 # (Twilight - I do not know which class)
    DE_BERSERKAIZER 버서 카이저 # # (Death Knight - Fury Ahiezer)
    DA_DARKPOWER 다크 # _ # 소울 파워 (Dark Collector - Power Dark)


    Gangsi Skills (1-1 as a new extended class)
    MB_FIGHTING 무낙 # _ # 화이팅 (Combat)
    MB_NEUTRAL 본건 # _ # 뉴트럴 (Neutral)
    MB_TAIMING_PUTI 펫 # _ # 프렌드 (Petite Domestication)
    MB_WHITEPOTION 하얀 포션 # _ # 심부름 (White Potion, perhaps to throw the pets)
    MB_MENTAL 정신적 인 # _ # 심부름 (Mental)
    MB_CARDPITCHER 카드 # _ # 피쳐 (Card Launcher - Gambit?)
    MB_PETPITCHER 펫 # _ # 피쳐 (Caster Pets - Pokemon?)
    MB_BODYSTUDY 보디 # _ # 스터 딩 (Study Body)
    MB_BODYALTER 보디 # _ # 얼터 링 (Body Art)
    MB_PETMEMORY 펫 # _ # 메모리 (possible pet memorization)
    MB_M_TELEPORT 무낙 # _ # 텔레포트 (Munak mode - Teleport)
    MB_B_GAIN 본건 # _ # 게인 (Bon Gun mode - Profit / Prosperity / Gain / Advantage)
    MB_M_GAIN 무낙 # _ # 게인 (Munak mode - Profit / Prosperity / Gain / Advantage)
    MB_MISSION 테이밍 # _ # 미션 (Mission)
    MB_MUNAKKNOWLEDGE 테이밍 # _ # 마스터 (Possible study of change in order to Munak)
    MB_MUNAKBALL 무낙 # _ # 볼 (Ball Munak)
    MB_SCROLL 본건 # _ # 스크롤 (Parchment)
    MB_B_GATHERING 본건 # _ # 게더링 (Bon Gun mode - collection / agglomeration)
    MB_M_GATHERING 무낙 게더링 # # (Munak mode - collection / agglomeration)
    MB_B_EXCLUDE # 본건 _ 익스 클루 드 # (Bon Gun mode - Delete)
    MB_B_DRIFT 본건 # _ # 드리프트 (Bon Gun Mode - Impulse)
    MB_B_WALLRUSH 본건 # _ # 월 러쉬 (Bon Gun mode - Possible creation of the Wall)
    MB_M_WALLRUSH 무낙 # _ # 월 러쉬 (Munak mode - Possible creation of the Wall)
    MB_B_WALLSHIFT 본건 # _ # 월 쉬프트 (Bon Gun mode - Wall Exchange)
    MB_M_WALLCRASH 무낙 # _ # 월 크래쉬 (Munak mode - Break Wall)
    MB_M_REINCARNATION 무낙 # _ # 리엔 카네이션 (Munak mode - Reincarnation)
    MB_B_EQUIP 본건 # _ # 얼마 이티 (Bon Gun mode - Equip)


    Death Knight Skills (2-1 Gangsi)
    DE_PASSIVE death_ 패시브 # # (passive, possible P mode)
    DE_PATTACK death_ 어택 # _ # 패시브 (P mode - Attack)
    DE_PSPEED death_ 스피드 # _ # 패시브 (P mode - Speed)
    DE_PDEFENSE death_ 디펜스 # _ # 패시브 (P mode - Defense)
    DE_PCRITICAL # death_ 크리 티칼 _ 패시브 # (P mode - Critical)
    DE_PHP death_ 회복 # _ # 패시브 (P mode - HP)
    DE_PSP death_ 마력 # _ # 패시브 (P mode - SP)
    DE_RESET death_ 옵티마이즈 # # (replenishing / Reset)
    DE_RANKING death_ 랭킹 # _ # 패시브 (Ranking)
    DE_PTRIPLE death_ 트리플 # _ # 패시브 (P Mode - Single)
    DE_ENERGY 데스 # _ # 에너지 (Energy)
    DE_NIGHTMARE 데스 # _ # 나이트 메어 (Nightmare)
    DE_SLASH 데스 # _ # 슬래쉬 (Glade)
    DE_COIL 데스 # _ # 코일 (spiral / coil)
    DE_WAVE 데스 # _ # 웨이브 (Wave)
    DE_REBIRTH # 데스 리버스 _ _ 에너지 # (rebirth)
    DE_AURA 데스 # _ # 오오라 (Aura)
    DE_FREEZER 데스 # _ # 프리 져 (Freeze Mode)
    DE_CHANGEATTACK # 데스 체인지 _ _ 어택 # (Attack Exchange)
    DE_PUNISH # 데스 _ 퍼니 쉬 # (Punishment)
    DE_POISON # 데스 포이즌 _ _ 슬래쉬 # (Poison)
    DE_INSTANT # 데스 인스턴트 _ _ 배리어 # (Snapshot)
    DE_WARNING 데스 # _ # 워닝 (Warning)
    DE_RANKEDKNIFE 데스 # _ # 나이프 (Knives Ranking)
    DE_RANKEDGRADIUS 데스 # _ # 그라디우스 (rank Gradius?)
    DE_GAUGE 마이티 # _ # 게이지 (Calibrate, possible G Mode)
    DE_GTIME # 마이티 타임 _ _ 차지 # (G mode - Time)
    DE_GPAIN # 마이티 페인 _ _ 차지 # (G mode - Pain)
    DE_GSKILL # 마이티 스킬 _ _ 차지 # (G mode - ability)
    DE_GKILL # 마이티 킬 _ _ 차지 # (G mode - Kill)
    DE_ACCEL # 데드 _ 액셀 # (do not know hehe)
    DE_BLOCKDOUBLE # 데드 _ _ 블러킹 더블 # (Double Lock)
    DE_BLOCKMELEE # 데드 니어 _ _ 블러킹 # (lock-range damage possibly Physical)
    DE_BLOCKFAR # 데드 디스턴스 _ _ 블러킹 # (lock-reaching damage possibly physicists)
    DE_FRONTATTACK # 데드 러쉬 _ _ 어택 # (Front Attack)
    DE_DANGERATTACK # 데드 져 러스 _ 어택 # (Attack Dangerous)
    DE_TWINATTACK # 데드 트윈 _ _ 어택 # (Attack Twin)
    DE_WINDATTACK # 데드 스톰 _ _ 어택 # (Wind Attack)
    DE_WATERATTACK # 데드 워터 _ _ 어택 # (Water Attack)


    Dark Collector Skills (2-2 Gangsi)
    DA_ENERGY 다크 # _ # 에너지 (Energy)
    DA_CLOUD 다크 # _ # 클라우드 (Cloud / Fog)
    DA_FIRSTSLOT 다크 # _ # 퍼스트 판타지 (Home Opening, do not know what can be)
    DA_HEADDEF 다크 # _ # 헤드 디펜스 (head of the defense probably)
    DA_SPACE # 다크 _ 트 와이 라이트 # (Space)
    DA_TRANSFORM 다크 # _ # 트랜스 폼 (Transformation)
    DA_EXPLOSION 다크 # _ # 익스플로 젼 (Explosion)
    DA_REWARD 다크 # _ # 리워드 (Reward)
    DA_CRUSH 다크 # _ # 크러쉬 (Crush)
    DA_ITEMREBUILD # 다크 아이템 _ _ 리빌드 # (Item for Reconstruction)
    DA_ILLUSION 다크 # _ # 일루션 (Illusion)
    DA_NUETRALIZE 다크 # _ # 뉴트럴 라이즈 (neutralize)
    DA_RUNNER 다크 # _ # 러너 (Possible rapid locomotion)
    DA_TRANSFER 다크 # _ # 트랜스퍼 (Transfer)
    DA_WALL 다크 # _ # 월 (Wall)
    DA_REVENGE 다크 # _ # 리벤지 (Revenge)
    DA_EARPLUG 다크 # _ # 이어 플러그 (Ear Plug)
    DA_CONTRACT # 블랙 젬스톤 _ _ 콘 트렉 트 # (Contract)
    DA_BLACK # 블랙 젬스톤 _ _ 매직 # (Black/ Dark)
    DA_DREAM # 블랙 드림 _ _ _ 젬스톤 오브 # (Dream)
    DA_MAGICCART 콜렉터 # _ # 매직 카트 (Magical Transportation)
    DA_COPY 콜렉터 # _ # 카피 (Copy)
    DA_CRYSTAL 콜렉터 # _ # 크리스탈 (Cristal)
    DA_EXP 콜렉터 # _ # 경험치 (Experience? XP)
    DA_CARTSWING # 콜렉터 매지컬 _ _ _ 카트 스윙 # (Transport Exchange)
    DA_REBUILD # 콜렉터 휴먼 _ _ 리빌드 # (Reconstruction)
    DA_JOBCHANGE # 콜렉터 노비스 _ _ 잡 체인지 # (job exchange / job / career)
    DA_EDARKNESS # 콜렉터 엠펠 리움 _ _ 다크니스 # (E mode - Darkness)
    DA_EGUARDIAN # 콜렉터 엠펠 리움 _ _ 가디언 # (E mode - Guardian possible opposite of skill above)
    DA_TIMEOUT 콜렉터 # _ # 타임 아웃 (Timeout)
    ALL_TIMEIN 타임 인 # # (Time Started, possible opposite of skill above)
    DA_ZENYRANK 콜렉터 # _ # 랭킹 (Rank Zenny)

    DA_ACCESSORYMIX 콜렉터 # _ # 믹스 (Accessory Merge)

     

     

     

    Awesome Concept, Release!! Release!! Re-lea-se!! Re-le-a-se!! re-lea-se!!


  3. Genetic Sprites finally out (sorry for my delay):

     

    The Sprites are located in: dataspriteÀΰ£Á·¸öÅë¿©costume_1 for female and dataspriteÀΰ£Á·¸öÅë³²costume_1 for male

     

    and a bit of more info:

    All costume sprites are moved to this folder (wedding, santa, beach 1 and 2, oktoberfest, hanbok, Game Master)

     

    GENETICIST ALT SPRITE.zip

     

    Enjoy it!


  4.  

     

    Tbh, client doesn't matter, unless you really want to give old look, new clients with old mechanics works fine too.

     

    Okay and how can i put old mechanics in a new client ?

     

    Sorry about those questions :(

    Using a old ragexe/sakexe, if you use a ragexe From 2012 is suficient, but if you want more acurrate you can see the release date of the episode and take a hexed with same or close date. Maybe some old lua files or xray txt files will be needed.

  5. How you testing this? just asking.Item script is okhttps://raw.githubusercontent.com/HerculesWS/Hercules/master/db/re/item_db.conf
    {	Id: 4403	AegisName: "Kiel_Card"	Name: "Kiel-D-01 Card"	Type: 6	Buy: 20	Weight: 10	Loc: 769	Script: <" bonus bDelayrate,-30; ">},

  6. Fala pessoal, Tranquilo.

    Estou com um Problema, Todas as Classes 3rd nao passa do job 61, so pelo comando @jlvl

    fiz um teste, estava job 61, nao estava conseguindo upar mais, dai upei para o job 62 usando o comando @jvl, dai tentei upar na mao novamente ai começou upar novamente apartir do 62 normal, 

    na barra de job lá em cima some, como se nao pode upar mais o job

    UgLRy9S.png

     

    A barrinha não subir mais é bem normal, quando se alcança o job máximo oficial (no caso das 3rd, 60) a barrinha desaparece, mas a experiência acumula normalmente, quando sobe de nível ela costuma voltar (as vezes não, depende do client) mas se não tiver mesmo upando, ve a job_db e confere se pois os valores de exp necessária pro 61~XX corretamente.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.