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Everything posted by OmarAcero
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Asheraf There are Clients of Ragnarok Zero 2018 ???
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Problema Diff Cliente 2010-07-30 "Peinados"
OmarAcero replied to loliserver's question in Soporte y peticiones sobre el Cliente
Te recomiendo que utilices el cliente 2012-04-10, que es el más estable de los clientes antiguos y más compatible con todos los emuladores. -
Spectacular
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Hi brother, I want to ask you if you know how to add new homunculus, and to add or clone skills to add to these new homunculus.
For example: add a new homunculu pikachu and make a duplicate of Lightning Bolt (Skill ID# 20 ) and Thunder Storm (Skill ID# 21) to add this skill to new homunculus.
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Hi guys, Some of you have the Event Tarot, or other tarot event similary??? Pls help!.. Some charitable soul..
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wow impresionante! Cool! ty Rytech
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You can tell me please as work the formula of EDP for the guillotine skill and assasin cross. you can show me the formulas please ...
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Friends this is normal? this formula can be edited to get more bonus?
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Correct formula for hp/sp job_conf? for2 255/120 server
OmarAcero replied to nuna's question in General Server Support
Thanks True Zeal -
Correct formula for hp/sp job_conf? for2 255/120 server
OmarAcero replied to nuna's question in General Server Support
Please!,... Someone can show me an example for the correct formula of hp/sp with base level 300... based on pre -re -
Solved! the theme not work in ISS7 .. only apache! o.o" thanks!
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hi team, Someone help me.. i need get the solution for this problem ... i am trying this theme http://herc.ws/board/files/file/130-pardesign-yourrov1-free-fluxcp-theme/ carousel.php
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Yep the green bar... Lol ... I thought need edit only the formula... But i want no disabled renewal ...but no problem The solution is: (skill.conf) edited the vcast_stat_scale = X*2 + Y = Value for get the new Free cast you want and edit all skill_cast_db... eliminating the value of the last line penalty cast or put a new valor < 0 : ty solved!
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Hello team, I would ask... how I can edit the formule in the src for get free cast in renewal...? Please any suggestions? help me u,u! it is urgent...
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No work man...
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you could show me an example please ... for Adjustment the damage normal o global???
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Hi team, In the emulator , is there a way to adjust the normal damage , not skill , for all jobs ? I 've been testing and the more the rates go up , less physical damage have the job type physical, as the sniper, assasin , etc. Or someone is kind enough to tell me if it is possible to implement this adjustment in hercules ? https://rathena.org/board/topic/80110-global-damage-adjustment/
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Hi team, I need help with this script pls.. i am get error with this reference: getitemisequipable(.@Items note: attached the full codec! case 7: // Weapons if( Welcome_W > 0 ) { mes "[^FFA500Chronos Girl^000000]"; mes "You already have received 3 weapons. Sorry!!"; close; } mes "[^FFA500Chronos Girl^000000]"; mes "What kind of weapon do you want to build?"; next; switch( select("Axes:Spears:Swords:Book:Bow:Dagger:Fist:Katar:Maces:Instruments/Whips:Staff:Guns:Shurikens") ) { case 1: // Axes setarray .@Items[0],1366,1387,1371,1363; break; case 2: // Spears setarray .@Items[0],1408,1471,1420,1422; break; case 3: // Swords setarray .@Items[0],1128,13405,13400; break; case 4: // Books setarray .@Items[0],1564,1557,1555,1553,1554,1556; break; case 5: // Bow setarray .@Items[0],1716,1705,1734; break; case 6: // Dagger setarray .@Items[0],1208,1231,1232,13011; break; case 7: // Fist setarray .@Items[0],1807,1814,1819,1818; break; case 8: // Katar setarray .@Items[0],1261,1251,1259,1270,1265; break; case 9: // Maces setarray .@Items[0],1544,1525,1528; break; case 10: // Instruments setarray .@Items[0],1902,1920,1925,1910,1951,1980,1979; break; case 11: // Staffs setarray .@Items[0],1602,1625,1624,1626,1618,1620; break; case 12: // Guns setarray .@Items[0],13150,13161,13153,13170,13107,13169; break; case 13: // Shurikens setarray .@Items[0],13302,13303,13304; break; } setarray .@Cards[0],4002,4072,4004,4452,4076,4017,4024,4026,4082,4085; break; } // Build Item set .@MenuI$, ""; set .@Sepa$, ""; for( set .@i, 0; .@Items[.@i] != 0; set .@i, .@i + 1 ) { if( getiteminfo(.@Items[.@i], 10) > 0 ) set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]) + "[" + getiteminfo(.@Items[.@i], 10) + "]"; else set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]); set .@Sepa$, ":"; } set .@Item, select(.@MenuI$) - 1; setarray .@Card[0], 0, 0, 0, 0; if( !checkweight(.@Items[.@Item], 1) ) { mes "[^FFA500Chronos Girl^000000]"; mes "You cannot hold this weapons because of weight limits on your character. Please free some weight."; close; } if( !getitemisequipable(.@Items[.@Item]) ) //<--The Error Show Here { mes "[^FFA500Chronos Girl^000000]"; mes "This items cannot be used by your class."; close; } set .@MenuC$, ""; set .@Sepa$, ""; for( set .@i, 0; .@Cards[.@i] != 0; set .@i, .@i + 1 ) { set .@MenuC$, .@MenuC$ + .@Sepa$ + getitemname(.@Cards[.@i]); set .@Sepa$, ":"; } for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 ) { // Cards mes "[^FFA500Chronos Girl^000000]"; mes "Please, choose a card for slot [" + (.@i + 1) + "]"; next; set .@Card[.@i], .@Cards[select(.@MenuC$) - 1]; } mes "[^FFA500Chronos Girl^000000]"; mes "You want to build a : ^0000FF" + getitemname(.@Items[.@Item]) + "^000000."; set .@Refine, 0; if( getitemisrefinable(.@Items[.@Item]) ) { switch( getiteminfo(.@Items[.@Item], 13) ) { case 0: set .@Refine, 5; break; case 1: set .@Refine, 5; break; case 2: set .@Refine, 5; break; case 3: set .@Refine, 5; break; case 4: set .@Refine, 5; break; } } mes "It will receive a ^0000FF" + .@Refine + "^000000 refine."; for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 ) { // Info de Cards mes "Card on slot [" + (.@i + 1) + "] ^0000FF" + getitemname(.@Card[.@i]) + "^000000"; } mes "Is this ok?"; next; if( select("Yes, give me the item.:No, i will try another build...") == 1 ) { mes "[^FFA500Chronos Girl^000000]"; mes "Here is your item."; itembound2 .@Items[.@Item],1,1,.@Refine,0,.@Card[0],.@Card[1],.@Card[2],.@Card[3]; switch( .@Build ) { case 1: set Welcome_H, Welcome_H + 1; break; case 2: set Welcome_G, Welcome_G + 1; break; case 3: set Welcome_Ar, Welcome_Ar + 1; break; case 4: set Welcome_F, Welcome_F + 1; break; case 5: set Welcome_Ac, Welcome_Ac + 1; break; case 6: set Welcome_S, Welcome_S + 1; break; case 7: set Welcome_W, Welcome_W + 1; break; } } else { mes "[^FFA500Chronos Girl^000000]"; mes "No items received."; } close; Welcome_JobEquip.txt
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use Nemo patcher... is equals...
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Lol you have to read the recommendation : xDiffPatcher - Linux : sudo apt-get install php5 - Windows : install this http://windows.php.n...wnload/#php-5.4
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tries with 2013-08-07 this Diff Note : Example
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Help me to edit Skill_db for Dragon Breath Skill
OmarAcero replied to dikapramantya's topic in Database
Edit: emulator/src/map/battle.c case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; Example: You can edit values that do not directly affect the formula... : "95 - 10" or " skill_lv - 1" -
all clients do not support some diff... I suggest you look for an exe that if have support for custom job...
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what client you are using? try with another : MsgString...
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Edit ASPD-Renewal, with shield penalty!
OmarAcero replied to OmarAcero's question in General Server Support
ty @Rango