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OmarAcero

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Everything posted by OmarAcero

  1. Asheraf There are Clients of Ragnarok Zero 2018 ???
  2. Te recomiendo que utilices el cliente 2012-04-10, que es el más estable de los clientes antiguos y más compatible con todos los emuladores.
  3. Hi brother, I want to ask you if you know how to add new homunculus, and to add or clone skills to add to these new homunculus.

    For example: add a new homunculu pikachu and make a duplicate of Lightning Bolt (Skill ID# 20 ) and Thunder Storm (Skill ID# 21)  to add this skill to new homunculus.

  4. Hi guys, Some of you have the Event Tarot, or other tarot event similary??? Pls help!.. Some charitable soul..
  5. wow impresionante! Cool! ty Rytech
  6. You can tell me please as work the formula of EDP for the guillotine skill and assasin cross. you can show me the formulas please ...
  7. OmarAcero

    EDP no work!

    Friends this is normal? this formula can be edited to get more bonus?
  8. Please!,... Someone can show me an example for the correct formula of hp/sp with base level 300... based on pre -re
  9. Solved! the theme not work in ISS7 .. only apache! o.o" thanks!
  10. hi team, Someone help me.. i need get the solution for this problem ... i am trying this theme http://herc.ws/board/files/file/130-pardesign-yourrov1-free-fluxcp-theme/ carousel.php
  11. Yep the green bar... Lol ... I thought need edit only the formula... But i want no disabled renewal ...but no problem The solution is: (skill.conf) edited the vcast_stat_scale = X*2 + Y = Value for get the new Free cast you want and edit all skill_cast_db... eliminating the value of the last line penalty cast or put a new valor < 0 : ty solved!
  12. Hello team, I would ask... how I can edit the formule in the src for get free cast in renewal...? Please any suggestions? help me u,u! it is urgent...
  13. you could show me an example please ... for Adjustment the damage normal o global???
  14. Hi team, In the emulator , is there a way to adjust the normal damage , not skill , for all jobs ? I 've been testing and the more the rates go up , less physical damage have the job type physical, as the sniper, assasin , etc. Or someone is kind enough to tell me if it is possible to implement this adjustment in hercules ? https://rathena.org/board/topic/80110-global-damage-adjustment/
  15. Hi team, I need help with this script pls.. i am get error with this reference: getitemisequipable(.@Items note: attached the full codec! case 7: // Weapons if( Welcome_W > 0 ) { mes "[^FFA500Chronos Girl^000000]"; mes "You already have received 3 weapons. Sorry!!"; close; } mes "[^FFA500Chronos Girl^000000]"; mes "What kind of weapon do you want to build?"; next; switch( select("Axes:Spears:Swords:Book:Bow:Dagger:Fist:Katar:Maces:Instruments/Whips:Staff:Guns:Shurikens") ) { case 1: // Axes setarray .@Items[0],1366,1387,1371,1363; break; case 2: // Spears setarray .@Items[0],1408,1471,1420,1422; break; case 3: // Swords setarray .@Items[0],1128,13405,13400; break; case 4: // Books setarray .@Items[0],1564,1557,1555,1553,1554,1556; break; case 5: // Bow setarray .@Items[0],1716,1705,1734; break; case 6: // Dagger setarray .@Items[0],1208,1231,1232,13011; break; case 7: // Fist setarray .@Items[0],1807,1814,1819,1818; break; case 8: // Katar setarray .@Items[0],1261,1251,1259,1270,1265; break; case 9: // Maces setarray .@Items[0],1544,1525,1528; break; case 10: // Instruments setarray .@Items[0],1902,1920,1925,1910,1951,1980,1979; break; case 11: // Staffs setarray .@Items[0],1602,1625,1624,1626,1618,1620; break; case 12: // Guns setarray .@Items[0],13150,13161,13153,13170,13107,13169; break; case 13: // Shurikens setarray .@Items[0],13302,13303,13304; break; } setarray .@Cards[0],4002,4072,4004,4452,4076,4017,4024,4026,4082,4085; break; } // Build Item set .@MenuI$, ""; set .@Sepa$, ""; for( set .@i, 0; .@Items[.@i] != 0; set .@i, .@i + 1 ) { if( getiteminfo(.@Items[.@i], 10) > 0 ) set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]) + "[" + getiteminfo(.@Items[.@i], 10) + "]"; else set .@MenuI$, .@MenuI$ + .@Sepa$ + getitemname(.@Items[.@i]); set .@Sepa$, ":"; } set .@Item, select(.@MenuI$) - 1; setarray .@Card[0], 0, 0, 0, 0; if( !checkweight(.@Items[.@Item], 1) ) { mes "[^FFA500Chronos Girl^000000]"; mes "You cannot hold this weapons because of weight limits on your character. Please free some weight."; close; } if( !getitemisequipable(.@Items[.@Item]) ) //<--The Error Show Here { mes "[^FFA500Chronos Girl^000000]"; mes "This items cannot be used by your class."; close; } set .@MenuC$, ""; set .@Sepa$, ""; for( set .@i, 0; .@Cards[.@i] != 0; set .@i, .@i + 1 ) { set .@MenuC$, .@MenuC$ + .@Sepa$ + getitemname(.@Cards[.@i]); set .@Sepa$, ":"; } for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 ) { // Cards mes "[^FFA500Chronos Girl^000000]"; mes "Please, choose a card for slot [" + (.@i + 1) + "]"; next; set .@Card[.@i], .@Cards[select(.@MenuC$) - 1]; } mes "[^FFA500Chronos Girl^000000]"; mes "You want to build a : ^0000FF" + getitemname(.@Items[.@Item]) + "^000000."; set .@Refine, 0; if( getitemisrefinable(.@Items[.@Item]) ) { switch( getiteminfo(.@Items[.@Item], 13) ) { case 0: set .@Refine, 5; break; case 1: set .@Refine, 5; break; case 2: set .@Refine, 5; break; case 3: set .@Refine, 5; break; case 4: set .@Refine, 5; break; } } mes "It will receive a ^0000FF" + .@Refine + "^000000 refine."; for( set .@i, 0; .@i < getiteminfo(.@Items[.@Item], 10); set .@i, .@i + 1 ) { // Info de Cards mes "Card on slot [" + (.@i + 1) + "] ^0000FF" + getitemname(.@Card[.@i]) + "^000000"; } mes "Is this ok?"; next; if( select("Yes, give me the item.:No, i will try another build...") == 1 ) { mes "[^FFA500Chronos Girl^000000]"; mes "Here is your item."; itembound2 .@Items[.@Item],1,1,.@Refine,0,.@Card[0],.@Card[1],.@Card[2],.@Card[3]; switch( .@Build ) { case 1: set Welcome_H, Welcome_H + 1; break; case 2: set Welcome_G, Welcome_G + 1; break; case 3: set Welcome_Ar, Welcome_Ar + 1; break; case 4: set Welcome_F, Welcome_F + 1; break; case 5: set Welcome_Ac, Welcome_Ac + 1; break; case 6: set Welcome_S, Welcome_S + 1; break; case 7: set Welcome_W, Welcome_W + 1; break; } } else { mes "[^FFA500Chronos Girl^000000]"; mes "No items received."; } close; Welcome_JobEquip.txt
  16. use Nemo patcher... is equals...
  17. Lol you have to read the recommendation : xDiffPatcher - Linux : sudo apt-get install php5 - Windows : install this http://windows.php.n...wnload/#php-5.4
  18. tries with 2013-08-07 this Diff Note : Example
  19. Edit: emulator/src/map/battle.c case RK_DRAGONBREATH: case RK_DRAGONBREATH_WATER: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; Example: You can edit values ​​that do not directly affect the formula... : "95 - 10" or " skill_lv - 1"
  20. all clients do not support some diff... I suggest you look for an exe that if have support for custom job...
  21. what client you are using? try with another : MsgString...
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