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fxfreitas

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Posts posted by fxfreitas


  1.  

     

    Hi hercules,

     

    My server was previously eathena server but we translateded it to hercules, sadly there are some real strange bugs now.

    I refrain from posting this in the bug tracker/github because I'm 100% sure it is due to the ea>herc translation. (i used to have a clean copy of hercules before and back then these bugs didnt happen). Therefore i feel these are not emulator bugs, but I'd like to find out which part of the code is causing it.

     

    Bug #1: Monster sprites sometimes don't disappear upon dying.

    Sometimes, just every now and then, monsters don't fade out when they've died. I found a part in clif.c thats suppose to control it, but that part is exactly the same as I have in my version of herc. Is there something else I need to look at?

     

    Bug #2: Monsters get stuck in a cell.

    When I attack a bunch of monsters and they chase me, they stop half-a-way and get stuck in one the same cell. They cluster up and keep going back to it, even if I hit them again, they won't leave the cell. I've looked into mob.c but without result.

     

    Could anyone point me in the right direction please? (Also, starting from scratch is not an option). :(

     

    The first is a issue of new emulators:

    The sprite won't disappear, the monster stay in stand animation with 0% HP, refreshing the client (@refresh) his just disappear.

     

    The second I never see before, mybe because of transition from hercules as well.

     

    Wait really? how often does the first issue occur to you? for me like once every 30 killed monsters.  :(

     

    With me is more "rare", depends of how much information the server need to process at same time (example: during the endless tower, the players kill mobs spamming skills and etc, some few monster don't disapear when dies)


  2. Hi hercules,

     

    My server was previously eathena server but we translateded it to hercules, sadly there are some real strange bugs now.

    I refrain from posting this in the bug tracker/github because I'm 100% sure it is due to the ea>herc translation. (i used to have a clean copy of hercules before and back then these bugs didnt happen). Therefore i feel these are not emulator bugs, but I'd like to find out which part of the code is causing it.

     

    Bug #1: Monster sprites sometimes don't disappear upon dying.

    Sometimes, just every now and then, monsters don't fade out when they've died. I found a part in clif.c thats suppose to control it, but that part is exactly the same as I have in my version of herc. Is there something else I need to look at?

     

    Bug #2: Monsters get stuck in a cell.

    When I attack a bunch of monsters and they chase me, they stop half-a-way and get stuck in one the same cell. They cluster up and keep going back to it, even if I hit them again, they won't leave the cell. I've looked into mob.c but without result.

     

    Could anyone point me in the right direction please? (Also, starting from scratch is not an option). :(

     

    The first is a issue of new emulators:

    The sprite won't disappear, the monster stay in stand animation with 0% HP, refreshing the client (@refresh) his just disappear.

     

    The second I never see before, mybe because of transition from hercules as well.


  3. sir, i already did that. i already put in iteminfo.lub/lua, but when i right click, the u item to check the item description in-game, i got error. :( it says that the item is not found. what should i do that .

     

    Maybe Missing Collection Sprite, the sprite need to have the same name than iventrory sprite.


  4.  

     

    Iteminfo.lub or Iteminfo.lua (You need to add description of items and sprite/ilustration name in this file.)

    I remember in the past when need to change description of items have to use idnum2itemdesctable.txt file, now why have to use iteminfo.lua/lub ? Please help, i want to use old type !
    Well itemInfo is read only if you have client >= 2012-04-18.

    You cant make it read old format.

     

    (And ahh) new format is much better than previous.

     

    Only 2012-04-18 or lower clients use the x-ray method, newer clients don't read it anymore, if you want the new client features, just learn the new method (very very very very very better than old one.)


  5.  

     

    Am I the only one who noticed there are two different female Archbishop sprites posted in this thread? Are they going to be costumes, instead of just new sprites, do you think?

     

    Did anyone actually like that old Rune Knight sprite where they looked more magic-ey? I absolutely love the new Rune Knight Sprite.

     

    Minstrel's hat from job change isn't going to match his outfit anymore, which is upsetting because I love that hat.

    They're changed t he spriters of project (first ab is from old staff, second are made be new one), see the first screen show only little changes in standard sprites and the second show reformed sprites with a totally new look

     

    Yes they can be costumes, but we don't take any news for now.

    Update, Gungho released some Artworks of the alt costumes:

     

    See in Ziu's Blog

     

    http://ziu-ro.blogspot.com.br/

     

    Running to update my jRO and see if have any new e.e

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