khenma
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khenma reacted to Mhalicot in how can a pet from eggs attacks when activated using incubator?
set it up on conf/battle/pet.conf
please read the whole file
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khenma reacted to Mhalicot in autopots
you still cant follow the instruction don't you?
1. Download and extract files using 7z or any application that can extract it.
2. extract it in your server directory ex: C:/RO Server/Hercules/
2.1. edit conf/plugins.conf and add autopots
3. find autopots/autopots.sln and recompile it.
4. You can now start using your ready made plugins
so it will merge to your server files.
I think you cant get what I mean,
try to make your own compiler..
http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
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khenma reacted to ossi0110 in Building/extracting grf file changes the languange of my files?
Unicode = Korea = 유저인터페이스
Ansi = À¯ÀúÀÎÅÍÆäÀ̽º
i allways use Ansi encoding
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khenma reacted to Judas in How to change the appearance when equip?
i believe you need to use the onscript changebase ID
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khenma reacted to Valiente in cant get rid of this...how to update?
Diff your exe with the corresponding diff file and check the 'Custom Window Title' and type the name you want on the textbox at the right side.
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khenma reacted to jaBote in How to set that when max zeny was reached it will convert to coins?
You should perform a source edit (which I don't know) for fulfilling that.
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khenma reacted to unknown in How to set that when max zeny was reached it will convert to coins?
much better if you have an npc which convert zeny to coins and vice versa.
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khenma reacted to Mhalicot in what are the steps on how to put a customized patcher window..for client
try to fine your patcher here. or pick:
KPatcher NeonCube Thor Patcher Triad Patcher
and follow the instruction carefully..
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khenma reacted to jaBote in help on this error... NPC timer
For first error: Try enclosing all arguments to the monster script command in brackets? Some changes were made to the script parser engine yesterday, so I'm still new to this because I haven't had time to test yet.
For the second error, it seems you're missing a file in your GRF. Maybe it's a custom item you wanted to have a custom sprite and didn't add it properly?
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khenma got a reaction from Mumbles in How can i set no casting time?
what does each line represents/means ?
starting from 48 down to 6058?
Edit: AH ok.... I got it//// thanks +1
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khenma reacted to ossi0110 in How can i set no casting time?
you can edit the statspoins per lvl in the statpoint.txt file
https://github.com/HerculesWS/Hercules/blob/master/db/re/statpoint.txt
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khenma reacted to SSky in How can i set no casting time?
Go to src/config. Open renewal.h .
look for
and change to (quote it)
Then go to trunk/conf/battle/skill.conf
look for this
Change 150 to your desired Dex.
Then recompile
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khenma reacted to jaBote in How to Increase Mobs/Monster in Specific Map
No, it has 1 line only. Use the first one if you won't be using any NPC event for the monster, or the second one if you'll be using it.
If you'll not have an NPC for whick you want to run the event, then you'll always get that error, so it'd be better if you didn't put any event label if not using them.
Have you seen the examples on my text? By reading the text and trying to understand the examples, it should be quite clear.
P.S.: No, you can't remove the looting behavior of a poring unless you make a custom entry on the mob database that removes that AI part of the mob.
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khenma reacted to jaBote in Questions in one post ^_^
I'd better tell you on a live example. Could you please paste the content of your clientinfo.xml here?
Try to open it as plaintext, else it's possible you won't be able to open it.
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khenma reacted to jaBote in Questions in one post ^_^
a) That's is due to the fact you're using Euphy's WoE setter, not your client. If so, you can easily change the reward to the one you want this NPC line: npc/custom/woe_controller.txt, line 70
Change it to the item ID you want to give, and the amount of them you want the guildmasters to get. Follow the instructions some lines before that configuration
b ) Finished!
c) Hmm, I didn't find that someone did put a cap on the server side. Try changing the MAX_LEVEL definition from src/map/map.h, line 39 to a higher value. Remember that every time you make changes inside /src, you have to recompile so that these changes will take effect.
d) Then it's an issue of the client side only. Try to find the file that manages your item data on the client. According to the Client Side Translation project posted here in Hercules (topic link), it's stored on the System/itemInfo.lua (or .lub, doesn't matter) file. Set the slotCount parameter for each item you want to change to a value between 0 and 4.
Hope this completes the help!
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khenma reacted to LuLu in help/failed to connect to server
check mmo.h
#define PACKETVER must match your clientdate
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khenma reacted to Mhalicot in help/failed to connect to server
I think you create your account in sql?
try to creat account in login
use _M for male and _F for female
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khenma reacted to Mumbles in Access denied for user root@ localhost <using password: YES>
Configure your MySQL server's root account (or whichever) to match your SQL settings in inter-server.conf and login-server.conf. The settings you highlighted are for the char and map server's login authentication, not your MySQL server.
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